misc
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32
game/buildings/src/footprint.rs
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32
game/buildings/src/footprint.rs
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use bevy::math::{IVec2, Vec3Swizzles};
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use serde::{Deserialize, Serialize};
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use world_generation::hex_utils::HexCoord;
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#[derive(Serialize, Deserialize)]
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pub struct BuildingFootprint {
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pub footprint: Vec<IVec2>,
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}
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impl BuildingFootprint {
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pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
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let c = center.hex.xy();
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return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
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}
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pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
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let c = center.hex.xy();
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return self
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.footprint
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.iter()
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.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
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.collect();
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}
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pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
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todo!()
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}
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pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
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todo!();
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}
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}
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