building queue
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@@ -1,5 +1,6 @@
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use crate::prelude::Chunk;
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use crate::prelude::Chunk;
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use bevy::prelude::*;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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pub const OUTER_RADIUS: f32 = 1.;
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pub const OUTER_RADIUS: f32 = 1.;
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pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
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pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
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@@ -56,7 +57,7 @@ pub fn get_tile_count(radius: usize) -> usize {
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return 1 + 3 * (radius + 1) * radius;
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return 1 + 3 * (radius + 1) * radius;
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}
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}
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#[derive(Default, Debug, Clone, Copy, Eq, PartialEq)]
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#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize)]
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pub struct HexCoord {
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pub struct HexCoord {
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pub hex: IVec3,
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pub hex: IVec3,
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}
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}
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20
game/buildings/src/build_queue.rs
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20
game/buildings/src/build_queue.rs
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@@ -0,0 +1,20 @@
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use shared::building::BuildingIdentifier;
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use world_generation::hex_utils::HexCoord;
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pub struct BuildQueue {
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pub queue: Vec<QueueEntry>,
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}
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impl Default for BuildQueue {
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fn default() -> Self {
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Self {
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queue: Default::default(),
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}
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}
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}
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#[derive(PartialEq, Eq)]
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pub struct QueueEntry {
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pub building: BuildingIdentifier,
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pub pos: HexCoord,
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}
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@@ -1,6 +1,6 @@
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pub mod assets;
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pub mod assets;
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pub mod build_queue;
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pub mod building_plugin;
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pub mod building_plugin;
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pub mod buildings_database;
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pub mod buildings_database;
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pub mod footprint;
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pub mod footprint;
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pub use building_plugin::*;
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pub use building_plugin::*;
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4
game/shared/src/building.rs
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4
game/shared/src/building.rs
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@@ -0,0 +1,4 @@
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use serde::{Deserialize, Serialize};
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#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct BuildingIdentifier(u32);
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@@ -1,3 +1,4 @@
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pub mod building;
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pub mod despawn;
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pub mod despawn;
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pub mod resource;
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pub mod resource;
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pub mod states;
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pub mod states;
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