refactoring hex coords
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@@ -4,13 +4,14 @@ use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*};
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use bevy_asset_loader::prelude::*;
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use bevy_inspector_egui::quick::ResourceInspectorPlugin;
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use hex::prelude::*;
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use shared::states::{AssetLoadState, GameplayState, MenuState};
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use world_generation::{
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biome_asset::{BiomeAsset, BiomeAssetPlugin},
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biome_painter::*,
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heightmap::generate_heightmap,
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hex_utils::{offset_to_index, SHORT_DIAGONAL},
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map::biome_map::BiomeMap,
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prelude::*,
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tile_manager::*,
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