resource load states

use biome painter
This commit is contained in:
2024-04-23 21:39:35 -04:00
parent d3b5893294
commit 7c770af89c
9 changed files with 85 additions and 39 deletions

View File

@@ -6,6 +6,7 @@ pub mod macros {
$plugin_name: ident, $plugin_name: ident,
$loader_name: ident, $loader_name: ident,
$asset_type: ident, $asset_type: ident,
$asset_loadstate_name: ident,
$extensions: expr, $extensions: expr,
$($string_name: ident -> $handle_name: ident)* ; $($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ? $($string_array_name: ident -> $handle_array_name: ident)* ?
@@ -18,6 +19,7 @@ pub mod macros {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>() app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>() .init_asset_loader::<$loader_name>()
.insert_resource($asset_loadstate_name::default())
.add_systems(Update, finalize); .add_systems(Update, finalize);
} }
} }
@@ -25,10 +27,12 @@ pub mod macros {
fn finalize( fn finalize(
mut asset_events: EventReader<AssetEvent<$asset_type>>, mut asset_events: EventReader<AssetEvent<$asset_type>>,
mut assets: ResMut<Assets<$asset_type>>, mut assets: ResMut<Assets<$asset_type>>,
mut load_state: ResMut<$asset_loadstate_name>,
asset_server: Res<AssetServer> asset_server: Res<AssetServer>
) { ) {
for event in asset_events.read() { for event in asset_events.read() {
match event { match event {
AssetEvent::Added { id } => load_state.added += 1,
AssetEvent::LoadedWithDependencies { id } => { AssetEvent::LoadedWithDependencies { id } => {
let asset = assets.get_mut(id.clone()).unwrap(); let asset = assets.get_mut(id.clone()).unwrap();
@@ -40,12 +44,28 @@ pub mod macros {
asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i])); asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
} }
)? )?
load_state.loaded += 1;
}, },
_ => (), _ => (),
} }
} }
} }
#[derive(Resource, Debug, Default)]
pub struct $asset_loadstate_name{
pub loaded: u32,
pub added: u32,
}
impl $asset_loadstate_name{
pub fn is_all_loaded(&self) -> bool{
if self.added == 0{
return false;
}
return self.loaded >= self.added;
}
}
#[derive(Default)] #[derive(Default)]
pub struct $loader_name; pub struct $loader_name;

View File

@@ -16,8 +16,8 @@ pub struct BiomePainterAsset {
impl BiomePainterAsset { impl BiomePainterAsset {
pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> { pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> {
let x = (moisture.clamp(0., 1.) * 4.).ceil() as usize; let x = (moisture.clamp(0., 1.) * 3.).ceil() as usize;
let y = (temperature.clamp(0., 1.) * 4.).ceil() as usize; let y = (temperature.clamp(0., 1.) * 3.).ceil() as usize;
return self.biomes[x + y * 4].clone(); return self.biomes[x + y * 4].clone();
} }
} }
@@ -26,6 +26,7 @@ create_asset_loader!(
BiomePainterPlugin, BiomePainterPlugin,
BiomePainterLoader, BiomePainterLoader,
BiomePainterAsset, BiomePainterAsset,
BiomePainterLoadState,
&["bimoes.json"], &["bimoes.json"],
; ;
biomes_path -> biomes biomes_path -> biomes

View File

@@ -39,10 +39,10 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
&noise, &noise,
) as f32; ) as f32;
temp[x + z * Chunk::SIZE] = sample_tempurature( temp[x + z * Chunk::SIZE] = sample_tempurature(
x as f32 + chunk_x as f32 * Chunk::SIZE as f32,
z as f32 + chunk_z as f32 * Chunk::SIZE as f32, z as f32 + chunk_z as f32 * Chunk::SIZE as f32,
sample, sample,
100. &cfg,
100.,
); );
} }
} }
@@ -54,8 +54,13 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
}; };
} }
fn sample_tempurature(x: f32, z: f32, height: f32, equator: f32) -> f32 { fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
return height.remap(0., 100., 0., 1.).clamp(0., 1.); let d = (equator - z).abs();
let max_d = equator.max(cfg.get_total_height() as f32 - equator);
let t_mod = d.remap(0., max_d, 0., 1.);
// let max_d = d.max()
return height.remap(0., 100., 0., 1.).clamp(0., 1.) * t_mod;
} }
fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 { fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {

View File

@@ -20,6 +20,15 @@ pub mod prelude {
pub layers: Vec<GeneratorLayer>, pub layers: Vec<GeneratorLayer>,
} }
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
pub struct GeneratorLayer { pub struct GeneratorLayer {
pub strength: f64, pub strength: f64,
pub min_value: f64, pub min_value: f64,

View File

@@ -1,3 +1,4 @@
use crate::biome_painter::BiomePainterAsset;
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use crate::tile_manager::TileAsset; use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset; use crate::tile_mapper::TileMapperAsset;
@@ -26,8 +27,9 @@ const HEX_CORNERS: [Vec3; 6] = [
pub fn generate_chunk_mesh( pub fn generate_chunk_mesh(
chunk: &Chunk, chunk: &Chunk,
map: &Map, map: &Map,
tile_mapper: &TileMapperAsset, painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh { ) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6; let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut verts = Vec::with_capacity(vertex_count); let mut verts = Vec::with_capacity(vertex_count);
@@ -37,13 +39,16 @@ pub fn generate_chunk_mesh(
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let moisture = chunk.moisture[x + z * Chunk::SIZE];
let temperature = chunk.temperature[x + z * Chunk::SIZE];
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos); let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_offset( let coord = HexCoord::from_offset(
IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32), IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
); );
let n = map.get_neighbors(&coord); let n = map.get_neighbors(&coord);
let tile_handle = tile_mapper.sample_tile(height); let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap(); let tile = tiles.get(tile_handle).unwrap();
create_tile( create_tile(

View File

@@ -37,4 +37,4 @@ pub struct TileAsset {
pub side_texture: String, pub side_texture: String,
} }
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"],;?); create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, TileAssetLoadState, &["tile.json"],;?);

View File

@@ -34,6 +34,7 @@ create_asset_loader!(
TileMapperAssetPlugin, TileMapperAssetPlugin,
TileMapperAssetLoader, TileMapperAssetLoader,
TileMapperAsset, TileMapperAsset,
TileMapperLoadState,
&["mapper.json"],; &["mapper.json"],;
tiles_path -> tiles tiles_path -> tiles
? ?

View File

@@ -25,7 +25,8 @@ impl Plugin for PhosCameraPlugin {
} }
} }
fn setup(mut commands: Commands) { fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
*msaa = Msaa::Off;
commands.spawn(( commands.spawn((
Camera3dBundle { Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.) transform: Transform::from_xyz(0., 30., 0.)
@@ -42,7 +43,12 @@ fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>, mut cam_query: Query<(&PhosCamera, &mut Transform)>,
keyboard_input: Res<ButtonInput<KeyCode>>, keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
windows: Query<&Window>,
) { ) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let (cam, mut transform) = cam_query.single_mut(); let (cam, mut transform) = cam_query.single_mut();
let mut move_vec = Vec3::ZERO; let mut move_vec = Vec3::ZERO;

View File

@@ -1,15 +1,18 @@
use crate::prelude::*; use crate::prelude::*;
use bevy::asset::LoadState; use bevy::asset::LoadState;
use bevy::core_pipeline::experimental::taa::TemporalAntiAliasPlugin;
use bevy::pbr::ExtendedMaterial; use bevy::pbr::ExtendedMaterial;
use bevy::{pbr::CascadeShadowConfig, prelude::*}; use bevy::{pbr::CascadeShadowConfig, prelude::*};
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin}; use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use bevy_rapier3d::render::RapierDebugRenderPlugin; use bevy_rapier3d::render::RapierDebugRenderPlugin;
use camera_system::PhosCameraPlugin; use camera_system::PhosCameraPlugin;
use iyes_perf_ui::prelude::*; use iyes_perf_ui::prelude::*;
use world_generation::biome_painter::{BiomePainterAsset, BiomePainterPlugin}; use world_generation::biome_painter::{
self, BiomePainterAsset, BiomePainterLoadState, BiomePainterPlugin,
};
use world_generation::hex_utils::offset_to_world; use world_generation::hex_utils::offset_to_world;
use world_generation::tile_manager::{self, TileAsset, TileAssetPlugin, TileManager}; use world_generation::tile_manager::{TileAsset, TileAssetLoadState, TileAssetPlugin, TileManager};
use world_generation::tile_mapper::{TileMapperAsset, TileMapperAssetPlugin}; use world_generation::tile_mapper::{TileMapperAsset, TileMapperAssetPlugin, TileMapperLoadState};
use world_generation::{ use world_generation::{
heightmap::generate_heightmap, mesh_generator::generate_chunk_mesh, prelude::*, heightmap::generate_heightmap, mesh_generator::generate_chunk_mesh, prelude::*,
}; };
@@ -21,13 +24,14 @@ impl Plugin for PhosGamePlugin {
app.add_plugins(PhosCameraPlugin) app.add_plugins(PhosCameraPlugin)
.add_plugins(MaterialPlugin::< .add_plugins(MaterialPlugin::<
ExtendedMaterial<StandardMaterial, ChunkMaterial>, ExtendedMaterial<StandardMaterial, ChunkMaterial>,
>::default()); >::default())
.add_plugins(TemporalAntiAliasPlugin);
//Systems - Startup //Systems - Startup
app.add_systems(Startup, init_game) app.add_systems(Startup, init_game)
.add_systems(Startup, (load_textures, load_tiles, create_map).chain()); .add_systems(Startup, (load_textures, load_tiles, create_map).chain());
//Systems - Update //Systems - Update
app.add_systems(Update, (finalize_texture, spawn_map, print_tiles)); app.add_systems(Update, (finalize_texture, spawn_map));
//Perf UI //Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin) app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
@@ -86,23 +90,24 @@ fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.insert_resource(Painter(handle)); commands.insert_resource(Painter(handle));
} }
fn print_tiles(tile_assets: Res<Assets<TileAsset>>) {
for (_, tile) in tile_assets.iter() {
println!("Tile: {}", tile.name);
}
}
fn finalize_texture( fn finalize_texture(
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,
mut atlas: ResMut<ChunkAtlas>, mut atlas: ResMut<ChunkAtlas>,
mut map: ResMut<PhosMap>, mut map: ResMut<PhosMap>,
mut images: ResMut<Assets<Image>>, mut images: ResMut<Assets<Image>>,
painter: Res<Painter>, painter: Res<Painter>,
painter_load: Res<BiomePainterLoadState>,
tile_load: Res<TileAssetLoadState>,
mapper_load: Res<TileMapperLoadState>,
) { ) {
if atlas.is_loaded { if atlas.is_loaded {
return; return;
} }
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
return;
}
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded { if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
return; return;
} }
@@ -191,36 +196,30 @@ fn spawn_map(
atlas: Res<ChunkAtlas>, atlas: Res<ChunkAtlas>,
mut map: ResMut<PhosMap>, mut map: ResMut<PhosMap>,
tile_assets: Res<Assets<TileAsset>>, tile_assets: Res<Assets<TileAsset>>,
tile_mapper: Res<Assets<TileMapperAsset>>, tile_mappers: Res<Assets<TileMapperAsset>>,
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<Painter>,
) { ) {
if !map.ready || !map.regenerate { if !map.ready || !map.regenerate {
return; return;
} }
let mapper_opt = tile_mapper.iter().next(); let b_painter = biome_painters.get(painter.0.clone());
if mapper_opt.is_none() {
return;
}
let mapper = mapper_opt.unwrap().1;
for tile_handle in &mapper.tiles {
let t = tile_assets.get(tile_handle);
if t.is_none() {
return;
}
}
map.regenerate = false; map.regenerate = false;
let chunk_material = materials.add(ExtendedMaterial { let chunk_material = materials.add(ExtendedMaterial {
base: StandardMaterial { base: StandardMaterial::default(),
base_color: Color::WHITE,
..default()
},
extension: ChunkMaterial { extension: ChunkMaterial {
array_texture: atlas.handle.clone(), array_texture: atlas.handle.clone(),
}, },
}); });
for chunk in &heightmap.chunks { for chunk in &heightmap.chunks {
let mesh = generate_chunk_mesh(&chunk, &heightmap, mapper, &tile_assets); let mesh = generate_chunk_mesh(
&chunk,
&heightmap,
b_painter.unwrap(),
&tile_assets,
&tile_mappers,
);
let pos = offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.); let pos = offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.);
commands.spawn(( commands.spawn((
MaterialMeshBundle { MaterialMeshBundle {