asset loading

This commit is contained in:
2024-07-29 20:53:41 -04:00
parent 2e9f327c57
commit ad39a93028
3 changed files with 9 additions and 11 deletions

View File

@@ -3,12 +3,13 @@ use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource};
use bevy_asset_loader::asset_collection::AssetCollection;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial;
#[derive(AssetCollection, Resource, Default)]
pub struct ChunkAtlas {
pub struct PhosAssets {
#[asset(key = "chunk_atlas")]
pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,