asset loading
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@@ -1,17 +1,13 @@
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use asset_loader::create_asset_loader;
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use bevy::prelude::*;
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use bevy::{asset::Asset, reflect::TypePath, render::render_resource::encase::rts_array::Length};
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use serde::{Deserialize, Serialize};
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use bevy::render::render_resource::encase::rts_array::Length;
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use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
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use bevy_asset_loader::prelude::*;
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#[derive(AssetCollection, Debug, Clone, Resource)]
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pub struct BiomePainterAsset {
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// #[serde(skip)]
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#[asset(key = "biomes", collection(typed))]
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pub biomes: Vec<Handle<BiomeAsset>>,
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// pub biomes_path: Vec<String>,
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}
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impl BiomePainterAsset {
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