fixes to biome blending

This commit is contained in:
2024-07-03 22:37:29 -04:00
parent fa0ae8509f
commit 9a960bbec9

View File

@@ -1,54 +1,59 @@
use bevy::math::UVec2;
use rayon::iter::{IntoParallelIterator, IntoParallelRefIterator, ParallelIterator};
use super::chunk::Chunk;
pub struct BiomeMap {
pub height: usize,
pub width: usize,
pub chunks: Vec<[Vec<f32>; Chunk::AREA]>,
pub biome_count: usize,
pub tiles: Vec<Vec<f32>>,
}
impl BiomeMap {
pub fn new(size: UVec2) -> Self {
pub fn new(size: UVec2, biome_count: usize) -> Self {
return BiomeMap {
height: size.y as usize,
width: size.x as usize,
chunks: Vec::with_capacity(size.length_squared() as usize),
height: size.y as usize * Chunk::SIZE,
width: size.x as usize * Chunk::SIZE,
biome_count,
tiles: Vec::with_capacity(size.x as usize * size.y as usize * Chunk::AREA),
};
}
pub fn blend(&mut self, count: usize) {
assert!(count != 0, "Count cannot be 0");
for _ in 0..count {
self.blend_once();
}
}
fn blend_once(&mut self) {
for y in 0..self.height {
for x in 0..self.width {
let kernel = self.get_kernel(x as i32, y as i32);
let r = kernel.iter().filter_map(|f| *f).fold(Vec::new(), |a, b| {
if a.len() != b.len() {
return b.iter().map(|f| *f).collect();
let t: Vec<_> = (0..self.height)
.into_par_iter()
.map(|y| {
let mut new_tiles = Vec::with_capacity(self.width);
for x in 0..self.width {
let kernel = self.get_kernel(x as i32, y as i32);
let r = kernel
.iter()
.filter_map(|f| *f)
.fold(vec![0.; self.biome_count], |a, b| {
return a.iter().zip(b).map(|v| v.0 + v.1).collect();
});
let sum: f32 = r.iter().sum();
if sum == 0. {
new_tiles.push(vec![0.; self.biome_count]);
continue;
}
return a.iter().zip(b).map(|v| v.0 + v.1).collect();
});
new_tiles.push(r.iter().map(|f| f / sum).collect());
}
return new_tiles;
})
.flatten()
.collect();
let sum: f32 = r.iter().sum();
*self.get_biome_mut(x, y) = r.iter().map(|f| f / sum).collect();
}
}
}
fn get_biome_mut(&mut self, x: usize, y: usize) -> &mut Vec<f32> {
let cx = x as usize / Chunk::SIZE;
let cy = y as usize / Chunk::SIZE;
let chunk_index = cy * self.width as usize + cx;
let ix = x as usize - (x as usize * Chunk::SIZE);
let iy = y as usize - (y as usize * Chunk::SIZE);
let index = iy * self.width as usize + ix;
return &mut self.chunks[chunk_index][index];
self.tiles = t;
}
pub fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
@@ -73,12 +78,30 @@ impl BiomeMap {
return None;
}
let cx = x as usize / Chunk::SIZE;
let cy = y as usize / Chunk::SIZE;
let chunk_index = cy * self.width as usize + cx;
let ix = x as usize - (x as usize * Chunk::SIZE);
let iy = y as usize - (y as usize * Chunk::SIZE);
let index = iy * self.width as usize + ix;
return Some(&self.chunks[chunk_index][index]);
return Some(&self.tiles[x as usize + y as usize * self.width]);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn biome_blend() {
let mut biome = BiomeMap::new(UVec2::ONE * 16, 8);
for y in 0..biome.height {
for x in 0..biome.width {
let mut b = vec![0.; biome.biome_count];
let i = x / Chunk::SIZE;
let z = y / Chunk::SIZE;
let idx = (i + z) % biome.biome_count;
b[idx] = 1.;
biome.tiles.push(b);
}
}
biome.blend(8);
}
}