resource load states
use biome painter
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@@ -20,6 +20,15 @@ pub mod prelude {
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pub layers: Vec<GeneratorLayer>,
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}
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impl GenerationConfig {
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pub fn get_total_width(&self) -> usize {
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return self.size.x as usize * Chunk::SIZE;
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}
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pub fn get_total_height(&self) -> usize {
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return self.size.y as usize * Chunk::SIZE;
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}
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}
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pub struct GeneratorLayer {
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pub strength: f64,
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pub min_value: f64,
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