asset loading
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@@ -3,12 +3,13 @@ use bevy::pbr::ExtendedMaterial;
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use bevy::prelude::*;
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use bevy::prelude::{Component, Image, Resource};
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use bevy_asset_loader::asset_collection::AssetCollection;
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use world_generation::biome_painter::BiomePainterAsset;
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use crate::shader_extensions::chunk_material::ChunkMaterial;
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use crate::shader_extensions::water_material::WaterMaterial;
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#[derive(AssetCollection, Resource, Default)]
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pub struct ChunkAtlas {
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pub struct PhosAssets {
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#[asset(key = "chunk_atlas")]
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pub handle: Handle<Image>,
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pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
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