Merge branch 'master' into avian

This commit is contained in:
2024-09-30 22:29:22 -04:00
60 changed files with 2380 additions and 297 deletions

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@@ -1,7 +1,7 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use shared::resource::ResourceIdentifier;
use shared::identifiers::ResourceIdentifier;
use crate::footprint::BuildingFootprint;

View File

@@ -1,3 +1,5 @@
use std::path::Display;
use bevy::prelude::Resource;
use shared::building::BuildingIdentifier;
use world_generation::hex_utils::HexCoord;

View File

@@ -1,19 +1,30 @@
use bevy::{prelude::*, window::PrimaryWindow};
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{
despawn::Despawn,
events::TileModifiedEvent,
resources::TileUnderCursor,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, map::map::Map};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
};
use crate::{
assets::{building_asset::BuildingAssetPlugin, building_database::BuildingDatabase},
assets::{
building_asset::{BuildingAsset, BuildingAssetPlugin},
building_database::BuildingDatabase,
},
build_queue::{BuildQueue, QueueEntry},
buildings_map::{BuildingEntry, BuildingMap},
prelude::Building,
};
pub struct BuildingPugin;
@@ -27,13 +38,36 @@ impl Plugin for BuildingPugin {
LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<BuildingDatabase>(),
);
app.add_systems(Startup, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(
Update,
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
);
app.add_systems(
PreUpdate,
prepare_building_map.run_if(in_state(GeneratorState::SpawnMap)),
);
app.add_systems(Update, regernerate.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
PostUpdate,
update_building_heights.run_if(in_state(GeneratorState::Idle)),
);
app.add_systems(PreUpdate, process_build_queue.run_if(in_state(GameplayState::Playing)));
}
}
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
commands.insert_resource(BuildingMap::new(cfg.size));
}
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
for e in buildings.iter() {
commands.entity(e).despawn();
}
commands.insert_resource(BuildingMap::new(cfg.size));
}
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
@@ -45,44 +79,23 @@ fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials:
}
fn hq_placement(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
tile_under_cursor: Res<TileUnderCursor>,
map: Res<Map>,
indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let positions = map.hex_select(&contact_coord, 3, true, |pos, h, _| pos.to_world(h));
if let Some(contact) = tile_under_cursor.0 {
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) {
build_queue.queue.push(QueueEntry {
building: 0.into(),
pos: contact_coord,
pos: contact.tile,
});
next_state.set(GameplayState::Playing);
@@ -104,4 +117,57 @@ fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &In
}
}
fn process_build_queue(mut queue: ResMut<BuildQueue>) {}
fn process_build_queue(
mut queue: ResMut<BuildQueue>,
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
for item in &queue.queue {
let handle = &db.buildings[item.building.0];
if let Some(building) = building_assets.get(handle.id()) {
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
}
}
queue.queue.clear();
}
fn update_building_heights(
mut tile_updates: EventReader<TileModifiedEvent>,
building_map: Res<BuildingMap>,
mut commands: Commands,
) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
if let Some(building) = building_map.get_building(coord) {
let mut queue = CommandQueue::default();
let e = building.entity.clone();
let h = *new_height;
queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() {
transform.translation.y = h;
}
});
commands.append(&mut queue);
}
}
_ => (),
}
}
}

View File

@@ -1,14 +1,16 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
use world_generation::{hex_utils::HexCoord, prelude::Chunk};
#[derive(Resource)]
pub struct BuildingMap {
pub chunks: Vec<BuildingChunk>,
pub size: UVec2,
}
impl BuildingMap {
pub fn new(size: UVec2) -> Self {
let mut db = BuildingMap {
size,
chunks: Vec::with_capacity(size.length_squared() as usize),
};
@@ -23,18 +25,39 @@ impl BuildingMap {
return db;
}
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Option<Vec<&BuildingEntry>> {
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
assert!(radius != 0, "Radius cannot be zero");
todo!();
let w = self.size.x as usize * Chunk::SIZE;
let h = self.size.y as usize * Chunk::SIZE;
let coords = coord.hex_select_bounded(radius, true, h, w);
return self.get_buildings_in_coords(coords);
}
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
let mut result = Vec::new();
for coord in &coords {
if let Some(buidling) = self.get_building(coord) {
result.push(buidling);
}
}
return result;
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
return chunk.get_building(coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
chunk.add_building(entry);
}
}
pub struct BuildingChunk {
pub entries: Vec<BuildingChunk>,
pub entries: Vec<BuildingEntry>,
pub index: usize,
pub offset: IVec2,
}
@@ -49,7 +72,11 @@ impl BuildingChunk {
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
return self.entries.iter().find(|b| &b.coord == coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
self.entries.push(entry);
}
}

View File

@@ -3,4 +3,5 @@ pub mod build_queue;
pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
pub use building_plugin::*;

View File

@@ -0,0 +1,3 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct Building;

View File

@@ -7,13 +7,14 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.0"
bevy = { version = "0.14.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.3.0"
noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" }
rayon = "1.10.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
@@ -21,6 +22,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
] }
ron = "0.8.1"
avian3d = { version = "0.1.1" }
image = "0.25.2"
[features]
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]

View File

@@ -31,7 +31,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::Z, Vec3::Y),
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
PhosCamera::default(),
@@ -138,15 +138,15 @@ fn rts_camera_system(
let mut cam_pos = cam.translation;
if key.pressed(KeyCode::KeyA) {
cam_move.x = 1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = -1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = 1.;
}
if key.pressed(KeyCode::KeyW) {
cam_move.z = 1.;
} else if key.pressed(KeyCode::KeyS) {
cam_move.z = -1.;
} else if key.pressed(KeyCode::KeyS) {
cam_move.z = 1.;
}
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
@@ -156,7 +156,7 @@ fn rts_camera_system(
};
cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
cam_pos -= cam_move;
cam_pos += cam_move;
let mut scroll = 0.0;
for e in wheel.read() {
@@ -209,8 +209,11 @@ fn rts_camera_system(
cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
}
let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
let rot = Quat::from_axis_angle(Vec3::X, -angle);
cam.rotation = rot;
let mut rot = cam.rotation.to_euler(EulerRot::XYZ);
rot.0 = -angle;
cam.rotation = Quat::from_euler(EulerRot::XYZ, rot.0, rot.1, rot.2);
// let rot = Quat::from_axis_angle(Vec3::X, -angle);
// cam.rotation = rot;
cam.translation = cam_pos;
}

View File

@@ -38,7 +38,7 @@ impl Default for PhosCameraTargets {
fn default() -> Self {
Self {
height: Default::default(),
forward: Vec3::Z,
forward: Vec3::NEG_Z,
last_height: Default::default(),
anim_time: Default::default(),
rotate_time: Default::default(),

View File

@@ -36,6 +36,11 @@ fn main() {
mag_filter: ImageFilterMode::Nearest,
..default()
},
})
.set(AssetPlugin {
#[cfg(not(debug_assertions))]
watch_for_changes_override: Some(true),
..Default::default()
}),
WorldInspectorPlugin::new(),
WireframePlugin,

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@@ -3,6 +3,10 @@ use bevy::ecs::world::CommandQueue;
use bevy::prelude::*;
use bevy::tasks::*;
use bevy::utils::futures;
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent;
use shared::events::TileModifiedEvent;
use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
@@ -17,7 +21,9 @@ pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PhosChunkRegistry>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::SpawnMap)));
app.add_event::<ChunkModifiedEvent>();
app.add_event::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver);
}
}
@@ -32,7 +38,7 @@ fn chunk_rebuilder(
for (chunk_entity, idx) in &chunk_query {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered();
info!("Rebuilding Chunk");
let chunk_index = idx.index;
let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;

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@@ -3,10 +3,12 @@ use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::texture::ImageFormat,
};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use image::DynamicImage;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{
@@ -14,6 +16,10 @@ use world_generation::{
biome_painter::*,
heightmap::generate_heightmap,
hex_utils::{offset_to_index, SHORT_DIAGONAL},
map::{
biome_map::{self, BiomeMap},
map_utils::{render_biome_noise_map, render_map},
},
prelude::*,
tile_manager::*,
tile_mapper::*,
@@ -52,7 +58,7 @@ impl Plugin for MapInitPlugin {
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins((
ChunkRebuildPlugin,
TerraFormingTestPlugin,
// TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
@@ -81,9 +87,7 @@ impl Plugin for MapInitPlugin {
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
Update,
spawn_map
.run_if(in_state(AssetLoadState::LoadComplete))
.run_if(in_state(GeneratorState::SpawnMap)),
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
);
app.insert_resource(TileManager::default());
@@ -101,14 +105,16 @@ fn setup_materials(
) {
let water_material = water_materials.add(ExtendedMaterial {
base: StandardMaterial {
base_color: Color::srgba(0., 0.5, 1., 0.8),
base_color: Color::srgb(0., 0.878, 1.),
alpha_mode: AlphaMode::Blend,
metallic: 1.0,
..Default::default()
},
extension: WaterMaterial {
settings: WaterSettings {
offset: 0.5,
scale: 100.,
offset: -4.97,
scale: 1.,
deep_color: LinearRgba::rgb(0.0, 0.04, 0.085).into(),
..Default::default()
},
..default()
@@ -124,8 +130,8 @@ fn finalize_biome_painter(
biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>,
) {
let biome_painter = biome_painter.build(&biomes);
commands.insert_resource(biome_painter);
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
next_generator_state.set(GeneratorState::GenerateHeightmap);
}
@@ -158,10 +164,10 @@ fn create_heightmap(
biome_painter: Res<BiomePainter>,
) {
let config = GenerationConfig {
biome_blend: 16,
biome_dither: 16.,
biome_blend: 32,
biome_dither: 10.,
continent_noise: NoiseConfig {
scale: 500.,
scale: 800.,
layers: vec![GeneratorLayer {
base_roughness: 2.14,
roughness: 0.87,
@@ -172,11 +178,10 @@ fn create_heightmap(
weight: 0.,
weight_multi: 0.,
layers: 1,
first_layer_mask: false,
}],
},
moisture_noise: NoiseConfig {
scale: 500.,
scale: 900.,
layers: vec![GeneratorLayer {
base_roughness: 2.14,
roughness: 0.87,
@@ -187,11 +192,10 @@ fn create_heightmap(
weight: 0.,
weight_multi: 0.,
layers: 1,
first_layer_mask: false,
}],
},
temperature_noise: NoiseConfig {
scale: 500.,
scale: 700.,
layers: vec![GeneratorLayer {
base_roughness: 2.14,
roughness: 0.87,
@@ -202,7 +206,6 @@ fn create_heightmap(
weight: 0.,
weight_multi: 0.,
layers: 1,
first_layer_mask: false,
}],
},
sea_level: 8.5,
@@ -210,13 +213,14 @@ fn create_heightmap(
size: UVec2::splat(16),
// size: UVec2::splat(1),
};
let heightmap = generate_heightmap(&config, 42069, &biome_painter);
let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter);
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
commands.insert_resource(heightmap);
commands.insert_resource(biome_map);
commands.insert_resource(config);
next_state.set(GeneratorState::SpawnMap);
}
@@ -296,6 +300,7 @@ fn spawn_map(
fn despawn_map(
mut commands: Commands,
mut heightmap: ResMut<Map>,
mut biome_map: ResMut<BiomeMap>,
cfg: Res<GenerationConfig>,
chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>,
@@ -305,6 +310,6 @@ fn despawn_map(
commands.entity(chunk).despawn();
}
*heightmap = generate_heightmap(&cfg, 4, &biome_painter);
(*heightmap, *biome_map) = generate_heightmap(&cfg, 4, &biome_painter);
next_state.set(GeneratorState::SpawnMap);
}

View File

@@ -1,5 +1,10 @@
use avian3d::prelude::*;
use bevy::{prelude::*, window::PrimaryWindow};
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor,
states::GameplayState,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use crate::{
@@ -11,18 +16,24 @@ pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, deform.run_if(in_state(GeneratorState::Idle)));
app.add_systems(
Update,
deform
.run_if(in_state(GeneratorState::Idle))
.run_if(in_state(GameplayState::Playing)),
);
}
}
fn deform(
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>,
spatial_query: SpatialQuery,
mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>,
) {
let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) {
@@ -35,36 +46,20 @@ fn deform(
return;
}
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = spatial_query.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
SpatialQueryFilter::default(),
);
if let Some(hit) = collision {
if let Some(contact) = tile_under_cursor.0 {
#[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered();
let e = hit.entity;
let dist = hit.time_of_impact;
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
for c in modified_chunks {
commands.entity(chunks.chunks[c]).insert(RebuildChunk);
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles {
let chunk = tile.to_chunk_index(heightmap.width);
if !chunk_set.contains(&chunk) {
chunk_modified.send(ChunkModifiedEvent { index: chunk });
chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
}
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
}
commands.entity(e).insert(RebuildChunk);
// commands.entity(e).insert(RebuildChunk);
}
}

View File

@@ -1,18 +1,24 @@
use crate::camera_system::camera_plugin::PhosCameraPlugin;
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use avian3d::prelude::*;
use avian3d::PhysicsPlugins;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
};
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState;
pub struct PhosGamePlugin;
@@ -30,10 +36,18 @@ impl Plugin for PhosGamePlugin {
PhosCameraPlugin,
MapInitPlugin,
RenderDistancePlugin,
//BuildingPugin,
BuildingPugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
#[cfg(debug_assertions)]
EditorPlugin,
#[cfg(debug_assertions)]
DebugPlugin,
));
configure_gameplay_set(app);
//Systems - Startup
app.add_systems(Startup, init_game);
@@ -47,7 +61,7 @@ impl Plugin for PhosGamePlugin {
.add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(PhysicsPlugins::default());
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
// app.add_plugins(RapierDebugRenderPlugin::default());
app.insert_resource(WireframeConfig {
@@ -57,6 +71,34 @@ impl Plugin for PhosGamePlugin {
}
}
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),
@@ -106,9 +148,10 @@ fn spawn_sphere(
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Collider::sphere(0.3),
Collider::ball(0.3),
RigidBody::Dynamic,
LinearVelocity(cam_transform.forward() * 50.),
Ccd::enabled(),
Velocity::linear(cam_transform.forward() * 50.),
));
}
}

View File

@@ -15,7 +15,8 @@ pub struct WaterMaterial {
pub struct WaterSettings {
pub offset: f32,
pub scale: f32,
pub deep_color: Vec3,
pub f_power: f32,
pub deep_color: LinearRgba,
}
impl Default for WaterSettings {
@@ -23,7 +24,8 @@ impl Default for WaterSettings {
Self {
offset: 0.0,
scale: 1.0,
deep_color: Vec3::ZERO,
f_power: 2.0,
deep_color: default(),
}
}
}

View File

@@ -0,0 +1,100 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*;
use shared::resources::TileUnderCursor;
use shared::states::GameplayState;
use shared::tags::MainCamera;
use world_generation::{
consts::HEX_CORNERS,
hex_utils::{HexCoord, INNER_RADIUS},
prelude::Map,
states::GeneratorState,
};
pub struct DebugPlugin;
impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) {
app.insert_state(DebugState::Base);
app.add_systems(
Update,
show_tile_heights
.run_if(in_state(GeneratorState::Idle))
.run_if(not(in_state(DebugState::None))),
);
app.add_systems(
Update,
verbose_data
.run_if(in_state(GeneratorState::Idle))
.run_if(in_state(DebugState::Verbose)),
);
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([
HEX_CORNERS[0],
HEX_CORNERS[1],
HEX_CORNERS[2],
HEX_CORNERS[3],
HEX_CORNERS[4],
HEX_CORNERS[5],
HEX_CORNERS[0],
])));
}
}
#[derive(Resource)]
struct Shape(pub Polyline3d<7>);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState {
Base,
None,
Verbose,
}
fn regenerate_map(
mut generator_state: ResMut<NextState<GeneratorState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.just_pressed(KeyCode::KeyR) {
generator_state.set(GeneratorState::Regenerate);
gameplay_state.set(GameplayState::PlaceHQ);
}
}
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
let nbors = map.get_neighbors(&contact.tile);
let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
// for i in 0..6 {
// if let Some(s) = nbors[i] {
// let coord = contact.tile.get_neighbor(i);
// let p = coord.to_world(s);
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
// }
// let p = HEX_CORNERS[i] + contact_tile_pos;
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
// }
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
}
}
fn verbose_data() {}

View File

@@ -0,0 +1,161 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self};
use image::{ImageBuffer, Rgba};
use world_generation::biome_asset::BiomeAsset;
use world_generation::biome_painter::BiomePainterAsset;
use world_generation::map::biome_map::BiomeMap;
use world_generation::map::map_utils::{render_biome_map, render_biome_noise_map};
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(
Update,
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
);
}
}
#[derive(Resource)]
struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
commands.insert_resource(MapImage(handle));
}
#[derive(Resource)]
struct UIState {
pub is_open: bool,
pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType,
}
impl Default for UIState {
fn default() -> Self {
Self {
is_open: true,
target_map_type: default(),
cur_map_type: default(),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType {
#[default]
HeightMap,
Biomes,
BiomeNoise,
BiomeNoiseTemp,
BiomeNoiseContinent,
BiomeNoiseMoisture,
}
fn asset_reloaded(
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
mut biomes: ResMut<Assets<BiomeAsset>>,
biome_painter: Res<BiomePainterAsset>,
mut commands: Commands,
) {
let mut rebuild = false;
for event in asset_events.read() {
match event {
AssetEvent::Modified {..}=> rebuild = true,
_ => (),
}
}
if rebuild {
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
}
}
fn render_map_ui(
image: Res<MapImage>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
mut contexts: EguiContexts,
mut state: ResMut<UIState>,
) {
let id = contexts.add_image(image.0.clone_weak());
let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test");
egui::ComboBox::from_label("Display Type")
.selected_text(format!("{:?}", map_type))
.show_ui(ui, |ui| {
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
ui.selectable_value(
&mut map_type,
MapDisplayType::BiomeNoiseTemp,
"Biome Noise: Tempurature",
);
ui.selectable_value(
&mut map_type,
MapDisplayType::BiomeNoiseContinent,
"Biome Noise: Continent",
);
ui.selectable_value(
&mut map_type,
MapDisplayType::BiomeNoiseMoisture,
"Biome Noise: Moisture",
);
});
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id,
[512.0, 512.0],
)));
if ui.button("Save Image").clicked() {
let img = get_map_image(&heightmap, &biome_map, map_type);
_ = img.save(format!("{:?}.png", map_type));
}
});
state.target_map_type = map_type;
}
fn update_map_render(
mut state: ResMut<UIState>,
mut images: ResMut<Assets<Image>>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
image: Res<MapImage>,
) {
if state.cur_map_type == state.target_map_type {
return;
}
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
images.insert(
image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
);
state.cur_map_type = state.target_map_type;
}
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
return match map_type {
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
MapDisplayType::BiomeNoiseTemp => render_biome_noise_map(&biome_map, Vec3::X),
MapDisplayType::BiomeNoiseContinent => render_biome_noise_map(&biome_map, Vec3::Y),
MapDisplayType::BiomeNoiseMoisture => render_biome_noise_map(&biome_map, Vec3::Z),
};
}

View File

@@ -1,2 +1,5 @@
pub mod chunk_utils;
pub mod render_distance_system;
pub mod debug_plugin;
pub mod editor_plugin;
pub mod tile_selection_plugin;

View File

@@ -9,6 +9,9 @@ impl Plugin for RenderDistancePlugin {
app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default());
#[cfg(debug_assertions)]
app.insert_resource(RenderDistanceSettings::new(f32::MAX));
}
}
@@ -56,8 +59,9 @@ fn render_distance_system(
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() {
let dist = (camera.translation - (t.translation + r.offset)).length();
let dist = (cam_pos - (t.translation + r.offset)).length();
if settings.render_distance < dist {
*vis = Visibility::Hidden;
} else {

View File

@@ -0,0 +1,62 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<TileUnderCursor>();
app.add_systems(
PreUpdate,
update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
);
}
}
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) {
tile_under_cursor.0 = None;
return;
}
let surface = map.sample_height(&contact_coord);
tile_under_cursor.0 = Some(TileContact::new(
contact_coord,
contact_point,
contact_coord.to_world(surface),
));
} else {
tile_under_cursor.0 = None;
}
}

View File

@@ -8,6 +8,7 @@ edition = "2021"
[dependencies]
bevy = "0.14.0"
serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }
[features]

View File

@@ -1,10 +1,28 @@
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(u32);
pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier {
fn from(value: i32) -> Self {
return BuildingIdentifier(value as usize);
}
}
impl From<u32> for BuildingIdentifier {
fn from(value: u32) -> Self {
return BuildingIdentifier(value as usize);
}
}
impl From<usize> for BuildingIdentifier {
fn from(value: usize) -> Self {
return BuildingIdentifier(value);
}
}
impl Into<usize> for BuildingIdentifier {
fn into(self) -> usize {
return self.0;
}
}

13
game/shared/src/events.rs Normal file
View File

@@ -0,0 +1,13 @@
use bevy::prelude::*;
use world_generation::hex_utils::*;
#[derive(Event)]
pub enum TileModifiedEvent {
HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize),
}
#[derive(Event)]
pub struct ChunkModifiedEvent {
pub index: usize,
}

View File

@@ -1,4 +1,6 @@
use bevy::prelude::Resource;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier {

View File

@@ -1,5 +1,8 @@
pub mod building;
pub mod despawn;
pub mod resource;
pub mod identifiers;
pub mod states;
pub mod tags;
pub mod events;
pub mod sets;
pub mod resources;

View File

@@ -0,0 +1,22 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
#[derive(Resource, Default)]
pub struct TileUnderCursor(pub Option<TileContact>);
#[derive(Clone, Copy)]
pub struct TileContact {
pub tile: HexCoord,
pub point: Vec3,
pub surface: Vec3,
}
impl TileContact {
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
return Self {
tile,
point: contact,
surface,
};
}
}

4
game/shared/src/sets.rs Normal file
View File

@@ -0,0 +1,4 @@
use bevy::prelude::*;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct GameplaySet;

View File

@@ -1,3 +1,9 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct MainCamera;
#[derive(Component, Clone, Copy)]
pub enum Faction {
Player,
Phos,
}

22
game/units/Cargo.toml Normal file
View File

@@ -0,0 +1,22 @@
[package]
name = "units"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
quadtree_rs = "0.1.3"
[features]
tracing = []

View File

@@ -0,0 +1,3 @@
pub mod unit_asset;
pub mod unit_database;

View File

@@ -0,0 +1,57 @@
use asset_loader::create_asset_loader;
use bevy::{ecs::world::CommandQueue, prelude::*};
use serde::{Deserialize, Serialize};
use crate::components::{AirUnit, LandUnit, NavalUnit, Unit, UnitDomain};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct UnitAsset {
pub name: String,
pub description: String,
pub size: u32,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub unit_type: UnitType,
pub domain: UnitDomain,
}
impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default();
let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let domain = self.domain.clone();
commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle);
match domain {
UnitDomain::Land => e.insert(LandUnit),
UnitDomain::Air => e.insert(AirUnit),
UnitDomain::Naval => e.insert(NavalUnit),
};
});
todo!();
}
}
create_asset_loader!(
UnitAssetPlugin,
UnitAssetLoader,
UnitAsset,
&["unit", "unit.ron"],
prefab_path -> prefab
;?
);
#[derive(Debug, Serialize, Deserialize)]
pub enum UnitType {
Basic,
Turret,
}

View File

@@ -0,0 +1,10 @@
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use super::unit_asset::UnitAsset;
#[derive(Resource, AssetCollection)]
pub struct UnitDatabase {
#[asset(key = "units", collection(typed))]
pub units: Vec<Handle<UnitAsset>>,
}

View File

@@ -0,0 +1,28 @@
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
use serde::{Deserialize, Serialize};
#[derive(Component, Debug)]
pub struct Unit;
#[derive(Component, Debug)]
pub struct AirUnit;
#[derive(Component, Debug)]
pub struct LandUnit;
#[derive(Component, Debug)]
pub struct NavalUnit;
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum UnitDomain {
Land,
Air,
Naval,
}
#[derive(Component, Debug)]
pub struct Target(pub Vec3);
#[derive(Component, Debug)]
pub struct Path(pub Vec<Vec3>, pub usize);
#[derive(Component, Debug)]
pub struct PathTask(pub Task<CommandQueue>);

11
game/units/src/lib.rs Normal file
View File

@@ -0,0 +1,11 @@
pub mod assets;
pub mod components;
#[cfg(debug_assertions)]
pub mod units_debug_plugin;
pub mod units_plugin;
pub mod units_spacial_set;
#[derive(Clone, Copy)]
pub enum UnitType {
Basic,
}

View File

@@ -0,0 +1,66 @@
use std::f32::consts::E;
use bevy::prelude::*;
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::{heightmap, prelude::Map};
use crate::components::{LandUnit, Target, Unit};
pub struct UnitsDebugPlugin;
impl Plugin for UnitsDebugPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
}
}
#[derive(Resource)]
struct TestUnit(pub Handle<Mesh>);
fn init(mut meshes: ResMut<Assets<Mesh>>, mut commands: Commands) {
let mesh_handle = meshes.add(Cuboid::from_length(1.0));
commands.insert_resource(TestUnit(mesh_handle));
}
fn spawn_test_unit(
mut commands: Commands,
input: Res<ButtonInput<KeyCode>>,
tile_under_cursor: Res<TileUnderCursor>,
unit: Res<TestUnit>,
) {
if !input.just_pressed(KeyCode::KeyT) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
Unit,
LandUnit,
));
}
}
fn set_unit_target(
mut commands: Commands,
units: Query<Entity, With<Unit>>,
input: Res<ButtonInput<MouseButton>>,
tile_under_cursor: Res<TileUnderCursor>,
) {
if !input.just_pressed(MouseButton::Right) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
for e in units.iter() {
info!("Setting Target");
let mut e = commands.entity(e);
e.insert(Target(contact.surface));
}
}
}

View File

@@ -0,0 +1,94 @@
use bevy::{
ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, transform::commands, utils::futures,
window::PrimaryWindow,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::{hex_utils::HexCoord, prelude::Map};
use crate::{
assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase},
components::{Path, PathTask, Target, Unit},
units_debug_plugin::UnitsDebugPlugin,
};
pub struct UnitsPlugin;
impl Plugin for UnitsPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(UnitAssetPlugin);
#[cfg(debug_assertions)]
app.add_plugins(UnitsDebugPlugin);
// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
app.add_systems(Update, units_control.in_set(GameplaySet));
app.add_systems(Update, move_unit.in_set(GameplaySet));
app.add_systems(FixedPreUpdate, (calculate_path, resolve_path_task).in_set(GameplaySet));
}
}
fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
fn move_unit(
mut units: Query<(&mut Transform, &mut Path, Entity), With<Unit>>,
time: Res<Time>,
map: Res<Map>,
mut commands: Commands,
) {
for (mut t, mut path, entity) in units.iter_mut() {
if path.1 >= path.0.len() {
commands.entity(entity).remove::<Path>();
continue;
}
let p = path.0[path.1];
let d = p - t.translation;
if d.length() < 0.1 {
path.1 += 1;
continue;
}
let vel = d.normalize() * 10.0 * time.delta_seconds();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {
t.translation.y = map.sample_height(&coord);
}
}
}
fn calculate_path(
units: Query<(&Transform, &Target, Entity), (With<Unit>, Without<PathTask>)>,
map: Res<Map>,
mut commands: Commands,
) {
let pool = AsyncComputeTaskPool::get();
for (transform, target, entity) in units.iter() {
let from = transform.translation;
let to = target.0;
let task = pool.spawn(async move {
let mut queue = CommandQueue::default();
queue.push(move |world: &mut World| {
//todo: calculate path
world.entity_mut(entity).insert(Path(vec![from, to], 0));
});
return queue;
});
commands.entity(entity).insert(PathTask(task)).remove::<Target>();
}
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity), With<Unit>>, mut commands: Commands) {
for (mut task, entity) in tasks.iter_mut() {
if let Some(mut c) = futures::check_ready(&mut task.0) {
commands.append(&mut c);
commands.entity(entity).remove::<PathTask>();
}
}
}

View File

@@ -0,0 +1,82 @@
use bevy::prelude::*;
use quadtree_rs::{area::AreaBuilder, point::Point, Quadtree};
use shared::tags::Faction;
use crate::{components::UnitDomain, UnitType};
#[derive(Clone, Copy)]
pub struct UnitEntity {
pub entity: Entity,
pub domain: UnitDomain,
pub unit_type: UnitType,
pub faction: Faction,
pub position: Vec3,
}
pub struct UnitSpacialSet {
tree: Quadtree<usize, UnitEntity>,
}
impl UnitSpacialSet {
pub fn new(map_size: f32) -> Self {
let n = f32::log2(map_size) / f32::log2(2.0);
return Self {
tree: Quadtree::new(n.ceil() as usize),
};
}
pub fn add_unit(&mut self, unit: UnitEntity, pos: Vec3) -> Option<u64> {
return self.tree.insert_pt(convert_to_point(pos.xz()), unit);
}
pub fn move_unit(&mut self, handle: u64, pos: Vec3) -> Option<u64> {
if let Some(existing) = self.tree.get(handle) {
if existing.anchor() == convert_to_point(pos.xz()) {
return None;
}
} else {
return None;
}
if let Some(entry) = self.tree.delete_by_handle(handle) {
let p = convert_to_point(pos.xz());
let mut entry = *entry.value_ref();
entry.position = pos;
return self.tree.insert_pt(p, entry);
}
return None;
}
pub fn get_units_in_circle(self, center: Vec3, radius: f32) -> Vec<Entity> {
let anchor = center.xz() - Vec2::new(radius, radius);
let d = (radius * 2.0) as usize;
let area = AreaBuilder::default()
.anchor(convert_to_point(anchor))
.dimensions((d, d))
.build()
.unwrap();
let query = self.tree.query(area);
return query
.filter(|e| e.value_ref().position.distance(center) <= radius)
.map(|e| e.value_ref().entity)
.collect();
}
pub fn get_units_in_rect(self, anchor: Vec2, size: Vec2) -> Vec<Entity> {
let area = AreaBuilder::default()
.anchor(convert_to_point(anchor))
.dimensions((size.x as usize, size.y as usize))
.build()
.unwrap();
let query = self.tree.query(area);
return query.map(|e| e.value_ref().entity).collect();
}
}
fn convert_to_point(pos: Vec2) -> Point<usize> {
let p = pos.as_uvec2();
return Point {
x: p.x as usize,
y: p.y as usize,
};
}