buildings

This commit is contained in:
2024-06-29 19:00:29 -04:00
parent 805f50e40f
commit 7ff3638eff
17 changed files with 90 additions and 31 deletions

View File

@@ -7,7 +7,7 @@ use bevy::{
};
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{GameState, GameplayState};
use shared::states::{GameplayState, MenuState};
use world_generation::{
biome_painter::*,
heightmap::generate_heightmap,
@@ -273,8 +273,8 @@ fn spawn_map(
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<CurrentBiomePainter>,
mut generator_state: ResMut<NextState<GeneratorState>>,
cur_game_state: Res<State<GameState>>,
mut game_state: ResMut<NextState<GameState>>,
cur_game_state: Res<State<MenuState>>,
mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
) {
let b_painter = biome_painters.get(painter.handle.clone());
@@ -332,8 +332,8 @@ fn spawn_map(
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &GameState::Playing {
game_state.set(GameState::Playing);
if cur_game_state.get() != &MenuState::InGame {
game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ);
}
}