release build fixes

This commit is contained in:
2024-09-10 10:00:01 -04:00
parent 0c81742f11
commit 805fb3feb6
2 changed files with 2 additions and 3 deletions

View File

@@ -4,7 +4,6 @@ use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*; use bevy_rapier3d::prelude::*;
use shared::states::GameplayState; use shared::states::GameplayState;
use shared::tags::MainCamera; use shared::tags::MainCamera;
use units::units_debug_plugin::UnitsDebugPlugin;
use world_generation::{ use world_generation::{
consts::HEX_CORNERS, consts::HEX_CORNERS,
hex_utils::{HexCoord, INNER_RADIUS}, hex_utils::{HexCoord, INNER_RADIUS},
@@ -16,7 +15,6 @@ pub struct DebugPlugin;
impl Plugin for DebugPlugin { impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(UnitsDebugPlugin);
app.insert_state(DebugState::Base); app.insert_state(DebugState::Base);
app.add_systems( app.add_systems(

View File

@@ -59,8 +59,9 @@ fn render_distance_system(
settings: Res<RenderDistanceSettings>, settings: Res<RenderDistanceSettings>,
) { ) {
let camera = camera_query.single(); let camera = camera_query.single();
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() { for (t, mut vis, r) in objects.iter_mut() {
let dist = (camera.translation - (t.translation + r.offset)).length(); let dist = (cam_pos - (t.translation + r.offset)).length();
if settings.render_distance < dist { if settings.render_distance < dist {
*vis = Visibility::Hidden; *vis = Visibility::Hidden;
} else { } else {