buildings
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98
game/buildings/src/buildings_map.rs
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98
game/buildings/src/buildings_map.rs
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use bevy::prelude::*;
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use world_generation::hex_utils::HexCoord;
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#[derive(Resource)]
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pub struct BuildingMap {
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pub chunks: Vec<BuildingChunk>,
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}
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impl BuildingMap {
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pub fn new(size: UVec2) -> Self {
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let mut db = BuildingMap {
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chunks: Vec::with_capacity(size.length_squared() as usize),
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};
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for y in 0..size.y as i32 {
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for x in 0..size.x as i32 {
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let offset = IVec2::new(x, y);
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let index = (x + y * size.x as i32) as usize;
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db.chunks.push(BuildingChunk::new(offset, index));
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}
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}
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return db;
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}
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pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Option<Vec<&BuildingEntry>> {
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assert!(radius != 0, "Radius cannot be zero");
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todo!();
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}
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pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
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todo!();
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}
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}
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pub struct BuildingChunk {
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pub entries: Vec<BuildingChunk>,
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pub index: usize,
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pub offset: IVec2,
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}
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impl BuildingChunk {
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pub fn new(offset: IVec2, index: usize) -> Self {
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return BuildingChunk {
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entries: Vec::new(),
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index,
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offset,
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};
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}
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pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
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todo!();
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}
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}
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pub struct BuildingEntry {
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pub coord: HexCoord,
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pub entity: Entity,
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pub is_main: bool,
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pub main_entity: Option<Entity>,
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pub has_children: bool,
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pub child_entities: Option<Vec<Entity>>,
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}
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impl BuildingEntry {
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pub fn new(coord: HexCoord, entity: Entity) -> Self {
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return BuildingEntry {
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coord,
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entity,
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child_entities: None,
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has_children: false,
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main_entity: None,
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is_main: true,
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};
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}
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pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
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return BuildingEntry {
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coord,
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entity,
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child_entities: Some(children),
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has_children: true,
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main_entity: None,
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is_main: true,
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};
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}
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pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
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return BuildingEntry {
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coord,
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entity,
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child_entities: None,
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has_children: false,
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main_entity: Some(main),
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is_main: false,
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};
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}
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}
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