render map image

This commit is contained in:
2024-08-05 20:52:25 -04:00
parent f7a3a56a0a
commit 911cf8d5c3
9 changed files with 68 additions and 15 deletions

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@@ -21,6 +21,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
[features]
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]

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@@ -3,10 +3,12 @@ use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::texture::ImageFormat,
};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use image::DynamicImage;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{
@@ -213,11 +215,6 @@ fn create_heightmap(
};
let heightmap = generate_heightmap(&config, 42069, &biome_painter);
let game_map = render_map(&heightmap, 1.5);
let biome_map = render_biome_map(&heightmap);
_ = biome_map.save("Biomes.png");
_ = game_map.save("Test.png");
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();

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@@ -1,5 +1,6 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
@@ -34,6 +35,8 @@ impl Plugin for PhosGamePlugin {
BuildingPugin,
DespawnPuglin,
#[cfg(debug_assertions)]
EditorPlugin,
#[cfg(debug_assertions)]
DebugPlugin,
));

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@@ -0,0 +1,49 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self};
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, (render_map_ui).run_if(in_state(GeneratorState::Idle)));
}
}
#[derive(Resource)]
struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
commands.insert_resource(MapImage(handle));
}
#[derive(Resource)]
struct UIState {
pub is_open: bool,
}
impl Default for UIState {
fn default() -> Self {
Self { is_open: true }
}
}
fn render_map_ui(image: Res<MapImage>, mut contexts: EguiContexts, mut state: ResMut<UIState>) {
let id = contexts.add_image(image.0.clone_weak());
let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test");
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id,
[512.0, 512.0],
)));
});
}

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@@ -1,3 +1,4 @@
pub mod chunk_utils;
pub mod render_distance_system;
pub mod debug_plugin;
pub mod editor_plugin;