camera fixes and cleanup

This commit is contained in:
2024-11-04 20:26:33 -05:00
parent 3e12fcadbc
commit 7a30ebc19a
2 changed files with 18 additions and 130 deletions

View File

@@ -2,6 +2,7 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
use bevy::core_pipeline::prepass::DepthPrepass; use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel}; use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*; use bevy::prelude::*;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use shared::sets::GameplaySet; use shared::sets::GameplaySet;
use shared::tags::MainCamera; use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord; use world_generation::hex_utils::HexCoord;
@@ -69,12 +70,14 @@ fn orbit_camera_upate(
mut wheel: EventReader<MouseWheel>, mut wheel: EventReader<MouseWheel>,
mut mouse_motion: EventReader<MouseMotion>, mut mouse_motion: EventReader<MouseMotion>,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
map: Res<Map>, map: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos, #[cfg(debug_assertions)] mut gizmos: Gizmos,
) { ) {
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut(); let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
let mut window = window_query.single_mut();
let target = orbit.target; let target = orbit.target;
let mut cam_pos = target; let mut cam_pos = target;
@@ -87,13 +90,18 @@ fn orbit_camera_upate(
for e in mouse_motion.read() { for e in mouse_motion.read() {
orbit_move += e.delta; orbit_move += e.delta;
} }
orbit_move *= f32::to_radians(config.speed) * time.delta_seconds(); orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x); let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize(); let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y); let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward; orbit.forward = rot_x * rot_y * orbit.forward;
orbit.forward.y = orbit.forward.y.clamp(-1.0, 0.0); // orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize(); orbit.forward = orbit.forward.normalize();
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
} }
if key.pressed(KeyCode::KeyE) { if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds()); let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
@@ -117,9 +125,11 @@ fn orbit_camera_upate(
cam_move.z = -1.; cam_move.z = -1.;
} }
if key.pressed(KeyCode::ShiftLeft) { let move_speed = if key.pressed(KeyCode::ShiftLeft) {
cam_move *= 2.0; config.speed * 2.0
} } else {
config.speed
};
if cam_move != Vec3::ZERO { if cam_move != Vec3::ZERO {
cam_move = cam_move.normalize(); cam_move = cam_move.normalize();
@@ -130,7 +140,7 @@ fn orbit_camera_upate(
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5)); gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE); gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
} }
orbit.target -= (move_rot * cam_move) * config.speed * time.delta_seconds(); orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target.y = sample_ground(orbit.target, &map); orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x); orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
@@ -161,98 +171,6 @@ fn orbit_camera_upate(
transform.look_at(target, Vec3::Y); transform.look_at(target, Vec3::Y);
} }
fn rts_camera_system(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>,
mut wheel: EventReader<MouseWheel>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
heightmap: Res<Map>,
) {
let (mut cam, cam_cfg, mut cam_targets) = cam_query.single_mut();
let mut cam_move = Vec3::ZERO;
let mut cam_pos = cam.translation;
if key.pressed(KeyCode::KeyA) {
cam_move.x = -1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = 1.;
}
if key.pressed(KeyCode::KeyW) {
cam_move.z = -1.;
} else if key.pressed(KeyCode::KeyS) {
cam_move.z = 1.;
}
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
cam_cfg.speed * 2.
} else {
cam_cfg.speed
};
cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
cam_pos += cam_move;
let mut scroll = 0.0;
for e in wheel.read() {
match e.unit {
MouseScrollUnit::Line => scroll += e.y * 5.,
MouseScrollUnit::Pixel => scroll += e.y,
}
}
let ground_height = sample_ground(cam.translation, &heightmap);
cam_targets.height -= scroll;
if cam_targets.height > cam_cfg.max_height {
cam_targets.height = cam_cfg.max_height;
}
let min_height = ground_height + cam_cfg.min_height;
if min_height != cam_targets.last_height {
cam_targets.last_height = min_height;
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
}
if scroll != 0. {
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
if cam_targets.height < min_height {
cam_targets.height = min_height;
}
}
let desired_height = if cam_targets.height < min_height {
min_height
} else {
cam_targets.height
};
if cam_targets.anim_time < 1. {
cam_targets.anim_time += time.delta_seconds() * cam_cfg.zoom_speed;
cam_targets.anim_time = cam_targets.anim_time.min(1.);
}
cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time);
if cam_pos.y < min_height {
cam_pos.y = min_height;
}
let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.);
if cam_targets.rotate_time < 1. {
cam_targets.rotate_time += time.delta_seconds();
cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
}
let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
let mut rot = cam.rotation.to_euler(EulerRot::XYZ);
rot.0 = -angle;
cam.rotation = Quat::from_euler(EulerRot::XYZ, rot.0, rot.1, rot.2);
// let rot = Quat::from_axis_angle(Vec3::X, -angle);
// cam.rotation = rot;
cam.translation = cam_pos;
}
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 { fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
let tile_under = HexCoord::from_world_pos(pos); let tile_under = HexCoord::from_world_pos(pos);
let neighbors = heightmap.get_neighbors(&tile_under); let neighbors = heightmap.get_neighbors(&tile_under);
@@ -274,14 +192,3 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
} }
return ground_height; return ground_height;
} }
fn limit_camera_bounds(mut cam_query: Query<(&mut Transform, &CameraBounds)>) {
let (mut tranform, bounds) = cam_query.single_mut();
let mut pos = tranform.translation;
pos.x = pos.x.clamp(bounds.min.x, bounds.max.x);
pos.z = pos.z.clamp(bounds.min.y, bounds.max.y);
tranform.translation = pos;
}

View File

@@ -9,6 +9,7 @@ pub struct PhosCamera {
pub max_height: f32, pub max_height: f32,
pub speed: f32, pub speed: f32,
pub zoom_speed: f32, pub zoom_speed: f32,
pub pan_speed: Vec2,
pub min_angle: f32, pub min_angle: f32,
pub max_angle: f32, pub max_angle: f32,
} }
@@ -19,6 +20,7 @@ impl Default for PhosCamera {
min_height: 10., min_height: 10.,
max_height: 420., max_height: 420.,
speed: 100., speed: 100.,
pan_speed: Vec2::new(0.8, 0.5),
zoom_speed: 20., zoom_speed: 20.,
min_angle: (20. as f32).to_radians(), min_angle: (20. as f32).to_radians(),
max_angle: 1., max_angle: 1.,
@@ -42,27 +44,6 @@ impl Default for PhosOrbitCamera {
} }
} }
#[derive(Component)]
pub struct PhosCameraTargets {
pub height: f32,
pub forward: Vec3,
pub last_height: f32,
pub anim_time: f32,
pub rotate_time: f32,
}
impl Default for PhosCameraTargets {
fn default() -> Self {
Self {
height: Default::default(),
forward: Vec3::NEG_Z,
last_height: Default::default(),
anim_time: Default::default(),
rotate_time: Default::default(),
}
}
}
#[derive(Component, Default)] #[derive(Component, Default)]
pub struct CameraBounds { pub struct CameraBounds {
pub min: Vec2, pub min: Vec2,