update with main branch

This commit is contained in:
2024-09-30 22:46:02 -04:00
parent e83a839800
commit a266979fae
7 changed files with 59 additions and 21 deletions

View File

@@ -21,7 +21,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
"3d",
] }
ron = "0.8.1"
avian3d = { version = "0.1.1" }
avian3d = { version = "0.1.2" }
image = "0.25.2"
[features]

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@@ -3,8 +3,6 @@ use bevy::ecs::world::CommandQueue;
use bevy::prelude::*;
use bevy::tasks::*;
use bevy::utils::futures;
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent;
use shared::events::TileModifiedEvent;
use world_generation::prelude::Map;

View File

@@ -4,14 +4,12 @@ use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use avian3d::{math::*, prelude::*};
use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
};
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
use shared::sets::GameplaySet;
@@ -61,7 +59,7 @@ impl Plugin for PhosGamePlugin {
.add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
app.add_plugins(PhysicsPlugins::default());
// app.add_plugins(RapierDebugRenderPlugin::default());
app.insert_resource(WireframeConfig {
@@ -148,10 +146,9 @@ fn spawn_sphere(
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Collider::ball(0.3),
Collider::sphere(0.3),
RigidBody::Dynamic,
Ccd::enabled(),
Velocity::linear(cam_transform.forward() * 50.),
LinearVelocity(cam_transform.forward() * 50.),
));
}
}

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@@ -1,7 +1,6 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*;
use shared::resources::TileUnderCursor;
use shared::states::GameplayState;
use shared::tags::MainCamera;

View File

@@ -1,5 +1,5 @@
use avian3d::prelude::{SpatialQuery, SpatialQueryFilter};
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
@@ -20,7 +20,7 @@ impl Plugin for TileSelectionPlugin {
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
spatial_query: SpatialQuery,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
@@ -34,15 +34,16 @@ fn update_tile_under_cursor(
return;
};
let collision = rapier_context.cast_ray(
let collision = spatial_query.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
SpatialQueryFilter::default(),
);
if let Some((_e, dist)) = collision {
if let Some(data) = collision {
let dist = data.time_of_impact;
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side