resource load states
use biome painter
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@@ -6,6 +6,7 @@ pub mod macros {
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$plugin_name: ident,
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$loader_name: ident,
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$asset_type: ident,
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$asset_loadstate_name: ident,
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$extensions: expr,
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$($string_name: ident -> $handle_name: ident)* ;
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$($string_array_name: ident -> $handle_array_name: ident)* ?
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@@ -18,6 +19,7 @@ pub mod macros {
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fn build(&self, app: &mut App) {
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app.init_asset::<$asset_type>()
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.init_asset_loader::<$loader_name>()
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.insert_resource($asset_loadstate_name::default())
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.add_systems(Update, finalize);
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}
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}
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@@ -25,10 +27,12 @@ pub mod macros {
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fn finalize(
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mut asset_events: EventReader<AssetEvent<$asset_type>>,
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mut assets: ResMut<Assets<$asset_type>>,
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mut load_state: ResMut<$asset_loadstate_name>,
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asset_server: Res<AssetServer>
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) {
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for event in asset_events.read() {
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match event {
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AssetEvent::Added { id } => load_state.added += 1,
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AssetEvent::LoadedWithDependencies { id } => {
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let asset = assets.get_mut(id.clone()).unwrap();
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@@ -40,12 +44,28 @@ pub mod macros {
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asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
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}
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)?
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load_state.loaded += 1;
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},
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_ => (),
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}
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}
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}
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#[derive(Resource, Debug, Default)]
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pub struct $asset_loadstate_name{
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pub loaded: u32,
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pub added: u32,
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}
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impl $asset_loadstate_name{
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pub fn is_all_loaded(&self) -> bool{
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if self.added == 0{
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return false;
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}
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return self.loaded >= self.added;
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}
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}
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#[derive(Default)]
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pub struct $loader_name;
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