simplify meshing
generate collision mesh add physics
This commit is contained in:
@@ -2,15 +2,51 @@ pub mod biome_painter;
|
||||
pub mod heightmap;
|
||||
pub mod hex_utils;
|
||||
pub mod mesh_generator;
|
||||
pub mod packed_mesh_generator;
|
||||
pub mod tile_manager;
|
||||
pub mod tile_mapper;
|
||||
|
||||
pub mod prelude {
|
||||
use crate::hex_utils::HexCoord;
|
||||
use bevy::math::{IVec2, UVec2};
|
||||
use crate::hex_utils::{HexCoord, INNER_RADIUS, OUTER_RADIUS};
|
||||
use bevy::math::{IVec2, UVec2, Vec2, Vec3};
|
||||
use bevy::prelude::Resource;
|
||||
use bevy::render::mesh::MeshVertexAttribute;
|
||||
use bevy::render::render_resource::VertexFormat;
|
||||
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
|
||||
|
||||
pub const HEX_CORNERS: [Vec3; 6] = [
|
||||
Vec3::new(0., 0., OUTER_RADIUS),
|
||||
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
||||
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
||||
Vec3::new(0., 0., -OUTER_RADIUS),
|
||||
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
||||
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
||||
];
|
||||
|
||||
pub const HEX_NORMALS: [Vec3; 6] = [
|
||||
Vec3::new(
|
||||
INNER_RADIUS / 2.,
|
||||
0.,
|
||||
(OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.,
|
||||
),
|
||||
Vec3::Z,
|
||||
Vec3::new(
|
||||
INNER_RADIUS / -2.,
|
||||
0.,
|
||||
(OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.,
|
||||
),
|
||||
Vec3::new(
|
||||
INNER_RADIUS / -2.,
|
||||
0.,
|
||||
(OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.,
|
||||
),
|
||||
Vec3::NEG_Z,
|
||||
Vec3::new(
|
||||
INNER_RADIUS / 2.,
|
||||
0.,
|
||||
(OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.,
|
||||
),
|
||||
];
|
||||
|
||||
pub struct GenerationConfig {
|
||||
pub noise_scale: f64,
|
||||
|
||||
Reference in New Issue
Block a user