refactoring hex coords

This commit is contained in:
2026-03-14 19:55:53 -04:00
parent c5da119109
commit 912ee376c6
36 changed files with 595 additions and 698 deletions

View File

@@ -1,10 +1,12 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
use hex::prelude::*;
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use world_generation::{prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin