water shader
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@@ -1,4 +1,5 @@
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use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
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use bevy::core_pipeline::prepass::DepthPrepass;
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::prelude::*;
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use bevy::window::CursorGrabMode;
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@@ -35,6 +36,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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},
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PhosCamera::default(),
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MainCamera,
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DepthPrepass,
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PhosCameraTargets::default(),
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))
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.insert(TemporalAntiAliasBundle::default());
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