units testing

This commit is contained in:
2024-09-10 20:41:33 -04:00
parent 805fb3feb6
commit b156a33a54
15 changed files with 254 additions and 131 deletions

View File

@@ -107,6 +107,7 @@ fn setup_materials(
base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.),
alpha_mode: AlphaMode::Blend,
metallic: 1.0,
..Default::default()
},
extension: WaterMaterial {

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@@ -2,6 +2,7 @@ use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor,
states::GameplayState,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
@@ -25,13 +26,11 @@ impl Plugin for TerraFormingTestPlugin {
}
fn deform(
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>,
) {
@@ -46,33 +45,10 @@ fn deform(
return;
}
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_, dist)) = collision {
if let Some(contact) = tile_under_cursor.0 {
#[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered();
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
if !heightmap.is_in_bounds(&contact_coord) {
return;
}
let modified_tiles = heightmap.create_crater(&contact_coord, 5, 5. * multi);
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles {
let chunk = tile.to_chunk_index(heightmap.width);

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@@ -2,6 +2,7 @@ use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
@@ -13,8 +14,11 @@ use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState;
pub struct PhosGamePlugin;
@@ -33,13 +37,17 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin,
RenderDistancePlugin,
BuildingPugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
#[cfg(debug_assertions)]
EditorPlugin,
#[cfg(debug_assertions)]
DebugPlugin,
));
configure_gameplay_set(app);
//Systems - Startup
app.add_systems(Startup, init_game);
@@ -63,6 +71,34 @@ impl Plugin for PhosGamePlugin {
}
}
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),

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@@ -2,6 +2,7 @@ use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*;
use shared::resources::TileUnderCursor;
use shared::states::GameplayState;
use shared::tags::MainCamera;
use world_generation::{
@@ -66,62 +67,32 @@ fn regenerate_map(
}
}
fn show_tile_heights(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut gizmos: Gizmos,
shape: Res<Shape>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
if !map.is_in_bounds(&contact_coord) {
return;
}
let height = map.sample_height(&contact_coord);
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact_coord.to_world(height + 0.01),
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
let nbors = map.get_neighbors(&contact_coord);
let contact_tile_pos = contact_coord.to_world(map.sample_height(&contact_coord));
let nbors = map.get_neighbors(&contact.tile);
let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
for i in 0..6 {
if let Some(s) = nbors[i] {
let coord = contact_coord.get_neighbor(i);
let p = coord.to_world(s);
gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
}
// for i in 0..6 {
// if let Some(s) = nbors[i] {
// let coord = contact.tile.get_neighbor(i);
// let p = coord.to_world(s);
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
// }
let p = HEX_CORNERS[i] + contact_tile_pos;
gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
}
// let p = HEX_CORNERS[i] + contact_tile_pos;
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
// }
gizmos.line(contact_point, contact_point + Vec3::X, LinearRgba::RED);
gizmos.line(contact_point, contact_point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact_point, contact_point + Vec3::Z, LinearRgba::BLUE);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
}
}

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@@ -2,3 +2,4 @@ pub mod chunk_utils;
pub mod render_distance_system;
pub mod debug_plugin;
pub mod editor_plugin;
pub mod tile_selection_plugin;

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@@ -0,0 +1,62 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<TileUnderCursor>();
app.add_systems(
PreUpdate,
update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
);
}
}
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) {
tile_under_cursor.0 = None;
return;
}
let surface = map.sample_height(&contact_coord);
tile_under_cursor.0 = Some(TileContact::new(
contact_coord,
contact_point,
contact_coord.to_world(surface),
));
} else {
tile_under_cursor.0 = None;
}
}