refactoring hex coords
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@@ -1,10 +1,12 @@
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
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use hex::prelude::*;
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use shared::{
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resources::{TileContact, TileUnderCursor},
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tags::MainCamera,
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};
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use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
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use world_generation::{prelude::Map, states::GeneratorState};
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pub struct TileSelectionPlugin;
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impl Plugin for TileSelectionPlugin
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