texture mapping

This commit is contained in:
2024-04-01 23:54:50 -04:00
parent 23ae1391c0
commit 83dbf82478
9 changed files with 66 additions and 18 deletions

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@@ -29,7 +29,7 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
&cfg,
&noise,
);
result[x + z * Chunk::SIZE] = sample;
result[x + z * Chunk::SIZE] = sample.floor();
}
}
return Chunk {

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@@ -28,7 +28,7 @@ pub mod prelude {
}
impl Chunk {
pub const SIZE: usize = 32;
pub const SIZE: usize = 64;
}
#[derive(Resource)]

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@@ -10,6 +10,7 @@ use bevy::{
render_asset::RenderAssetUsages,
},
};
use std::vec::Vec;
const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
@@ -35,7 +36,14 @@ pub fn generate_chunk_mesh(chunk: &Chunk, map: &Map) -> Mesh {
IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
);
let n = map.get_neighbors(&coord);
create_tile(tile_pos, &n, &mut verts, &mut uvs, &mut indices, 0);
create_tile(
tile_pos,
&n,
&mut verts,
&mut uvs,
&mut indices,
((x + z * Chunk::SIZE) % 32) as u32,
);
}
}
@@ -60,13 +68,23 @@ fn create_tile(
indices: &mut Vec<u32>,
texture_index: u32,
) {
let tex_x = texture_index % 11;
let tex_y = texture_index / 11;
let x_min = tex_x as f32 / 11.;
let x_max = (tex_x + 1) as f32 / 11.;
let y_min = tex_y as f32 / 8.;
let tx_unit = x_max - x_min;
let uv_offset = Vec2::new(x_min + tx_unit / 2., y_min + tx_unit / 2.);
let idx = verts.len() as u32;
uvs.push(pos.xz());
uvs.push(uv_offset);
verts.push(pos);
for i in 0..6 {
let p = pos + HEX_CORNERS[i];
verts.push(p);
uvs.push(p.xz());
let uv = (HEX_CORNERS[i].xz() * tx_unit / 2.) + uv_offset;
uvs.push(uv);
indices.push(idx);
indices.push(idx + 1 + i as u32);
indices.push(idx + 1 + ((i as u32 + 1) % 6));
@@ -77,7 +95,16 @@ fn create_tile(
match cur_n {
Some(n_height) => {
if n_height < pos.y {
create_tile_wall(pos, i, n_height, verts, uvs, indices, texture_index);
create_tile_wall(
pos,
i,
n_height,
verts,
uvs,
indices,
Vec2::new(x_min, y_min),
Vec2::new(x_min + tx_unit, y_min + tx_unit),
);
}
}
_ => {}
@@ -92,7 +119,8 @@ fn create_tile_wall(
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
_texture_index: u32,
tx_min: Vec2,
tx_max: Vec2,
) {
let p1 = HEX_CORNERS[(dir) % 6] + pos;
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
@@ -114,8 +142,9 @@ fn create_tile_wall(
indices.push(idx + 2);
indices.push(idx + 3);
uvs.push(Vec2::new(0., 0.));
uvs.push(Vec2::new(1., 0.));
uvs.push(Vec2::new(0., 1.));
uvs.push(Vec2::new(1., 1.));
//TODO: scale texture based on height
uvs.push(tx_min);
uvs.push(Vec2::new(tx_max.x, tx_min.y));
uvs.push(Vec2::new(tx_min.x, tx_max.y));
uvs.push(tx_max);
}

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@@ -33,7 +33,7 @@ fn setup(mut commands: Commands) {
..default()
},
PhosCamera {
speed: 50.,
speed: 100.,
..default()
},
));

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@@ -1,6 +1,8 @@
use bevy::prelude::*;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
mod phos;
mod prelude;
use phos::PhosGamePlugin;
fn main() {

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@@ -6,13 +6,15 @@ use world_generation::{
heightmap::generate_heightmap, mesh_generator::generate_chunk_mesh, prelude::*,
};
use crate::prelude::*;
pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) {
app.add_plugins(PhosCameraPlugin);
app.add_systems(Startup, init_game)
.add_systems(Startup, create_map);
.add_systems(Startup, (load_textures, create_map).chain());
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
@@ -38,11 +40,18 @@ fn init_game(mut commands: Commands) {
bounds: vec![500., 1000., 2000., 5000.],
..default()
},
transform: Transform::from_xyz(500., 160.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
fn load_textures(mut commands: Commands, asset_server: Res<AssetServer>) {
let main_tex = asset_server.load("textures/world/test2.png");
commands.insert_resource(ChunkAtlas {
handle: main_tex.clone(),
});
}
fn draw_gizmos(mut gizmos: Gizmos, hm: Res<Map>) {
gizmos.arrow(Vec3::ZERO, Vec3::Y * 1.5, Color::GREEN);
gizmos.arrow(Vec3::ZERO, Vec3::Z * 1.5, Color::BLUE);
@@ -77,6 +86,7 @@ fn create_map(
mut commands: Commands,
mut materials: ResMut<Assets<StandardMaterial>>,
mut meshes: ResMut<Assets<Mesh>>,
atlas: Res<ChunkAtlas>,
) {
let heightmap = generate_heightmap(
&GenerationConfig {
@@ -133,13 +143,13 @@ fn create_map(
noise_scale: 350.,
sea_level: 4.,
border_size: 64.,
size: (32, 32).into(),
size: UVec2::splat(1024 / Chunk::SIZE as u32),
},
2,
);
let debug_material = materials.add(StandardMaterial {
// base_color_texture: Some(images.add(uv_debug_texture())),
let chunk_material = materials.add(StandardMaterial {
base_color_texture: Some(atlas.handle.clone()),
..default()
});
@@ -148,7 +158,7 @@ fn create_map(
let pos = offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.);
commands.spawn(PbrBundle {
mesh: meshes.add(mesh),
material: debug_material.clone(),
material: chunk_material.clone(),
transform: Transform::from_translation(pos),
..default()
});

7
game/main/src/prelude.rs Normal file
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@@ -0,0 +1,7 @@
use bevy::asset::Handle;
use bevy::prelude::{Image, Resource};
#[derive(Resource)]
pub struct ChunkAtlas {
pub handle: Handle<Image>,
}