resource load states
use biome painter
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@@ -25,7 +25,8 @@ impl Plugin for PhosCameraPlugin {
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}
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}
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fn setup(mut commands: Commands) {
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fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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*msaa = Msaa::Off;
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0., 30., 0.)
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@@ -42,7 +43,12 @@ fn update_camera(
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mut cam_query: Query<(&PhosCamera, &mut Transform)>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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windows: Query<&Window>,
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) {
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let window = windows.single();
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if window.cursor.grab_mode != CursorGrabMode::Locked {
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return;
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}
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let (cam, mut transform) = cam_query.single_mut();
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let mut move_vec = Vec3::ZERO;
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