asset loading

This commit is contained in:
2024-07-29 20:53:41 -04:00
parent 2e9f327c57
commit ad39a93028
3 changed files with 9 additions and 11 deletions

View File

@@ -1,17 +1,13 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{asset::Asset, reflect::TypePath, render::render_resource::encase::rts_array::Length};
use serde::{Deserialize, Serialize};
use bevy::render::render_resource::encase::rts_array::Length;
use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
use bevy_asset_loader::prelude::*;
#[derive(AssetCollection, Debug, Clone, Resource)]
pub struct BiomePainterAsset {
// #[serde(skip)]
#[asset(key = "biomes", collection(typed))]
pub biomes: Vec<Handle<BiomeAsset>>,
// pub biomes_path: Vec<String>,
}
impl BiomePainterAsset {