simplify meshing
generate collision mesh add physics
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@@ -1,10 +1,8 @@
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use bevy::asset::{Asset, Handle};
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use bevy::pbr::MaterialExtension;
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use bevy::reflect::TypePath;
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use bevy::render::mesh::Mesh;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
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use bevy::render::texture::Image;
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use world_generation::prelude::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
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#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
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pub struct ChunkMaterial {
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