resource load states
use biome painter
This commit is contained in:
@@ -6,6 +6,7 @@ pub mod macros {
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$plugin_name: ident,
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$loader_name: ident,
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$asset_type: ident,
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$asset_loadstate_name: ident,
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$extensions: expr,
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$($string_name: ident -> $handle_name: ident)* ;
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$($string_array_name: ident -> $handle_array_name: ident)* ?
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@@ -18,6 +19,7 @@ pub mod macros {
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fn build(&self, app: &mut App) {
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app.init_asset::<$asset_type>()
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.init_asset_loader::<$loader_name>()
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.insert_resource($asset_loadstate_name::default())
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.add_systems(Update, finalize);
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}
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}
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@@ -25,10 +27,12 @@ pub mod macros {
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fn finalize(
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mut asset_events: EventReader<AssetEvent<$asset_type>>,
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mut assets: ResMut<Assets<$asset_type>>,
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mut load_state: ResMut<$asset_loadstate_name>,
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asset_server: Res<AssetServer>
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) {
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for event in asset_events.read() {
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match event {
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AssetEvent::Added { id } => load_state.added += 1,
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AssetEvent::LoadedWithDependencies { id } => {
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let asset = assets.get_mut(id.clone()).unwrap();
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@@ -40,12 +44,28 @@ pub mod macros {
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asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
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}
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)?
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load_state.loaded += 1;
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},
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_ => (),
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}
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}
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}
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#[derive(Resource, Debug, Default)]
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pub struct $asset_loadstate_name{
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pub loaded: u32,
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pub added: u32,
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}
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impl $asset_loadstate_name{
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pub fn is_all_loaded(&self) -> bool{
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if self.added == 0{
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return false;
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}
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return self.loaded >= self.added;
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}
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}
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#[derive(Default)]
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pub struct $loader_name;
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@@ -16,8 +16,8 @@ pub struct BiomePainterAsset {
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impl BiomePainterAsset {
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pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> {
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let x = (moisture.clamp(0., 1.) * 4.).ceil() as usize;
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let y = (temperature.clamp(0., 1.) * 4.).ceil() as usize;
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let x = (moisture.clamp(0., 1.) * 3.).ceil() as usize;
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let y = (temperature.clamp(0., 1.) * 3.).ceil() as usize;
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return self.biomes[x + y * 4].clone();
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}
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}
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@@ -26,6 +26,7 @@ create_asset_loader!(
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BiomePainterPlugin,
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BiomePainterLoader,
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BiomePainterAsset,
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BiomePainterLoadState,
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&["bimoes.json"],
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;
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biomes_path -> biomes
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@@ -39,10 +39,10 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
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&noise,
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) as f32;
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temp[x + z * Chunk::SIZE] = sample_tempurature(
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x as f32 + chunk_x as f32 * Chunk::SIZE as f32,
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z as f32 + chunk_z as f32 * Chunk::SIZE as f32,
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sample,
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100.
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&cfg,
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100.,
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);
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}
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}
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@@ -54,8 +54,13 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
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};
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}
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fn sample_tempurature(x: f32, z: f32, height: f32, equator: f32) -> f32 {
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return height.remap(0., 100., 0., 1.).clamp(0., 1.);
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fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
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let d = (equator - z).abs();
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let max_d = equator.max(cfg.get_total_height() as f32 - equator);
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let t_mod = d.remap(0., max_d, 0., 1.);
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// let max_d = d.max()
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return height.remap(0., 100., 0., 1.).clamp(0., 1.) * t_mod;
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}
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fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
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@@ -20,6 +20,15 @@ pub mod prelude {
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pub layers: Vec<GeneratorLayer>,
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}
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impl GenerationConfig {
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pub fn get_total_width(&self) -> usize {
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return self.size.x as usize * Chunk::SIZE;
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}
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pub fn get_total_height(&self) -> usize {
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return self.size.y as usize * Chunk::SIZE;
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}
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}
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pub struct GeneratorLayer {
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pub strength: f64,
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pub min_value: f64,
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@@ -1,3 +1,4 @@
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use crate::biome_painter::BiomePainterAsset;
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use crate::hex_utils::HexCoord;
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use crate::tile_manager::TileAsset;
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use crate::tile_mapper::TileMapperAsset;
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@@ -26,8 +27,9 @@ const HEX_CORNERS: [Vec3; 6] = [
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pub fn generate_chunk_mesh(
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chunk: &Chunk,
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map: &Map,
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tile_mapper: &TileMapperAsset,
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painter: &BiomePainterAsset,
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tiles: &Res<Assets<TileAsset>>,
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mappers: &Res<Assets<TileMapperAsset>>,
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) -> Mesh {
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let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
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let mut verts = Vec::with_capacity(vertex_count);
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@@ -37,13 +39,16 @@ pub fn generate_chunk_mesh(
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let height = chunk.heights[x + z * Chunk::SIZE];
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let moisture = chunk.moisture[x + z * Chunk::SIZE];
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let temperature = chunk.temperature[x + z * Chunk::SIZE];
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let off_pos = Vec3::new(x as f32, height, z as f32);
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let tile_pos = offset3d_to_world(off_pos);
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let coord = HexCoord::from_offset(
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IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
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);
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let n = map.get_neighbors(&coord);
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let tile_handle = tile_mapper.sample_tile(height);
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let biome = mappers.get(painter.sample_biome(moisture, temperature));
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let tile_handle = biome.unwrap().sample_tile(height);
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let tile = tiles.get(tile_handle).unwrap();
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create_tile(
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@@ -37,4 +37,4 @@ pub struct TileAsset {
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pub side_texture: String,
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}
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create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"],;?);
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create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, TileAssetLoadState, &["tile.json"],;?);
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@@ -34,6 +34,7 @@ create_asset_loader!(
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TileMapperAssetPlugin,
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TileMapperAssetLoader,
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TileMapperAsset,
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TileMapperLoadState,
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&["mapper.json"],;
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tiles_path -> tiles
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?
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