resource load states

use biome painter
This commit is contained in:
2024-04-23 21:39:35 -04:00
parent d3b5893294
commit 7c770af89c
9 changed files with 85 additions and 39 deletions

View File

@@ -25,7 +25,8 @@ impl Plugin for PhosCameraPlugin {
}
}
fn setup(mut commands: Commands) {
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
*msaa = Msaa::Off;
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.)
@@ -42,7 +43,12 @@ fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>,
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let (cam, mut transform) = cam_query.single_mut();
let mut move_vec = Vec3::ZERO;

View File

@@ -1,15 +1,18 @@
use crate::prelude::*;
use bevy::asset::LoadState;
use bevy::core_pipeline::experimental::taa::TemporalAntiAliasPlugin;
use bevy::pbr::ExtendedMaterial;
use bevy::{pbr::CascadeShadowConfig, prelude::*};
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use bevy_rapier3d::render::RapierDebugRenderPlugin;
use camera_system::PhosCameraPlugin;
use iyes_perf_ui::prelude::*;
use world_generation::biome_painter::{BiomePainterAsset, BiomePainterPlugin};
use world_generation::biome_painter::{
self, BiomePainterAsset, BiomePainterLoadState, BiomePainterPlugin,
};
use world_generation::hex_utils::offset_to_world;
use world_generation::tile_manager::{self, TileAsset, TileAssetPlugin, TileManager};
use world_generation::tile_mapper::{TileMapperAsset, TileMapperAssetPlugin};
use world_generation::tile_manager::{TileAsset, TileAssetLoadState, TileAssetPlugin, TileManager};
use world_generation::tile_mapper::{TileMapperAsset, TileMapperAssetPlugin, TileMapperLoadState};
use world_generation::{
heightmap::generate_heightmap, mesh_generator::generate_chunk_mesh, prelude::*,
};
@@ -21,13 +24,14 @@ impl Plugin for PhosGamePlugin {
app.add_plugins(PhosCameraPlugin)
.add_plugins(MaterialPlugin::<
ExtendedMaterial<StandardMaterial, ChunkMaterial>,
>::default());
>::default())
.add_plugins(TemporalAntiAliasPlugin);
//Systems - Startup
app.add_systems(Startup, init_game)
.add_systems(Startup, (load_textures, load_tiles, create_map).chain());
//Systems - Update
app.add_systems(Update, (finalize_texture, spawn_map, print_tiles));
app.add_systems(Update, (finalize_texture, spawn_map));
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
@@ -86,23 +90,24 @@ fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.insert_resource(Painter(handle));
}
fn print_tiles(tile_assets: Res<Assets<TileAsset>>) {
for (_, tile) in tile_assets.iter() {
println!("Tile: {}", tile.name);
}
}
fn finalize_texture(
asset_server: Res<AssetServer>,
mut atlas: ResMut<ChunkAtlas>,
mut map: ResMut<PhosMap>,
mut images: ResMut<Assets<Image>>,
painter: Res<Painter>,
painter_load: Res<BiomePainterLoadState>,
tile_load: Res<TileAssetLoadState>,
mapper_load: Res<TileMapperLoadState>,
) {
if atlas.is_loaded {
return;
}
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
return;
}
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
return;
}
@@ -191,36 +196,30 @@ fn spawn_map(
atlas: Res<ChunkAtlas>,
mut map: ResMut<PhosMap>,
tile_assets: Res<Assets<TileAsset>>,
tile_mapper: Res<Assets<TileMapperAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>,
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<Painter>,
) {
if !map.ready || !map.regenerate {
return;
}
let mapper_opt = tile_mapper.iter().next();
if mapper_opt.is_none() {
return;
}
let mapper = mapper_opt.unwrap().1;
for tile_handle in &mapper.tiles {
let t = tile_assets.get(tile_handle);
if t.is_none() {
return;
}
}
let b_painter = biome_painters.get(painter.0.clone());
map.regenerate = false;
let chunk_material = materials.add(ExtendedMaterial {
base: StandardMaterial {
base_color: Color::WHITE,
..default()
},
base: StandardMaterial::default(),
extension: ChunkMaterial {
array_texture: atlas.handle.clone(),
},
});
for chunk in &heightmap.chunks {
let mesh = generate_chunk_mesh(&chunk, &heightmap, mapper, &tile_assets);
let mesh = generate_chunk_mesh(
&chunk,
&heightmap,
b_painter.unwrap(),
&tile_assets,
&tile_mappers,
);
let pos = offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.);
commands.spawn((
MaterialMeshBundle {