render map image

This commit is contained in:
2024-08-05 20:52:25 -04:00
parent f7a3a56a0a
commit 911cf8d5c3
9 changed files with 68 additions and 15 deletions

1
Cargo.lock generated
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@@ -3662,6 +3662,7 @@ dependencies = [
"bevy_asset_loader", "bevy_asset_loader",
"bevy_rapier3d", "bevy_rapier3d",
"buildings", "buildings",
"image 0.25.2",
"iyes_perf_ui", "iyes_perf_ui",
"noise 0.8.2", "noise 0.8.2",
"rayon", "rayon",

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@@ -38,7 +38,7 @@ impl BiomePainterAsset {
} }
} }
#[derive(Resource)] #[derive(Resource, Clone)]
pub struct BiomePainter { pub struct BiomePainter {
pub biomes: Vec<BiomeAsset>, pub biomes: Vec<BiomeAsset>,
} }

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@@ -5,7 +5,7 @@ use serde::{Deserialize, Serialize};
use super::chunk::Chunk; use super::chunk::Chunk;
#[derive(Resource, Reflect, Default)] #[derive(Resource, Reflect, Default, Clone)]
#[reflect(Resource)] #[reflect(Resource)]
pub struct GenerationConfig { pub struct GenerationConfig {
pub sea_level: f64, pub sea_level: f64,

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@@ -11,7 +11,7 @@ pub fn render_image(
data: &Vec<f32>, data: &Vec<f32>,
color1: LinearRgba, color1: LinearRgba,
color2: LinearRgba, color2: LinearRgba,
) -> ImageBuffer<image::Rgb<u8>, Vec<u8>> { ) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32); let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
update_image(size, data, color1, color2, &mut image); update_image(size, data, color1, color2, &mut image);
@@ -23,7 +23,7 @@ pub fn update_image(
data: &Vec<f32>, data: &Vec<f32>,
color1: LinearRgba, color1: LinearRgba,
color2: LinearRgba, color2: LinearRgba,
image: &mut ImageBuffer<image::Rgb<u8>, Vec<u8>>, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) { ) {
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0); let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0); let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
@@ -39,14 +39,15 @@ pub fn update_image(
}); });
} }
fn to_pixel(col: &LinearRgba) -> image::Rgb<u8> { fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
return image::Rgb([ return image::Rgba([
(col.red * 255.0) as u8, (col.red * 255.0) as u8,
(col.green * 255.0) as u8, (col.green * 255.0) as u8,
(col.blue * 255.0) as u8, (col.blue * 255.0) as u8,
255,
]); ]);
} }
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgb<u8>, Vec<u8>> { pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32, map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32, map.height as u32 * Chunk::SIZE as u32,
@@ -54,7 +55,7 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgb<u8>, Vec<u8>
update_map(map, smooth, &mut image); update_map(map, smooth, &mut image);
return image; return image;
} }
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgb<u8>, Vec<u8>>) { pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let right = coord.get_neighbor(1); let right = coord.get_neighbor(1);
@@ -91,7 +92,7 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgb<u8>
}); });
} }
pub fn render_biome_map(map: &Map) -> ImageBuffer<image::Rgb<u8>, Vec<u8>> { pub fn render_biome_map(map: &Map) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32, map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32, map.height as u32 * Chunk::SIZE as u32,
@@ -100,7 +101,7 @@ pub fn render_biome_map(map: &Map) -> ImageBuffer<image::Rgb<u8>, Vec<u8>> {
return image; return image;
} }
pub fn update_biome_map(map: &Map, image: &mut ImageBuffer<image::Rgb<u8>, Vec<u8>>) { pub fn update_biome_map(map: &Map, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let tile = map.get_biome(&coord); let tile = map.get_biome(&coord);

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@@ -21,6 +21,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
"3d", "3d",
] } ] }
ron = "0.8.1" ron = "0.8.1"
image = "0.25.2"
[features] [features]
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"] tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]

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@@ -3,10 +3,12 @@ use bevy::log::*;
use bevy::{ use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster}, pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*, prelude::*,
render::texture::ImageFormat,
}; };
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin; use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use image::DynamicImage;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState}; use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{ use world_generation::{
@@ -213,11 +215,6 @@ fn create_heightmap(
}; };
let heightmap = generate_heightmap(&config, 42069, &biome_painter); let heightmap = generate_heightmap(&config, 42069, &biome_painter);
let game_map = render_map(&heightmap, 1.5);
let biome_map = render_biome_map(&heightmap);
_ = biome_map.save("Biomes.png");
_ = game_map.save("Test.png");
let (mut cam_t, cam_entity) = cam.single_mut(); let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center(); cam_t.translation = heightmap.get_center();

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@@ -1,5 +1,6 @@
use crate::camera_system::components::PhosCamera; use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin; use crate::map_rendering::map_init::MapInitPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin; use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin}; use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{ use bevy::{
@@ -34,6 +35,8 @@ impl Plugin for PhosGamePlugin {
BuildingPugin, BuildingPugin,
DespawnPuglin, DespawnPuglin,
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
EditorPlugin,
#[cfg(debug_assertions)]
DebugPlugin, DebugPlugin,
)); ));

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@@ -0,0 +1,49 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self};
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, (render_map_ui).run_if(in_state(GeneratorState::Idle)));
}
}
#[derive(Resource)]
struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
commands.insert_resource(MapImage(handle));
}
#[derive(Resource)]
struct UIState {
pub is_open: bool,
}
impl Default for UIState {
fn default() -> Self {
Self { is_open: true }
}
}
fn render_map_ui(image: Res<MapImage>, mut contexts: EguiContexts, mut state: ResMut<UIState>) {
let id = contexts.add_image(image.0.clone_weak());
let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test");
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id,
[512.0, 512.0],
)));
});
}

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@@ -1,3 +1,4 @@
pub mod chunk_utils; pub mod chunk_utils;
pub mod render_distance_system; pub mod render_distance_system;
pub mod debug_plugin; pub mod debug_plugin;
pub mod editor_plugin;