New modular biomes system and updated world generator
This commit is contained in:
@@ -1,7 +1,7 @@
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use asset_loader::create_asset_loader;
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use serde::{Deserialize, Serialize};
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use crate::{prelude::GeneratorLayer, tile_mapper::TileMapperAsset};
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use crate::{prelude::NoiseConfig, tile_mapper::TileMapperAsset};
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#[derive(Serialize, Deserialize, Asset, TypePath, Debug, Clone)]
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pub struct BiomeAsset {
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@@ -12,17 +12,13 @@ pub struct BiomeAsset {
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#[serde(skip)]
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pub tile_mapper: Handle<TileMapperAsset>,
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pub tile_mapper_path: String,
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pub generator_layers: Vec<GeneratorLayer>,
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pub noise: NoiseConfig,
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}
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impl BiomeAsset {
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pub fn distance(&self, moisture: f32, temperature: f32, continentality: f32) -> f32 {
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let a = Vec3::new(
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self.moisture - moisture,
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self.temperature - temperature,
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self.continentality - continentality,
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);
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return a.length();
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pub fn distance(&self, data: Vec3) -> f32 {
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let a = Vec3::new(self.moisture, self.temperature, self.continentality);
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return (a - data).length();
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}
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}
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@@ -6,7 +6,7 @@ use bevy::{
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};
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use serde::{Deserialize, Serialize};
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use crate::biome_asset::BiomeAsset;
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use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
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#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
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pub struct BiomePainterAsset {
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@@ -16,20 +16,14 @@ pub struct BiomePainterAsset {
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}
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impl BiomePainterAsset {
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pub fn sample_biome(
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&self,
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assets: &Assets<BiomeAsset>,
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moisture: f32,
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temperature: f32,
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continentality: f32,
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) -> Handle<BiomeAsset> {
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pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> Handle<BiomeAsset> {
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assert!(self.biomes.length() != 0, "There are no biomes");
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let mut biome = self.biomes.first().unwrap().clone();
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let mut dist = f32::INFINITY;
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for b in &self.biomes {
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let asset = assets.get(b).unwrap();
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let d = asset.distance(moisture, temperature, continentality);
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let d = asset.distance(data.into());
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if d < dist {
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biome = b.clone();
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dist = d;
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@@ -38,6 +32,38 @@ impl BiomePainterAsset {
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return biome;
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}
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pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
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let mut biomes = Vec::with_capacity(self.biomes.len());
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for b in &self.biomes {
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let asset = assets.get(b.clone()).unwrap();
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biomes.push(asset.clone());
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}
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return BiomePainter { biomes };
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}
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}
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#[derive(Resource)]
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pub struct BiomePainter {
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pub biomes: Vec<BiomeAsset>,
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}
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impl BiomePainter {
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pub fn sample_biome(&self, data: &BiomeData) -> &BiomeAsset {
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assert!(self.biomes.length() != 0, "There are no biomes");
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let mut biome = &self.biomes[0];
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let mut dist = f32::INFINITY;
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for b in &self.biomes {
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let d = b.distance(data.into());
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if d < dist {
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biome = b;
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dist = d;
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}
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}
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return biome;
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}
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}
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create_asset_loader!(
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@@ -27,14 +27,11 @@ pub fn generate_packed_chunk_mesh(
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let height = chunk.heights[x + z * Chunk::SIZE];
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let moisture = chunk.moisture[x + z * Chunk::SIZE];
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let temperature = chunk.temperature[x + z * Chunk::SIZE];
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let data = chunk.biome_data[x + z * Chunk::SIZE];
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let coord =
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HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
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let n = map.get_neighbors(&coord);
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let biome = biomes
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.get(painter.sample_biome(biomes, moisture, temperature, 1.))
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.unwrap();
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let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
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let mapper = mappers.get(biome.tile_mapper.clone());
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let tile_handle = mapper.unwrap().sample_tile(height);
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@@ -1,19 +1,24 @@
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use bevy::math::IVec2;
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use bevy::prelude::{FloatExt, Vec2};
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use bevy::utils::default;
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use bevy::utils::petgraph::data;
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use noise::{NoiseFn, SuperSimplex};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use crate::biome_painter::{self, BiomePainter};
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use crate::map::biome_map::{self, BiomeChunk, BiomeData, BiomeMap};
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use crate::prelude::*;
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pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
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pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> Map {
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let biomes = &generate_biomes(cfg, seed);
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// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
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let chunks = (0..cfg.size.y)
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.into_par_iter()
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.flat_map(|z| {
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(0..cfg.size.x)
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.into_par_iter()
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.map(move |x| generate_chunk(x as f64, z as f64, cfg, seed))
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(0..cfg.size.x).into_par_iter().map(move |x| {
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let biome_chunk = &biomes.chunks[x as usize + z as usize * cfg.size.x as usize];
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return generate_chunk(x, z, cfg, seed, &biome_chunk, painter);
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})
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})
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.collect();
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return Map {
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@@ -24,49 +29,104 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
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};
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}
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pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed: u32) -> Chunk {
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pub fn generate_biomes(cfg: &GenerationConfig, seed: u32) -> BiomeMap {
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let mut map = BiomeMap::new(cfg.size, 8);
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map.chunks = (0..cfg.size.y)
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.into_par_iter()
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.flat_map(|y| {
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(0..cfg.size.x).into_par_iter().map(move |x| {
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return generate_biome_chunk(x as usize, y as usize, cfg, seed);
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})
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})
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.collect();
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map.blend(cfg.biome_blend);
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return map;
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}
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pub fn generate_biome_chunk(chunk_x: usize, chunk_y: usize, cfg: &GenerationConfig, seed: u32) -> BiomeChunk {
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let mut chunk = BiomeChunk {
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data: [BiomeData::default(); Chunk::AREA],
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tiles: Vec::with_capacity(Chunk::AREA),
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};
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let noise_m = SuperSimplex::new(seed + 1);
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let noise_t = SuperSimplex::new(seed + 2);
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let noise_c = SuperSimplex::new(seed + 3);
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let moisture = sample_point(
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x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
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z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
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&cfg.moisture_layer,
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&noise_m,
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cfg.size.as_vec2(),
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cfg.border_size,
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);
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let temperature = sample_point(
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x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
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z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
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&cfg.temperature_layer,
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&noise_t,
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cfg.size.as_vec2(),
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cfg.border_size,
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);
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let continentality = sample_point(
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x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
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z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
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&cfg.continent_layer,
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&noise_c,
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cfg.size.as_vec2(),
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cfg.border_size,
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);
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chunk.data[x + z * Chunk::SIZE] = BiomeData {
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moisture,
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temperature,
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continentality,
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};
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}
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}
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return chunk;
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}
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pub fn generate_chunk(
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chunk_x: u32,
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chunk_z: u32,
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cfg: &GenerationConfig,
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seed: u32,
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biome_chunk: &BiomeChunk,
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biome_painter: &BiomePainter,
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) -> Chunk {
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let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::SIZE * Chunk::SIZE];
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let mut moisture = [0.; Chunk::SIZE * Chunk::SIZE];
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let mut temp = [0.; Chunk::SIZE * Chunk::SIZE];
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let mut data = [BiomeData::default(); Chunk::SIZE * Chunk::SIZE];
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let noise = SuperSimplex::new(seed);
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let biome_data = biome_chunk.get_biome_data(x, z);
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let biome = biome_painter.sample_biome(biome_data);
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let sample = sample_point(
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x as f64 + chunk_x * Chunk::SIZE as f64,
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z as f64 + chunk_z * Chunk::SIZE as f64,
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&cfg,
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x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
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z as f64 + chunk_z as f64 * Chunk::SIZE as f64,
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&biome.noise,
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&noise,
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cfg.size.as_vec2(),
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cfg.border_size,
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);
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result[x + z * Chunk::SIZE] = sample;
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moisture[x + z * Chunk::SIZE] = noise.get([
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(x as f64 + chunk_x * Chunk::SIZE as f64) / &cfg.noise_scale,
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(z as f64 + chunk_z * Chunk::SIZE as f64) / &cfg.noise_scale,
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]) as f32;
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temp[x + z * Chunk::SIZE] =
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sample_tempurature(z as f32 + chunk_z as f32 * Chunk::SIZE as f32, sample, &cfg, 100.);
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data[x + z * Chunk::SIZE] = biome_data.clone();
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}
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}
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return Chunk {
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heights: result,
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moisture: moisture,
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temperature: temp,
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biome_data: data,
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chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
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..default()
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};
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}
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fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
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let d = (equator - z).abs();
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let max_d = equator.max(cfg.get_total_height() as f32 - equator);
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let t_mod = d.remap(0., max_d, 0., 1.).clamp(0., 1.);
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// let max_d = d.max()
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return (height.remap(0., 50., 0., 1.).clamp(0., 1.) + t_mod) / 2.;
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}
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fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
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let x_s = x / cfg.noise_scale;
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let z_s = z / cfg.noise_scale;
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fn sample_point(x: f64, z: f64, cfg: &NoiseConfig, noise: &impl NoiseFn<f64, 2>, size: Vec2, border_size: f32) -> f32 {
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let x_s = x / cfg.scale;
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let z_s = z / cfg.scale;
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let mut elevation: f64 = 0.;
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let mut first_layer: f64 = 0.;
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@@ -82,26 +142,25 @@ fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64
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first_layer = value;
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}
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if layer.first_layer_mask {
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elevation += mask(first_layer, value, cfg.sea_level);
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elevation += mask(first_layer, value);
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} else {
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elevation += value;
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}
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}
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let outer = cfg.size.as_vec2() * Chunk::SIZE as f32;
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let outer = size * Chunk::SIZE as f32;
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let p = Vec2::new(x as f32, z as f32);
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let d1 = p.x.min(p.y);
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let od = outer - p;
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let d2 = od.x.min(od.y);
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let d = d1.min(d2).min(cfg.border_size).remap(0., cfg.border_size, 0., 1.);
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let d = d1.min(d2).min(border_size).remap(0., border_size, 0., 1.);
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return (elevation as f32) * d;
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}
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fn mask(mask: f64, value: f64, sea_level: f64) -> f64 {
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let m = (mask - sea_level).max(0.);
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return value * m;
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fn mask(mask: f64, value: f64) -> f64 {
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return value * mask;
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}
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fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
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@@ -1,5 +1,5 @@
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use bevy::math::UVec2;
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use rayon::iter::{IntoParallelIterator, IntoParallelRefIterator, ParallelIterator};
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use bevy::math::{UVec2, Vec3};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use super::chunk::Chunk;
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@@ -7,16 +7,36 @@ pub struct BiomeMap {
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pub height: usize,
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pub width: usize,
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pub biome_count: usize,
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pub tiles: Vec<Vec<f32>>,
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pub chunks: Vec<BiomeChunk>,
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}
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#[derive(Default, Clone, Copy)]
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pub struct BiomeData {
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pub moisture: f32,
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pub temperature: f32,
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pub continentality: f32,
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}
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impl Into<Vec3> for &BiomeData {
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fn into(self) -> Vec3 {
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return Vec3::new(self.moisture, self.temperature, self.continentality);
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}
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}
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impl Into<Vec3> for BiomeData {
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fn into(self) -> Vec3 {
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return Vec3::new(self.moisture, self.temperature, self.continentality);
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}
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}
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impl BiomeMap {
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pub fn new(size: UVec2, biome_count: usize) -> Self {
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let len = size.x as usize * size.y as usize * Chunk::AREA;
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return BiomeMap {
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height: size.y as usize * Chunk::SIZE,
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width: size.x as usize * Chunk::SIZE,
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biome_count,
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tiles: Vec::with_capacity(size.x as usize * size.y as usize * Chunk::AREA),
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chunks: Vec::with_capacity(len),
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};
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}
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@@ -28,35 +48,44 @@ impl BiomeMap {
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}
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fn blend_once(&mut self) {
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let t: Vec<_> = (0..self.height)
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let c: Vec<BiomeChunk> = (0..self.chunks.len())
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.into_par_iter()
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.map(|y| {
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let mut new_tiles = Vec::with_capacity(self.width);
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for x in 0..self.width {
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let kernel = self.get_kernel(x as i32, y as i32);
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let r = kernel
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.iter()
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.filter_map(|f| *f)
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.fold(vec![0.; self.biome_count], |a, b| {
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return a.iter().zip(b).map(|v| v.0 + v.1).collect();
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});
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.map(|i| &self.chunks[i])
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.map(|chunk| {
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let tiles: Vec<_> = (0..Chunk::SIZE)
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.into_par_iter()
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.map(|y| {
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let mut new_tiles = Vec::with_capacity(self.width);
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for x in 0..Chunk::SIZE {
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let kernel = self.get_kernel(x as i32, y as i32);
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let r = kernel
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.iter()
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.filter_map(|f| *f)
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.fold(vec![0.; self.biome_count], |a, b| {
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return a.iter().zip(b).map(|v| v.0 + v.1).collect();
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});
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let sum: f32 = r.iter().sum();
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if sum == 0. {
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new_tiles.push(vec![0.; self.biome_count]);
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continue;
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}
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new_tiles.push(r.iter().map(|f| f / sum).collect());
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}
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return new_tiles;
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let sum: f32 = r.iter().sum();
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if sum == 0. {
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new_tiles.push(vec![0.; self.biome_count]);
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continue;
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}
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new_tiles.push(r.iter().map(|f| f / sum).collect());
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}
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return new_tiles;
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})
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.flatten()
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.collect();
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return BiomeChunk {
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tiles,
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data: chunk.data,
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};
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})
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.flatten()
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.collect();
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self.tiles = t;
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self.chunks = c;
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}
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pub fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
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fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
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return [
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self.get_biome(x - 1, y - 1),
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self.get_biome(x, y - 1),
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@@ -78,7 +107,37 @@ impl BiomeMap {
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return None;
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}
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return Some(&self.tiles[x as usize + y as usize * self.width]);
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let cx = x as usize / Chunk::SIZE;
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let cy = y as usize / Chunk::SIZE;
|
||||
|
||||
let chunk = &self.chunks[cx + cy * Chunk::SIZE];
|
||||
|
||||
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
|
||||
}
|
||||
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||
let cx = x / Chunk::SIZE;
|
||||
let cy = y / Chunk::SIZE;
|
||||
|
||||
let chunk = &self.chunks[cx + cy * Chunk::SIZE];
|
||||
|
||||
return chunk.get_biome_data(x - cx * Chunk::SIZE, y - cy * Chunk::SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct BiomeChunk {
|
||||
pub tiles: Vec<Vec<f32>>,
|
||||
pub data: [BiomeData; Chunk::AREA],
|
||||
}
|
||||
|
||||
impl BiomeChunk {
|
||||
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
|
||||
return &self.tiles[x as usize + y as usize * Chunk::SIZE];
|
||||
}
|
||||
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||
return &self.data[x + y * Chunk::SIZE];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,18 +149,27 @@ mod tests {
|
||||
#[test]
|
||||
fn biome_blend() {
|
||||
let mut biome = BiomeMap::new(UVec2::ONE * 16, 8);
|
||||
let w = biome.width / Chunk::SIZE;
|
||||
let h = biome.height / Chunk::SIZE;
|
||||
|
||||
for y in 0..biome.height {
|
||||
for x in 0..biome.width {
|
||||
for y in 0..h {
|
||||
for x in 0..w {
|
||||
let mut b = vec![0.; biome.biome_count];
|
||||
let i = x / Chunk::SIZE;
|
||||
let z = y / Chunk::SIZE;
|
||||
let idx = (i + z) % biome.biome_count;
|
||||
let idx = (x + y) % biome.biome_count;
|
||||
b[idx] = 1.;
|
||||
biome.tiles.push(b);
|
||||
biome.chunks.push(generate_chunk(x, y, b));
|
||||
}
|
||||
}
|
||||
|
||||
biome.blend(8);
|
||||
}
|
||||
|
||||
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
|
||||
let chunk = BiomeChunk {
|
||||
data: [BiomeData::default(); Chunk::AREA],
|
||||
tiles: (0..Chunk::AREA).into_iter().map(|_| biome.clone()).collect(),
|
||||
};
|
||||
|
||||
return chunk;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
use crate::hex_utils::SHORT_DIAGONAL;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::biome_map::BiomeData;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Chunk {
|
||||
pub heights: [f32; Chunk::AREA],
|
||||
pub textures: [[u32; 2]; Chunk::AREA],
|
||||
pub moisture: [f32; Chunk::AREA],
|
||||
pub temperature: [f32; Chunk::AREA],
|
||||
pub biome_data: [BiomeData; Chunk::AREA],
|
||||
pub chunk_offset: IVec2,
|
||||
}
|
||||
|
||||
@@ -15,8 +16,7 @@ impl Default for Chunk {
|
||||
Self {
|
||||
heights: [0.; Chunk::AREA],
|
||||
textures: [[0; 2]; Chunk::AREA],
|
||||
moisture: [0.; Chunk::AREA],
|
||||
temperature: [0.; Chunk::AREA],
|
||||
biome_data: [BiomeData::default(); Chunk::AREA],
|
||||
chunk_offset: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,12 +7,13 @@ use super::chunk::Chunk;
|
||||
#[derive(Resource, Reflect, Default)]
|
||||
#[reflect(Resource)]
|
||||
pub struct GenerationConfig {
|
||||
pub noise_scale: f64,
|
||||
pub sea_level: f64,
|
||||
pub border_size: f32,
|
||||
pub biome_blend: usize,
|
||||
pub moisture_layer: NoiseConfig,
|
||||
pub temperature_layer: NoiseConfig,
|
||||
pub continent_layer: NoiseConfig,
|
||||
pub size: UVec2,
|
||||
pub layers: Vec<GeneratorLayer>,
|
||||
}
|
||||
|
||||
impl GenerationConfig {
|
||||
@@ -24,7 +25,13 @@ impl GenerationConfig {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone)]
|
||||
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
|
||||
pub struct NoiseConfig {
|
||||
pub scale: f64,
|
||||
pub layers: Vec<GeneratorLayer>,
|
||||
}
|
||||
|
||||
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
|
||||
pub struct GeneratorLayer {
|
||||
pub strength: f64,
|
||||
pub min_value: f64,
|
||||
|
||||
@@ -58,12 +58,12 @@ impl Map {
|
||||
|
||||
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
|
||||
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
||||
return chunk.moisture[pos.to_chunk_local_index()];
|
||||
return chunk.biome_data[pos.to_chunk_local_index()].moisture;
|
||||
}
|
||||
|
||||
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
|
||||
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
||||
return chunk.temperature[pos.to_chunk_local_index()];
|
||||
return chunk.biome_data[pos.to_chunk_local_index()].temperature;
|
||||
}
|
||||
|
||||
pub fn get_center(&self) -> Vec3 {
|
||||
|
||||
@@ -2,6 +2,7 @@ use bevy::ecs::schedule::States;
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum GeneratorState {
|
||||
Startup,
|
||||
GenerateHeightmap,
|
||||
SpawnMap,
|
||||
Idle,
|
||||
|
||||
Submodule game/main/assets updated: ad2a485fc5...f809b7232a
@@ -19,7 +19,7 @@ impl Plugin for PhosCameraPlugin {
|
||||
app.add_systems(PreStartup, setup);
|
||||
|
||||
app.add_systems(Update, rts_camera_system.run_if(in_state(MenuState::InGame)));
|
||||
app.add_systems(PostUpdate, limit_camera_bounds);
|
||||
app.add_systems(PostUpdate, limit_camera_bounds.run_if(in_state(MenuState::InGame)));
|
||||
//Free Cam
|
||||
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@ impl Default for PhosCamera {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
min_height: 10.,
|
||||
max_height: 120.,
|
||||
speed: 30.,
|
||||
max_height: 420.,
|
||||
speed: 100.,
|
||||
zoom_speed: 0.3,
|
||||
min_angle: (20. as f32).to_radians(),
|
||||
max_angle: 1.,
|
||||
|
||||
@@ -5,6 +5,7 @@ use bevy::utils::futures;
|
||||
use bevy_rapier3d::geometry::Collider;
|
||||
use bevy_rapier3d::geometry::TriMeshFlags;
|
||||
use world_generation::prelude::Map;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
use crate::prelude::RebuildChunk;
|
||||
use crate::{
|
||||
@@ -18,7 +19,7 @@ impl Plugin for ChunkRebuildPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(ChunkRebuildQueue::default());
|
||||
app.init_resource::<PhosChunkRegistry>();
|
||||
app.add_systems(PreUpdate, chunk_rebuilder);
|
||||
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
app.add_systems(PostUpdate, collider_task_resolver);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#[cfg(feature = "tracing")]
|
||||
use bevy::log::*;
|
||||
use bevy::{
|
||||
asset::{LoadState, StrongHandle},
|
||||
asset::LoadState,
|
||||
pbr::{ExtendedMaterial, NotShadowCaster},
|
||||
prelude::*,
|
||||
};
|
||||
@@ -9,7 +9,7 @@ use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||
use shared::states::{GameplayState, MenuState};
|
||||
use world_generation::{
|
||||
biome_asset::BiomeAsset,
|
||||
biome_asset::{BiomeAsset, BiomeAssetLoadState},
|
||||
biome_painter::*,
|
||||
heightmap::generate_heightmap,
|
||||
hex_utils::{offset_to_index, SHORT_DIAGONAL},
|
||||
@@ -39,7 +39,7 @@ pub struct MapInitPlugin;
|
||||
|
||||
impl Plugin for MapInitPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_state(GeneratorState::GenerateHeightmap);
|
||||
app.insert_state(GeneratorState::Startup);
|
||||
app.insert_state(AssetLoadState::StartLoading);
|
||||
|
||||
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
|
||||
@@ -57,18 +57,17 @@ impl Plugin for MapInitPlugin {
|
||||
));
|
||||
|
||||
app.add_systems(Startup, (load_textures, load_tiles).in_set(AssetLoaderSet));
|
||||
app.add_systems(Startup, create_heightmap.in_set(GeneratorSet));
|
||||
|
||||
app.configure_sets(Startup, AssetLoaderSet.run_if(in_state(AssetLoadState::StartLoading)));
|
||||
app.configure_sets(
|
||||
Startup,
|
||||
GeneratorSet.run_if(in_state(GeneratorState::GenerateHeightmap)),
|
||||
|
||||
app.add_systems(
|
||||
Update,
|
||||
create_heightmap.run_if(in_state(GeneratorState::GenerateHeightmap)),
|
||||
);
|
||||
|
||||
app.add_systems(Update, check_asset_load.run_if(in_state(AssetLoadState::Loading)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
finalize_texture.run_if(in_state(AssetLoadState::FinalizeAssets)),
|
||||
(finalize_texture, finalize_biome_painter).run_if(in_state(AssetLoadState::FinalizeAssets)),
|
||||
);
|
||||
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
|
||||
app.add_systems(
|
||||
@@ -82,8 +81,6 @@ impl Plugin for MapInitPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
struct GeneratorSet;
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
struct AssetLoaderSet;
|
||||
|
||||
@@ -137,11 +134,16 @@ fn check_asset_load(
|
||||
atlas: Res<ChunkAtlas>,
|
||||
painter: Res<CurrentBiomePainter>,
|
||||
painter_load: Res<BiomePainterLoadState>,
|
||||
biome_load: Res<BiomeAssetLoadState>,
|
||||
tile_load: Res<TileAssetLoadState>,
|
||||
mapper_load: Res<TileMapperLoadState>,
|
||||
mut next_state: ResMut<NextState<AssetLoadState>>,
|
||||
) {
|
||||
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
|
||||
if !painter_load.is_all_loaded()
|
||||
|| !tile_load.is_all_loaded()
|
||||
|| !mapper_load.is_all_loaded()
|
||||
|| !biome_load.is_all_loaded()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -155,11 +157,30 @@ fn check_asset_load(
|
||||
next_state.set(AssetLoadState::FinalizeAssets);
|
||||
}
|
||||
|
||||
fn finalize_biome_painter(
|
||||
mut commands: Commands,
|
||||
mut next_generator_state: ResMut<NextState<GeneratorState>>,
|
||||
painter: Res<CurrentBiomePainter>,
|
||||
painter_load: Res<BiomePainterLoadState>,
|
||||
biome_load: Res<BiomeAssetLoadState>,
|
||||
biome_painters: Res<Assets<BiomePainterAsset>>,
|
||||
biome_assets: Res<Assets<BiomeAsset>>,
|
||||
) {
|
||||
if !painter_load.is_all_loaded() || !biome_load.is_all_loaded() {
|
||||
return;
|
||||
}
|
||||
|
||||
let painter_asset = biome_painters.get(painter.handle.clone()).unwrap();
|
||||
let biome_painter = painter_asset.build(&biome_assets);
|
||||
commands.insert_resource(biome_painter);
|
||||
next_generator_state.set(GeneratorState::GenerateHeightmap);
|
||||
}
|
||||
|
||||
fn finalize_texture(
|
||||
mut atlas: ResMut<ChunkAtlas>,
|
||||
mut images: ResMut<Assets<Image>>,
|
||||
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
||||
mut next_state: ResMut<NextState<AssetLoadState>>,
|
||||
mut next_load_state: ResMut<NextState<AssetLoadState>>,
|
||||
) {
|
||||
let image = images.get_mut(&atlas.handle).unwrap();
|
||||
|
||||
@@ -175,21 +196,23 @@ fn finalize_texture(
|
||||
});
|
||||
atlas.chunk_material_handle = chunk_material;
|
||||
|
||||
next_state.set(AssetLoadState::LoadComplete);
|
||||
next_load_state.set(AssetLoadState::LoadComplete);
|
||||
}
|
||||
|
||||
fn create_heightmap(
|
||||
mut commands: Commands,
|
||||
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
let config = GenerationConfig {
|
||||
biome_blend: 3,
|
||||
layers: vec![
|
||||
GeneratorLayer {
|
||||
continent_layer: NoiseConfig {
|
||||
scale: 450.,
|
||||
layers: vec![GeneratorLayer {
|
||||
base_roughness: 2.14,
|
||||
roughness: 0.87,
|
||||
strength: 8.3,
|
||||
strength: 100.,
|
||||
min_value: -0.2,
|
||||
persistence: 0.77,
|
||||
is_rigid: false,
|
||||
@@ -197,63 +220,44 @@ fn create_heightmap(
|
||||
weight_multi: 0.,
|
||||
layers: 4,
|
||||
first_layer_mask: false,
|
||||
},
|
||||
GeneratorLayer {
|
||||
base_roughness: 2.85,
|
||||
roughness: 2.,
|
||||
strength: -0.23,
|
||||
min_value: -0.,
|
||||
persistence: 1.,
|
||||
}],
|
||||
},
|
||||
moisture_layer: NoiseConfig {
|
||||
scale: 450.,
|
||||
layers: vec![GeneratorLayer {
|
||||
base_roughness: 2.14,
|
||||
roughness: 0.87,
|
||||
strength: 100.,
|
||||
min_value: -0.2,
|
||||
persistence: 0.77,
|
||||
is_rigid: false,
|
||||
weight: 0.,
|
||||
weight_multi: 0.,
|
||||
layers: 4,
|
||||
first_layer_mask: false,
|
||||
},
|
||||
GeneratorLayer {
|
||||
base_roughness: 2.6,
|
||||
roughness: 4.,
|
||||
strength: 3.1,
|
||||
min_value: 0.,
|
||||
persistence: 1.57,
|
||||
is_rigid: true,
|
||||
weight: 1.,
|
||||
weight_multi: 0.35,
|
||||
}],
|
||||
},
|
||||
temperature_layer: NoiseConfig {
|
||||
scale: 450.,
|
||||
layers: vec![GeneratorLayer {
|
||||
base_roughness: 2.14,
|
||||
roughness: 0.87,
|
||||
strength: 100.,
|
||||
min_value: -0.2,
|
||||
persistence: 0.77,
|
||||
is_rigid: false,
|
||||
weight: 0.,
|
||||
weight_multi: 0.,
|
||||
layers: 4,
|
||||
first_layer_mask: true,
|
||||
},
|
||||
GeneratorLayer {
|
||||
base_roughness: 3.87,
|
||||
roughness: 5.8,
|
||||
strength: -1.,
|
||||
min_value: 0.,
|
||||
persistence: 0.,
|
||||
is_rigid: true,
|
||||
weight: 1.,
|
||||
weight_multi: 4.57,
|
||||
layers: 3,
|
||||
first_layer_mask: true,
|
||||
},
|
||||
GeneratorLayer {
|
||||
base_roughness: 3.87,
|
||||
roughness: 5.8,
|
||||
strength: -1.5,
|
||||
min_value: 0.,
|
||||
persistence: 0.3,
|
||||
is_rigid: true,
|
||||
weight: 1.,
|
||||
weight_multi: 4.57,
|
||||
layers: 3,
|
||||
first_layer_mask: false,
|
||||
},
|
||||
],
|
||||
noise_scale: 450.,
|
||||
}],
|
||||
},
|
||||
sea_level: 8.5,
|
||||
border_size: 64.,
|
||||
size: UVec2::splat(1024 / Chunk::SIZE as u32),
|
||||
// size: UVec2::splat(1),
|
||||
};
|
||||
let heightmap = generate_heightmap(&config, 42069);
|
||||
let heightmap = generate_heightmap(&config, 42069, &biome_painter);
|
||||
|
||||
let (mut cam_t, cam_entity) = cam.single_mut();
|
||||
cam_t.translation = heightmap.get_center();
|
||||
@@ -272,17 +276,13 @@ fn spawn_map(
|
||||
atlas: Res<ChunkAtlas>,
|
||||
tile_assets: Res<Assets<TileAsset>>,
|
||||
tile_mappers: Res<Assets<TileMapperAsset>>,
|
||||
biome_painters: Res<Assets<BiomePainterAsset>>,
|
||||
biome_assets: Res<Assets<BiomeAsset>>,
|
||||
painter: Res<CurrentBiomePainter>,
|
||||
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||
cur_game_state: Res<State<MenuState>>,
|
||||
mut game_state: ResMut<NextState<MenuState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
let b_painter = biome_painters.get(painter.handle.clone());
|
||||
let cur_painter = b_painter.unwrap();
|
||||
paint_map(&mut heightmap, cur_painter, &tile_assets, &biome_assets, &tile_mappers);
|
||||
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
||||
|
||||
let chunk_meshes: Vec<_> = heightmap
|
||||
.chunks
|
||||
@@ -347,11 +347,12 @@ fn despawn_map(
|
||||
cfg: Res<GenerationConfig>,
|
||||
chunks: Query<Entity, With<PhosChunk>>,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
for chunk in chunks.iter() {
|
||||
commands.entity(chunk).despawn();
|
||||
}
|
||||
|
||||
*heightmap = generate_heightmap(&cfg, 4);
|
||||
*heightmap = generate_heightmap(&cfg, 4, &biome_painter);
|
||||
next_state.set(GeneratorState::SpawnMap);
|
||||
}
|
||||
|
||||
@@ -12,10 +12,10 @@ use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
||||
use buildings::BuildingPugin;
|
||||
use iyes_perf_ui::prelude::*;
|
||||
use shared::despawn::DespawnPuglin;
|
||||
use shared::states::{MenuState, GameplayState};
|
||||
use world_generation::biome_painter::BiomePainterPlugin;
|
||||
use shared::states::{GameplayState, MenuState};
|
||||
use world_generation::tile_manager::TileAssetPlugin;
|
||||
use world_generation::tile_mapper::TileMapperAssetPlugin;
|
||||
use world_generation::{biome_asset::BiomeAssetPlugin, biome_painter::BiomePainterPlugin};
|
||||
|
||||
pub struct PhosGamePlugin;
|
||||
|
||||
@@ -48,6 +48,7 @@ impl Plugin for PhosGamePlugin {
|
||||
app.add_plugins(TileAssetPlugin);
|
||||
app.add_plugins(TileMapperAssetPlugin);
|
||||
app.add_plugins(BiomePainterPlugin);
|
||||
app.add_plugins(BiomeAssetPlugin);
|
||||
//Physics
|
||||
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
|
||||
// app.add_plugins(RapierDebugRenderPlugin::default());
|
||||
|
||||
@@ -9,8 +9,7 @@ use bevy::{
|
||||
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
|
||||
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
|
||||
use world_generation::{
|
||||
biome_asset::BiomeAsset,
|
||||
biome_painter::BiomePainterAsset,
|
||||
biome_painter::BiomePainter,
|
||||
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
|
||||
hex_utils::offset_to_world,
|
||||
prelude::{Chunk, Map, MeshChunkData},
|
||||
@@ -20,32 +19,27 @@ use world_generation::{
|
||||
|
||||
pub fn paint_map(
|
||||
map: &mut Map,
|
||||
painter: &BiomePainterAsset,
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
biomes: &Res<Assets<BiomeAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
|
||||
paint_chunk(chunk, painter, tiles, biomes, mappers);
|
||||
paint_chunk(chunk, painter, tiles, mappers);
|
||||
});
|
||||
}
|
||||
|
||||
pub fn paint_chunk(
|
||||
chunk: &mut Chunk,
|
||||
painter: &BiomePainterAsset,
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
biomes: &Res<Assets<BiomeAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let moisture = chunk.moisture[idx];
|
||||
let temperature = chunk.temperature[idx];
|
||||
let biome = biomes
|
||||
.get(painter.sample_biome(&biomes, moisture, temperature, 0.))
|
||||
.unwrap();
|
||||
let biome_data = &chunk.biome_data[idx];
|
||||
let biome = painter.sample_biome(biome_data);
|
||||
let mapper = mappers.get(biome.tile_mapper.clone());
|
||||
let tile_handle = mapper.unwrap().sample_tile(height);
|
||||
let tile = tiles.get(tile_handle).unwrap();
|
||||
|
||||
Reference in New Issue
Block a user