Implement coords collection + footprint neightbors
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@@ -1,32 +1,39 @@
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use bevy::math::{IVec2, Vec3Swizzles};
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use serde::{Deserialize, Serialize};
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use shared::coords::CoordsCollection;
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use world_generation::hex_utils::HexCoord;
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#[derive(Serialize, Deserialize, Debug)]
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pub struct BuildingFootprint {
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pub struct BuildingFootprint
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{
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pub footprint: Vec<IVec2>,
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}
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impl BuildingFootprint {
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pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
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let c = center.hex.xy();
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return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
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impl BuildingFootprint
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{
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pub fn get_footprint(&self, position: &HexCoord) -> CoordsCollection
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{
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CoordsCollection::from_points(self.footprint.clone()).with_translation(position)
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}
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pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
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let c = center.hex.xy();
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return self
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pub fn get_neighbors(&self, position: &HexCoord) -> CoordsCollection
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{
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let n_points: Vec<IVec2> = self
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.footprint
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.iter()
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.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
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.flat_map(|p| HexCoord::from_hex(*p).get_neighbors())
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.map(|c| c.hex.xy())
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.filter(|p| !self.footprint.contains(p))
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.collect();
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let mut out_points: Vec<IVec2> = Vec::with_capacity(n_points.len());
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for p in n_points
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{
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if out_points.contains(&p)
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{
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continue;
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}
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pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
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todo!()
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out_points.push(p);
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}
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pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
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todo!();
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return CoordsCollection::from_points(out_points).with_translation(position);
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}
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}
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@@ -2,6 +2,7 @@ use bevy::reflect::Reflect;
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use serde::{Deserialize, Serialize};
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pub mod building;
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pub mod coords;
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pub mod despawn;
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pub mod events;
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pub mod identifiers;
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@@ -14,7 +15,8 @@ pub mod tags;
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// pub mod component_defination;
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Tier {
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pub enum Tier
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{
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Zero,
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One,
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Two,
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@@ -23,7 +25,8 @@ pub enum Tier {
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}
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub enum StatusEffect {
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pub enum StatusEffect
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{
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UnitRange(f32),
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UnitAttack(f32),
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UnitHealth(f32),
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