buildings

This commit is contained in:
2024-06-29 19:00:29 -04:00
parent 805f50e40f
commit 7ff3638eff
17 changed files with 90 additions and 31 deletions

View File

@@ -3,7 +3,7 @@ use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::window::CursorGrabMode;
use shared::states::GameState;
use shared::states::MenuState;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map;
@@ -18,7 +18,7 @@ impl Plugin for PhosCameraPlugin {
app.add_systems(PreStartup, setup);
app.add_systems(Update, rts_camera_system.run_if(in_state(GameState::Playing)));
app.add_systems(Update, rts_camera_system.run_if(in_state(MenuState::InGame)));
app.add_systems(PostUpdate, limit_camera_bounds);
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));

View File

@@ -7,7 +7,7 @@ use bevy::{
};
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{GameState, GameplayState};
use shared::states::{GameplayState, MenuState};
use world_generation::{
biome_painter::*,
heightmap::generate_heightmap,
@@ -273,8 +273,8 @@ fn spawn_map(
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<CurrentBiomePainter>,
mut generator_state: ResMut<NextState<GeneratorState>>,
cur_game_state: Res<State<GameState>>,
mut game_state: ResMut<NextState<GameState>>,
cur_game_state: Res<State<MenuState>>,
mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
) {
let b_painter = biome_painters.get(painter.handle.clone());
@@ -332,8 +332,8 @@ fn spawn_map(
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &GameState::Playing {
game_state.set(GameState::Playing);
if cur_game_state.get() != &MenuState::InGame {
game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ);
}
}

View File

@@ -12,7 +12,7 @@ use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
use shared::despawn::DespawnPuglin;
use shared::states::{GameState, GameplayState};
use shared::states::{MenuState, GameplayState};
use world_generation::biome_painter::BiomePainterPlugin;
use world_generation::tile_manager::TileAssetPlugin;
use world_generation::tile_mapper::TileMapperAssetPlugin;
@@ -29,7 +29,7 @@ impl Plugin for PhosGamePlugin {
DespawnPuglin,
));
app.insert_state(GameState::Startup);
app.insert_state(MenuState::Startup);
app.insert_state(GameplayState::Waiting);
//Systems - Startup