New modular biomes system and updated world generator
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@@ -12,10 +12,10 @@ use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
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use buildings::BuildingPugin;
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use iyes_perf_ui::prelude::*;
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use shared::despawn::DespawnPuglin;
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use shared::states::{MenuState, GameplayState};
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use world_generation::biome_painter::BiomePainterPlugin;
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use shared::states::{GameplayState, MenuState};
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use world_generation::tile_manager::TileAssetPlugin;
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use world_generation::tile_mapper::TileMapperAssetPlugin;
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use world_generation::{biome_asset::BiomeAssetPlugin, biome_painter::BiomePainterPlugin};
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pub struct PhosGamePlugin;
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@@ -48,6 +48,7 @@ impl Plugin for PhosGamePlugin {
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app.add_plugins(TileAssetPlugin);
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app.add_plugins(TileMapperAssetPlugin);
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app.add_plugins(BiomePainterPlugin);
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app.add_plugins(BiomeAssetPlugin);
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//Physics
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app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
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// app.add_plugins(RapierDebugRenderPlugin::default());
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