New modular biomes system and updated world generator
This commit is contained in:
@@ -1,19 +1,24 @@
|
||||
use bevy::math::IVec2;
|
||||
use bevy::prelude::{FloatExt, Vec2};
|
||||
use bevy::utils::default;
|
||||
use bevy::utils::petgraph::data;
|
||||
use noise::{NoiseFn, SuperSimplex};
|
||||
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||
|
||||
use crate::biome_painter::{self, BiomePainter};
|
||||
use crate::map::biome_map::{self, BiomeChunk, BiomeData, BiomeMap};
|
||||
use crate::prelude::*;
|
||||
|
||||
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
|
||||
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> Map {
|
||||
let biomes = &generate_biomes(cfg, seed);
|
||||
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
|
||||
let chunks = (0..cfg.size.y)
|
||||
.into_par_iter()
|
||||
.flat_map(|z| {
|
||||
(0..cfg.size.x)
|
||||
.into_par_iter()
|
||||
.map(move |x| generate_chunk(x as f64, z as f64, cfg, seed))
|
||||
(0..cfg.size.x).into_par_iter().map(move |x| {
|
||||
let biome_chunk = &biomes.chunks[x as usize + z as usize * cfg.size.x as usize];
|
||||
return generate_chunk(x, z, cfg, seed, &biome_chunk, painter);
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
return Map {
|
||||
@@ -24,49 +29,104 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed: u32) -> Chunk {
|
||||
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32) -> BiomeMap {
|
||||
let mut map = BiomeMap::new(cfg.size, 8);
|
||||
map.chunks = (0..cfg.size.y)
|
||||
.into_par_iter()
|
||||
.flat_map(|y| {
|
||||
(0..cfg.size.x).into_par_iter().map(move |x| {
|
||||
return generate_biome_chunk(x as usize, y as usize, cfg, seed);
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
map.blend(cfg.biome_blend);
|
||||
return map;
|
||||
}
|
||||
|
||||
pub fn generate_biome_chunk(chunk_x: usize, chunk_y: usize, cfg: &GenerationConfig, seed: u32) -> BiomeChunk {
|
||||
let mut chunk = BiomeChunk {
|
||||
data: [BiomeData::default(); Chunk::AREA],
|
||||
tiles: Vec::with_capacity(Chunk::AREA),
|
||||
};
|
||||
let noise_m = SuperSimplex::new(seed + 1);
|
||||
let noise_t = SuperSimplex::new(seed + 2);
|
||||
let noise_c = SuperSimplex::new(seed + 3);
|
||||
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
let moisture = sample_point(
|
||||
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||
&cfg.moisture_layer,
|
||||
&noise_m,
|
||||
cfg.size.as_vec2(),
|
||||
cfg.border_size,
|
||||
);
|
||||
let temperature = sample_point(
|
||||
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||
&cfg.temperature_layer,
|
||||
&noise_t,
|
||||
cfg.size.as_vec2(),
|
||||
cfg.border_size,
|
||||
);
|
||||
let continentality = sample_point(
|
||||
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||
&cfg.continent_layer,
|
||||
&noise_c,
|
||||
cfg.size.as_vec2(),
|
||||
cfg.border_size,
|
||||
);
|
||||
chunk.data[x + z * Chunk::SIZE] = BiomeData {
|
||||
moisture,
|
||||
temperature,
|
||||
continentality,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
pub fn generate_chunk(
|
||||
chunk_x: u32,
|
||||
chunk_z: u32,
|
||||
cfg: &GenerationConfig,
|
||||
seed: u32,
|
||||
biome_chunk: &BiomeChunk,
|
||||
biome_painter: &BiomePainter,
|
||||
) -> Chunk {
|
||||
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::SIZE * Chunk::SIZE];
|
||||
let mut moisture = [0.; Chunk::SIZE * Chunk::SIZE];
|
||||
let mut temp = [0.; Chunk::SIZE * Chunk::SIZE];
|
||||
let mut data = [BiomeData::default(); Chunk::SIZE * Chunk::SIZE];
|
||||
let noise = SuperSimplex::new(seed);
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
let biome_data = biome_chunk.get_biome_data(x, z);
|
||||
let biome = biome_painter.sample_biome(biome_data);
|
||||
let sample = sample_point(
|
||||
x as f64 + chunk_x * Chunk::SIZE as f64,
|
||||
z as f64 + chunk_z * Chunk::SIZE as f64,
|
||||
&cfg,
|
||||
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||
z as f64 + chunk_z as f64 * Chunk::SIZE as f64,
|
||||
&biome.noise,
|
||||
&noise,
|
||||
cfg.size.as_vec2(),
|
||||
cfg.border_size,
|
||||
);
|
||||
result[x + z * Chunk::SIZE] = sample;
|
||||
moisture[x + z * Chunk::SIZE] = noise.get([
|
||||
(x as f64 + chunk_x * Chunk::SIZE as f64) / &cfg.noise_scale,
|
||||
(z as f64 + chunk_z * Chunk::SIZE as f64) / &cfg.noise_scale,
|
||||
]) as f32;
|
||||
temp[x + z * Chunk::SIZE] =
|
||||
sample_tempurature(z as f32 + chunk_z as f32 * Chunk::SIZE as f32, sample, &cfg, 100.);
|
||||
data[x + z * Chunk::SIZE] = biome_data.clone();
|
||||
}
|
||||
}
|
||||
return Chunk {
|
||||
heights: result,
|
||||
moisture: moisture,
|
||||
temperature: temp,
|
||||
biome_data: data,
|
||||
chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
|
||||
..default()
|
||||
};
|
||||
}
|
||||
|
||||
fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
|
||||
let d = (equator - z).abs();
|
||||
let max_d = equator.max(cfg.get_total_height() as f32 - equator);
|
||||
let t_mod = d.remap(0., max_d, 0., 1.).clamp(0., 1.);
|
||||
|
||||
// let max_d = d.max()
|
||||
return (height.remap(0., 50., 0., 1.).clamp(0., 1.) + t_mod) / 2.;
|
||||
}
|
||||
|
||||
fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
|
||||
let x_s = x / cfg.noise_scale;
|
||||
let z_s = z / cfg.noise_scale;
|
||||
fn sample_point(x: f64, z: f64, cfg: &NoiseConfig, noise: &impl NoiseFn<f64, 2>, size: Vec2, border_size: f32) -> f32 {
|
||||
let x_s = x / cfg.scale;
|
||||
let z_s = z / cfg.scale;
|
||||
|
||||
let mut elevation: f64 = 0.;
|
||||
let mut first_layer: f64 = 0.;
|
||||
@@ -82,26 +142,25 @@ fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64
|
||||
first_layer = value;
|
||||
}
|
||||
if layer.first_layer_mask {
|
||||
elevation += mask(first_layer, value, cfg.sea_level);
|
||||
elevation += mask(first_layer, value);
|
||||
} else {
|
||||
elevation += value;
|
||||
}
|
||||
}
|
||||
|
||||
let outer = cfg.size.as_vec2() * Chunk::SIZE as f32;
|
||||
let outer = size * Chunk::SIZE as f32;
|
||||
|
||||
let p = Vec2::new(x as f32, z as f32);
|
||||
let d1 = p.x.min(p.y);
|
||||
let od = outer - p;
|
||||
let d2 = od.x.min(od.y);
|
||||
let d = d1.min(d2).min(cfg.border_size).remap(0., cfg.border_size, 0., 1.);
|
||||
let d = d1.min(d2).min(border_size).remap(0., border_size, 0., 1.);
|
||||
|
||||
return (elevation as f32) * d;
|
||||
}
|
||||
|
||||
fn mask(mask: f64, value: f64, sea_level: f64) -> f64 {
|
||||
let m = (mask - sea_level).max(0.);
|
||||
return value * m;
|
||||
fn mask(mask: f64, value: f64) -> f64 {
|
||||
return value * mask;
|
||||
}
|
||||
|
||||
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
|
||||
|
||||
Reference in New Issue
Block a user