Merge branch 'master' into avian
This commit is contained in:
@@ -7,13 +7,14 @@ build = "build.rs"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = "0.14.0"
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bevy = { version = "0.14.0", features = ["file_watcher"] }
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bevy-inspector-egui = "0.25.0"
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iyes_perf_ui = "0.3.0"
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noise = "0.8.2"
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world_generation = { path = "../../engine/world_generation" }
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rayon = "1.10.0"
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buildings = { path = "../buildings" }
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units = { path = "../units" }
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shared = { path = "../shared" }
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bevy_asset_loader = { version = "0.21.0", features = [
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"standard_dynamic_assets",
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@@ -21,6 +22,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
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] }
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ron = "0.8.1"
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avian3d = { version = "0.1.1" }
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image = "0.25.2"
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[features]
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tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]
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Submodule game/main/assets updated: 3bb0aaab5b...d9e7ec8297
@@ -31,7 +31,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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commands
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.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::Z, Vec3::Y),
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transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
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..default()
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},
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PhosCamera::default(),
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@@ -138,15 +138,15 @@ fn rts_camera_system(
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let mut cam_pos = cam.translation;
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if key.pressed(KeyCode::KeyA) {
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cam_move.x = 1.;
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} else if key.pressed(KeyCode::KeyD) {
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cam_move.x = -1.;
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} else if key.pressed(KeyCode::KeyD) {
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cam_move.x = 1.;
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}
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if key.pressed(KeyCode::KeyW) {
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cam_move.z = 1.;
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} else if key.pressed(KeyCode::KeyS) {
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cam_move.z = -1.;
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} else if key.pressed(KeyCode::KeyS) {
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cam_move.z = 1.;
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}
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let move_speed = if key.pressed(KeyCode::ShiftLeft) {
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@@ -156,7 +156,7 @@ fn rts_camera_system(
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};
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cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
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cam_pos -= cam_move;
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cam_pos += cam_move;
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let mut scroll = 0.0;
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for e in wheel.read() {
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@@ -209,8 +209,11 @@ fn rts_camera_system(
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cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
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}
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let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
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let rot = Quat::from_axis_angle(Vec3::X, -angle);
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cam.rotation = rot;
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let mut rot = cam.rotation.to_euler(EulerRot::XYZ);
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rot.0 = -angle;
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cam.rotation = Quat::from_euler(EulerRot::XYZ, rot.0, rot.1, rot.2);
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// let rot = Quat::from_axis_angle(Vec3::X, -angle);
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// cam.rotation = rot;
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cam.translation = cam_pos;
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}
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@@ -38,7 +38,7 @@ impl Default for PhosCameraTargets {
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fn default() -> Self {
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Self {
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height: Default::default(),
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forward: Vec3::Z,
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forward: Vec3::NEG_Z,
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last_height: Default::default(),
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anim_time: Default::default(),
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rotate_time: Default::default(),
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@@ -36,6 +36,11 @@ fn main() {
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mag_filter: ImageFilterMode::Nearest,
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..default()
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},
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})
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.set(AssetPlugin {
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#[cfg(not(debug_assertions))]
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watch_for_changes_override: Some(true),
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..Default::default()
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}),
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WorldInspectorPlugin::new(),
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WireframePlugin,
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@@ -3,6 +3,10 @@ use bevy::ecs::world::CommandQueue;
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use bevy::prelude::*;
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use bevy::tasks::*;
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use bevy::utils::futures;
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use bevy_rapier3d::geometry::Collider;
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use bevy_rapier3d::geometry::TriMeshFlags;
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use shared::events::ChunkModifiedEvent;
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use shared::events::TileModifiedEvent;
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use world_generation::prelude::Map;
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use world_generation::states::GeneratorState;
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@@ -17,7 +21,9 @@ pub struct ChunkRebuildPlugin;
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impl Plugin for ChunkRebuildPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<PhosChunkRegistry>();
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app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::SpawnMap)));
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app.add_event::<ChunkModifiedEvent>();
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app.add_event::<TileModifiedEvent>();
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app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
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app.add_systems(PostUpdate, collider_task_resolver);
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}
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}
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@@ -32,7 +38,7 @@ fn chunk_rebuilder(
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for (chunk_entity, idx) in &chunk_query {
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#[cfg(feature = "tracing")]
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let _spawn_span = info_span!("Rebuild Chunk").entered();
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info!("Rebuilding Chunk");
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let chunk_index = idx.index;
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let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
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let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;
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@@ -3,10 +3,12 @@ use bevy::log::*;
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use bevy::{
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pbr::{ExtendedMaterial, NotShadowCaster},
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prelude::*,
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render::texture::ImageFormat,
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};
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use bevy_asset_loader::prelude::*;
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use bevy_inspector_egui::quick::ResourceInspectorPlugin;
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use image::DynamicImage;
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use shared::states::{AssetLoadState, GameplayState, MenuState};
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use world_generation::{
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@@ -14,6 +16,10 @@ use world_generation::{
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biome_painter::*,
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heightmap::generate_heightmap,
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hex_utils::{offset_to_index, SHORT_DIAGONAL},
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map::{
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biome_map::{self, BiomeMap},
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map_utils::{render_biome_noise_map, render_map},
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||||
},
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prelude::*,
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tile_manager::*,
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||||
tile_mapper::*,
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||||
@@ -52,7 +58,7 @@ impl Plugin for MapInitPlugin {
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app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
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app.add_plugins((
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ChunkRebuildPlugin,
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TerraFormingTestPlugin,
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// TerraFormingTestPlugin,
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MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
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MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
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prepass_enabled: false,
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@@ -81,9 +87,7 @@ impl Plugin for MapInitPlugin {
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app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
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app.add_systems(
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Update,
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spawn_map
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.run_if(in_state(AssetLoadState::LoadComplete))
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.run_if(in_state(GeneratorState::SpawnMap)),
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spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
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);
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app.insert_resource(TileManager::default());
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@@ -101,14 +105,16 @@ fn setup_materials(
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) {
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let water_material = water_materials.add(ExtendedMaterial {
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base: StandardMaterial {
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base_color: Color::srgba(0., 0.5, 1., 0.8),
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base_color: Color::srgb(0., 0.878, 1.),
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||||
alpha_mode: AlphaMode::Blend,
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metallic: 1.0,
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||||
..Default::default()
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||||
},
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extension: WaterMaterial {
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settings: WaterSettings {
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offset: 0.5,
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scale: 100.,
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offset: -4.97,
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scale: 1.,
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deep_color: LinearRgba::rgb(0.0, 0.04, 0.085).into(),
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..Default::default()
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},
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..default()
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@@ -124,8 +130,8 @@ fn finalize_biome_painter(
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biome_painter: Res<BiomePainterAsset>,
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biomes: Res<Assets<BiomeAsset>>,
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) {
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let biome_painter = biome_painter.build(&biomes);
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commands.insert_resource(biome_painter);
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let painter = biome_painter.build(&biomes);
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commands.insert_resource(painter);
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next_generator_state.set(GeneratorState::GenerateHeightmap);
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}
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@@ -158,10 +164,10 @@ fn create_heightmap(
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biome_painter: Res<BiomePainter>,
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) {
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let config = GenerationConfig {
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biome_blend: 16,
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biome_dither: 16.,
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biome_blend: 32,
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biome_dither: 10.,
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continent_noise: NoiseConfig {
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scale: 500.,
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scale: 800.,
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layers: vec![GeneratorLayer {
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base_roughness: 2.14,
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roughness: 0.87,
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@@ -172,11 +178,10 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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||||
first_layer_mask: false,
|
||||
}],
|
||||
},
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||||
moisture_noise: NoiseConfig {
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||||
scale: 500.,
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scale: 900.,
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||||
layers: vec![GeneratorLayer {
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||||
base_roughness: 2.14,
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||||
roughness: 0.87,
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||||
@@ -187,11 +192,10 @@ fn create_heightmap(
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||||
weight: 0.,
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||||
weight_multi: 0.,
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||||
layers: 1,
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||||
first_layer_mask: false,
|
||||
}],
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||||
},
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temperature_noise: NoiseConfig {
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||||
scale: 500.,
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||||
scale: 700.,
|
||||
layers: vec![GeneratorLayer {
|
||||
base_roughness: 2.14,
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||||
roughness: 0.87,
|
||||
@@ -202,7 +206,6 @@ fn create_heightmap(
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||||
weight: 0.,
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||||
weight_multi: 0.,
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||||
layers: 1,
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||||
first_layer_mask: false,
|
||||
}],
|
||||
},
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||||
sea_level: 8.5,
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||||
@@ -210,13 +213,14 @@ fn create_heightmap(
|
||||
size: UVec2::splat(16),
|
||||
// size: UVec2::splat(1),
|
||||
};
|
||||
let heightmap = generate_heightmap(&config, 42069, &biome_painter);
|
||||
let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter);
|
||||
|
||||
let (mut cam_t, cam_entity) = cam.single_mut();
|
||||
cam_t.translation = heightmap.get_center();
|
||||
|
||||
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
|
||||
commands.insert_resource(heightmap);
|
||||
commands.insert_resource(biome_map);
|
||||
commands.insert_resource(config);
|
||||
next_state.set(GeneratorState::SpawnMap);
|
||||
}
|
||||
@@ -296,6 +300,7 @@ fn spawn_map(
|
||||
fn despawn_map(
|
||||
mut commands: Commands,
|
||||
mut heightmap: ResMut<Map>,
|
||||
mut biome_map: ResMut<BiomeMap>,
|
||||
cfg: Res<GenerationConfig>,
|
||||
chunks: Query<Entity, With<PhosChunk>>,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
@@ -305,6 +310,6 @@ fn despawn_map(
|
||||
commands.entity(chunk).despawn();
|
||||
}
|
||||
|
||||
*heightmap = generate_heightmap(&cfg, 4, &biome_painter);
|
||||
(*heightmap, *biome_map) = generate_heightmap(&cfg, 4, &biome_painter);
|
||||
next_state.set(GeneratorState::SpawnMap);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
|
||||
use shared::{
|
||||
events::{ChunkModifiedEvent, TileModifiedEvent},
|
||||
resources::TileUnderCursor,
|
||||
states::GameplayState,
|
||||
};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
@@ -11,18 +16,24 @@ pub struct TerraFormingTestPlugin;
|
||||
|
||||
impl Plugin for TerraFormingTestPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, deform.run_if(in_state(GeneratorState::Idle)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
deform
|
||||
.run_if(in_state(GeneratorState::Idle))
|
||||
.run_if(in_state(GameplayState::Playing)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn deform(
|
||||
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
|
||||
mut commands: Commands,
|
||||
window: Query<&Window, With<PrimaryWindow>>,
|
||||
mouse: Res<ButtonInput<MouseButton>>,
|
||||
spatial_query: SpatialQuery,
|
||||
mut heightmap: ResMut<Map>,
|
||||
chunks: Res<PhosChunkRegistry>,
|
||||
tile_under_cursor: Res<TileUnderCursor>,
|
||||
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
|
||||
mut tile_modified: EventWriter<TileModifiedEvent>,
|
||||
) {
|
||||
let mut multi = 0.;
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
@@ -35,36 +46,20 @@ fn deform(
|
||||
return;
|
||||
}
|
||||
|
||||
let win = window.single();
|
||||
let (cam_transform, camera) = cam_query.single();
|
||||
let Some(cursor_pos) = win.cursor_position() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let collision = spatial_query.cast_ray(
|
||||
cam_ray.origin,
|
||||
cam_ray.direction.into(),
|
||||
500.,
|
||||
true,
|
||||
SpatialQueryFilter::default(),
|
||||
);
|
||||
|
||||
if let Some(hit) = collision {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
#[cfg(feature = "tracing")]
|
||||
let span = info_span!("Deform Mesh").entered();
|
||||
|
||||
let e = hit.entity;
|
||||
let dist = hit.time_of_impact;
|
||||
let contact_point = cam_ray.get_point(dist);
|
||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
|
||||
for c in modified_chunks {
|
||||
commands.entity(chunks.chunks[c]).insert(RebuildChunk);
|
||||
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
|
||||
let mut chunk_set: HashSet<usize> = HashSet::new();
|
||||
for (tile, height) in modified_tiles {
|
||||
let chunk = tile.to_chunk_index(heightmap.width);
|
||||
if !chunk_set.contains(&chunk) {
|
||||
chunk_modified.send(ChunkModifiedEvent { index: chunk });
|
||||
chunk_set.insert(chunk);
|
||||
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
|
||||
}
|
||||
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
|
||||
}
|
||||
commands.entity(e).insert(RebuildChunk);
|
||||
// commands.entity(e).insert(RebuildChunk);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,24 @@
|
||||
use crate::camera_system::camera_plugin::PhosCameraPlugin;
|
||||
use crate::camera_system::components::PhosCamera;
|
||||
use crate::map_rendering::map_init::MapInitPlugin;
|
||||
use crate::utlis::editor_plugin::EditorPlugin;
|
||||
use crate::utlis::render_distance_system::RenderDistancePlugin;
|
||||
use avian3d::prelude::*;
|
||||
use avian3d::PhysicsPlugins;
|
||||
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
||||
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
||||
use bevy::{
|
||||
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
||||
use bevy_rapier3d::geometry::Collider;
|
||||
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
||||
use buildings::BuildingPugin;
|
||||
use iyes_perf_ui::prelude::*;
|
||||
use shared::sets::GameplaySet;
|
||||
use shared::states::{GameplayState, MenuState};
|
||||
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
|
||||
use units::units_plugin::UnitsPlugin;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
pub struct PhosGamePlugin;
|
||||
|
||||
@@ -30,10 +36,18 @@ impl Plugin for PhosGamePlugin {
|
||||
PhosCameraPlugin,
|
||||
MapInitPlugin,
|
||||
RenderDistancePlugin,
|
||||
//BuildingPugin,
|
||||
BuildingPugin,
|
||||
UnitsPlugin,
|
||||
DespawnPuglin,
|
||||
TileSelectionPlugin,
|
||||
#[cfg(debug_assertions)]
|
||||
EditorPlugin,
|
||||
#[cfg(debug_assertions)]
|
||||
DebugPlugin,
|
||||
));
|
||||
|
||||
configure_gameplay_set(app);
|
||||
|
||||
//Systems - Startup
|
||||
app.add_systems(Startup, init_game);
|
||||
|
||||
@@ -47,7 +61,7 @@ impl Plugin for PhosGamePlugin {
|
||||
.add_plugins(PerfUiPlugin);
|
||||
|
||||
//Physics
|
||||
app.add_plugins(PhysicsPlugins::default());
|
||||
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
|
||||
// app.add_plugins(RapierDebugRenderPlugin::default());
|
||||
|
||||
app.insert_resource(WireframeConfig {
|
||||
@@ -57,6 +71,34 @@ impl Plugin for PhosGamePlugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_gameplay_set(app: &mut App) {
|
||||
app.configure_sets(
|
||||
Update,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
PreUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
PostUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
);
|
||||
|
||||
app.configure_sets(
|
||||
FixedUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
FixedPreUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
FixedPostUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
);
|
||||
}
|
||||
|
||||
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||
commands.spawn((
|
||||
PerfUiRoot::default(),
|
||||
@@ -106,9 +148,10 @@ fn spawn_sphere(
|
||||
transform: Transform::from_translation(cam_transform.translation),
|
||||
..default()
|
||||
},
|
||||
Collider::sphere(0.3),
|
||||
Collider::ball(0.3),
|
||||
RigidBody::Dynamic,
|
||||
LinearVelocity(cam_transform.forward() * 50.),
|
||||
Ccd::enabled(),
|
||||
Velocity::linear(cam_transform.forward() * 50.),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,8 @@ pub struct WaterMaterial {
|
||||
pub struct WaterSettings {
|
||||
pub offset: f32,
|
||||
pub scale: f32,
|
||||
pub deep_color: Vec3,
|
||||
pub f_power: f32,
|
||||
pub deep_color: LinearRgba,
|
||||
}
|
||||
|
||||
impl Default for WaterSettings {
|
||||
@@ -23,7 +24,8 @@ impl Default for WaterSettings {
|
||||
Self {
|
||||
offset: 0.0,
|
||||
scale: 1.0,
|
||||
deep_color: Vec3::ZERO,
|
||||
f_power: 2.0,
|
||||
deep_color: default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
100
game/main/src/utlis/debug_plugin.rs
Normal file
100
game/main/src/utlis/debug_plugin.rs
Normal file
@@ -0,0 +1,100 @@
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
|
||||
use bevy_inspector_egui::egui;
|
||||
use bevy_rapier3d::prelude::*;
|
||||
use shared::resources::TileUnderCursor;
|
||||
use shared::states::GameplayState;
|
||||
use shared::tags::MainCamera;
|
||||
use world_generation::{
|
||||
consts::HEX_CORNERS,
|
||||
hex_utils::{HexCoord, INNER_RADIUS},
|
||||
prelude::Map,
|
||||
states::GeneratorState,
|
||||
};
|
||||
|
||||
pub struct DebugPlugin;
|
||||
|
||||
impl Plugin for DebugPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_state(DebugState::Base);
|
||||
|
||||
app.add_systems(
|
||||
Update,
|
||||
show_tile_heights
|
||||
.run_if(in_state(GeneratorState::Idle))
|
||||
.run_if(not(in_state(DebugState::None))),
|
||||
);
|
||||
|
||||
app.add_systems(
|
||||
Update,
|
||||
verbose_data
|
||||
.run_if(in_state(GeneratorState::Idle))
|
||||
.run_if(in_state(DebugState::Verbose)),
|
||||
);
|
||||
|
||||
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
|
||||
|
||||
app.insert_resource(Shape(Polyline3d::new([
|
||||
HEX_CORNERS[0],
|
||||
HEX_CORNERS[1],
|
||||
HEX_CORNERS[2],
|
||||
HEX_CORNERS[3],
|
||||
HEX_CORNERS[4],
|
||||
HEX_CORNERS[5],
|
||||
HEX_CORNERS[0],
|
||||
])));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct Shape(pub Polyline3d<7>);
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum DebugState {
|
||||
Base,
|
||||
None,
|
||||
Verbose,
|
||||
}
|
||||
|
||||
fn regenerate_map(
|
||||
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if input.just_pressed(KeyCode::KeyR) {
|
||||
generator_state.set(GeneratorState::Regenerate);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
}
|
||||
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
let height = map.sample_height(&contact.tile);
|
||||
gizmos.primitive_3d(
|
||||
&shape.0,
|
||||
contact.tile.to_world(height + 0.01),
|
||||
Quat::IDENTITY,
|
||||
Color::WHITE,
|
||||
);
|
||||
let nbors = map.get_neighbors(&contact.tile);
|
||||
let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
|
||||
|
||||
// for i in 0..6 {
|
||||
// if let Some(s) = nbors[i] {
|
||||
// let coord = contact.tile.get_neighbor(i);
|
||||
// let p = coord.to_world(s);
|
||||
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
|
||||
// }
|
||||
|
||||
// let p = HEX_CORNERS[i] + contact_tile_pos;
|
||||
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
|
||||
// }
|
||||
|
||||
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
|
||||
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
|
||||
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
|
||||
//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
|
||||
}
|
||||
}
|
||||
|
||||
fn verbose_data() {}
|
||||
161
game/main/src/utlis/editor_plugin.rs
Normal file
161
game/main/src/utlis/editor_plugin.rs
Normal file
@@ -0,0 +1,161 @@
|
||||
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
|
||||
use bevy_inspector_egui::bevy_egui::EguiContexts;
|
||||
use bevy_inspector_egui::egui::{self};
|
||||
use image::{ImageBuffer, Rgba};
|
||||
use world_generation::biome_asset::BiomeAsset;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
use world_generation::map::biome_map::BiomeMap;
|
||||
use world_generation::map::map_utils::{render_biome_map, render_biome_noise_map};
|
||||
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
|
||||
|
||||
pub struct EditorPlugin;
|
||||
|
||||
impl Plugin for EditorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<UIState>();
|
||||
|
||||
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct MapImage(pub Handle<Image>);
|
||||
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
|
||||
let image = render_map(&heightmap, 0.1);
|
||||
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
|
||||
|
||||
commands.insert_resource(MapImage(handle));
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct UIState {
|
||||
pub is_open: bool,
|
||||
pub target_map_type: MapDisplayType,
|
||||
pub cur_map_type: MapDisplayType,
|
||||
}
|
||||
|
||||
impl Default for UIState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
is_open: true,
|
||||
target_map_type: default(),
|
||||
cur_map_type: default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
|
||||
enum MapDisplayType {
|
||||
#[default]
|
||||
HeightMap,
|
||||
Biomes,
|
||||
BiomeNoise,
|
||||
BiomeNoiseTemp,
|
||||
BiomeNoiseContinent,
|
||||
BiomeNoiseMoisture,
|
||||
}
|
||||
|
||||
fn asset_reloaded(
|
||||
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
|
||||
mut biomes: ResMut<Assets<BiomeAsset>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let mut rebuild = false;
|
||||
for event in asset_events.read() {
|
||||
match event {
|
||||
AssetEvent::Modified {..}=> rebuild = true,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
if rebuild {
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_map_ui(
|
||||
image: Res<MapImage>,
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
mut contexts: EguiContexts,
|
||||
mut state: ResMut<UIState>,
|
||||
) {
|
||||
let id = contexts.add_image(image.0.clone_weak());
|
||||
|
||||
let mut map_type = state.target_map_type;
|
||||
let ctx = contexts.ctx_mut();
|
||||
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
ui.label("Map Test");
|
||||
egui::ComboBox::from_label("Display Type")
|
||||
.selected_text(format!("{:?}", map_type))
|
||||
.show_ui(ui, |ui| {
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseTemp,
|
||||
"Biome Noise: Tempurature",
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseContinent,
|
||||
"Biome Noise: Continent",
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseMoisture,
|
||||
"Biome Noise: Moisture",
|
||||
);
|
||||
});
|
||||
|
||||
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
id,
|
||||
[512.0, 512.0],
|
||||
)));
|
||||
|
||||
if ui.button("Save Image").clicked() {
|
||||
let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
_ = img.save(format!("{:?}.png", map_type));
|
||||
}
|
||||
});
|
||||
|
||||
state.target_map_type = map_type;
|
||||
}
|
||||
|
||||
fn update_map_render(
|
||||
mut state: ResMut<UIState>,
|
||||
mut images: ResMut<Assets<Image>>,
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
image: Res<MapImage>,
|
||||
) {
|
||||
if state.cur_map_type == state.target_map_type {
|
||||
return;
|
||||
}
|
||||
|
||||
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
|
||||
images.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
);
|
||||
|
||||
state.cur_map_type = state.target_map_type;
|
||||
}
|
||||
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
|
||||
return match map_type {
|
||||
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
|
||||
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
|
||||
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
|
||||
MapDisplayType::BiomeNoiseTemp => render_biome_noise_map(&biome_map, Vec3::X),
|
||||
MapDisplayType::BiomeNoiseContinent => render_biome_noise_map(&biome_map, Vec3::Y),
|
||||
MapDisplayType::BiomeNoiseMoisture => render_biome_noise_map(&biome_map, Vec3::Z),
|
||||
};
|
||||
}
|
||||
@@ -1,2 +1,5 @@
|
||||
pub mod chunk_utils;
|
||||
pub mod render_distance_system;
|
||||
pub mod debug_plugin;
|
||||
pub mod editor_plugin;
|
||||
pub mod tile_selection_plugin;
|
||||
|
||||
@@ -9,6 +9,9 @@ impl Plugin for RenderDistancePlugin {
|
||||
app.register_type::<RenderDistanceSettings>();
|
||||
app.add_systems(PostUpdate, render_distance_system)
|
||||
.insert_resource(RenderDistanceSettings::default());
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
app.insert_resource(RenderDistanceSettings::new(f32::MAX));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,8 +59,9 @@ fn render_distance_system(
|
||||
settings: Res<RenderDistanceSettings>,
|
||||
) {
|
||||
let camera = camera_query.single();
|
||||
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
|
||||
for (t, mut vis, r) in objects.iter_mut() {
|
||||
let dist = (camera.translation - (t.translation + r.offset)).length();
|
||||
let dist = (cam_pos - (t.translation + r.offset)).length();
|
||||
if settings.render_distance < dist {
|
||||
*vis = Visibility::Hidden;
|
||||
} else {
|
||||
|
||||
62
game/main/src/utlis/tile_selection_plugin.rs
Normal file
62
game/main/src/utlis/tile_selection_plugin.rs
Normal file
@@ -0,0 +1,62 @@
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
|
||||
use shared::{
|
||||
resources::{TileContact, TileUnderCursor},
|
||||
tags::MainCamera,
|
||||
};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
pub struct TileSelectionPlugin;
|
||||
|
||||
impl Plugin for TileSelectionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<TileUnderCursor>();
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_tile_under_cursor(
|
||||
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Query<&Window, With<PrimaryWindow>>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
map: Res<Map>,
|
||||
mut tile_under_cursor: ResMut<TileUnderCursor>,
|
||||
) {
|
||||
let win = window.single();
|
||||
let (cam_transform, camera) = cam_query.single();
|
||||
let Some(cursor_pos) = win.cursor_position() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let collision = rapier_context.cast_ray(
|
||||
cam_ray.origin,
|
||||
cam_ray.direction.into(),
|
||||
500.,
|
||||
true,
|
||||
QueryFilter::only_fixed(),
|
||||
);
|
||||
|
||||
if let Some((_e, dist)) = collision {
|
||||
let contact_point = cam_ray.get_point(dist);
|
||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
//todo: handle correct tile detection when contacting a tile from the side
|
||||
if !map.is_in_bounds(&contact_coord) {
|
||||
tile_under_cursor.0 = None;
|
||||
return;
|
||||
}
|
||||
let surface = map.sample_height(&contact_coord);
|
||||
tile_under_cursor.0 = Some(TileContact::new(
|
||||
contact_coord,
|
||||
contact_point,
|
||||
contact_coord.to_world(surface),
|
||||
));
|
||||
} else {
|
||||
tile_under_cursor.0 = None;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user