render map image
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@@ -3,10 +3,12 @@ use bevy::log::*;
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use bevy::{
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pbr::{ExtendedMaterial, NotShadowCaster},
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prelude::*,
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render::texture::ImageFormat,
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};
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use bevy_asset_loader::prelude::*;
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use bevy_inspector_egui::quick::ResourceInspectorPlugin;
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use image::DynamicImage;
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use shared::states::{AssetLoadState, GameplayState, MenuState};
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use world_generation::{
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@@ -213,11 +215,6 @@ fn create_heightmap(
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};
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let heightmap = generate_heightmap(&config, 42069, &biome_painter);
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let game_map = render_map(&heightmap, 1.5);
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let biome_map = render_biome_map(&heightmap);
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_ = biome_map.save("Biomes.png");
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_ = game_map.save("Test.png");
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let (mut cam_t, cam_entity) = cam.single_mut();
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cam_t.translation = heightmap.get_center();
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