resource load states

use biome painter
This commit is contained in:
2024-04-23 21:39:35 -04:00
parent d3b5893294
commit 7c770af89c
9 changed files with 85 additions and 39 deletions

View File

@@ -6,6 +6,7 @@ pub mod macros {
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$asset_loadstate_name: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
@@ -18,6 +19,7 @@ pub mod macros {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>()
.insert_resource($asset_loadstate_name::default())
.add_systems(Update, finalize);
}
}
@@ -25,10 +27,12 @@ pub mod macros {
fn finalize(
mut asset_events: EventReader<AssetEvent<$asset_type>>,
mut assets: ResMut<Assets<$asset_type>>,
mut load_state: ResMut<$asset_loadstate_name>,
asset_server: Res<AssetServer>
) {
for event in asset_events.read() {
match event {
AssetEvent::Added { id } => load_state.added += 1,
AssetEvent::LoadedWithDependencies { id } => {
let asset = assets.get_mut(id.clone()).unwrap();
@@ -40,12 +44,28 @@ pub mod macros {
asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
}
)?
load_state.loaded += 1;
},
_ => (),
}
}
}
#[derive(Resource, Debug, Default)]
pub struct $asset_loadstate_name{
pub loaded: u32,
pub added: u32,
}
impl $asset_loadstate_name{
pub fn is_all_loaded(&self) -> bool{
if self.added == 0{
return false;
}
return self.loaded >= self.added;
}
}
#[derive(Default)]
pub struct $loader_name;

View File

@@ -16,8 +16,8 @@ pub struct BiomePainterAsset {
impl BiomePainterAsset {
pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> {
let x = (moisture.clamp(0., 1.) * 4.).ceil() as usize;
let y = (temperature.clamp(0., 1.) * 4.).ceil() as usize;
let x = (moisture.clamp(0., 1.) * 3.).ceil() as usize;
let y = (temperature.clamp(0., 1.) * 3.).ceil() as usize;
return self.biomes[x + y * 4].clone();
}
}
@@ -26,6 +26,7 @@ create_asset_loader!(
BiomePainterPlugin,
BiomePainterLoader,
BiomePainterAsset,
BiomePainterLoadState,
&["bimoes.json"],
;
biomes_path -> biomes

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@@ -39,10 +39,10 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
&noise,
) as f32;
temp[x + z * Chunk::SIZE] = sample_tempurature(
x as f32 + chunk_x as f32 * Chunk::SIZE as f32,
z as f32 + chunk_z as f32 * Chunk::SIZE as f32,
sample,
100.
&cfg,
100.,
);
}
}
@@ -54,8 +54,13 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
};
}
fn sample_tempurature(x: f32, z: f32, height: f32, equator: f32) -> f32 {
return height.remap(0., 100., 0., 1.).clamp(0., 1.);
fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
let d = (equator - z).abs();
let max_d = equator.max(cfg.get_total_height() as f32 - equator);
let t_mod = d.remap(0., max_d, 0., 1.);
// let max_d = d.max()
return height.remap(0., 100., 0., 1.).clamp(0., 1.) * t_mod;
}
fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {

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@@ -20,6 +20,15 @@ pub mod prelude {
pub layers: Vec<GeneratorLayer>,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,

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@@ -1,3 +1,4 @@
use crate::biome_painter::BiomePainterAsset;
use crate::hex_utils::HexCoord;
use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
@@ -26,8 +27,9 @@ const HEX_CORNERS: [Vec3; 6] = [
pub fn generate_chunk_mesh(
chunk: &Chunk,
map: &Map,
tile_mapper: &TileMapperAsset,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut verts = Vec::with_capacity(vertex_count);
@@ -37,13 +39,16 @@ pub fn generate_chunk_mesh(
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE];
let moisture = chunk.moisture[x + z * Chunk::SIZE];
let temperature = chunk.temperature[x + z * Chunk::SIZE];
let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_offset(
IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
);
let n = map.get_neighbors(&coord);
let tile_handle = tile_mapper.sample_tile(height);
let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
create_tile(

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@@ -37,4 +37,4 @@ pub struct TileAsset {
pub side_texture: String,
}
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"],;?);
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, TileAssetLoadState, &["tile.json"],;?);

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@@ -34,6 +34,7 @@ create_asset_loader!(
TileMapperAssetPlugin,
TileMapperAssetLoader,
TileMapperAsset,
TileMapperLoadState,
&["mapper.json"],;
tiles_path -> tiles
?