resource load states

use biome painter
This commit is contained in:
2024-04-23 21:39:35 -04:00
parent d3b5893294
commit 7c770af89c
9 changed files with 85 additions and 39 deletions

View File

@@ -25,7 +25,8 @@ impl Plugin for PhosCameraPlugin {
}
}
fn setup(mut commands: Commands) {
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
*msaa = Msaa::Off;
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.)
@@ -42,7 +43,12 @@ fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>,
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let (cam, mut transform) = cam_query.single_mut();
let mut move_vec = Vec3::ZERO;