units testing

This commit is contained in:
2024-09-10 20:41:33 -04:00
parent 805fb3feb6
commit b156a33a54
15 changed files with 254 additions and 131 deletions

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@@ -1,7 +1,7 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use shared::resource::ResourceIdentifier; use shared::identifiers::ResourceIdentifier;
use crate::footprint::BuildingFootprint; use crate::footprint::BuildingFootprint;

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@@ -9,6 +9,7 @@ use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilt
use shared::{ use shared::{
despawn::Despawn, despawn::Despawn,
events::TileModifiedEvent, events::TileModifiedEvent,
resources::TileUnderCursor,
states::{AssetLoadState, GameplayState}, states::{AssetLoadState, GameplayState},
tags::MainCamera, tags::MainCamera,
}; };
@@ -78,47 +79,23 @@ fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials:
} }
fn hq_placement( fn hq_placement(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
mut commands: Commands, mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>, tile_under_cursor: Res<TileUnderCursor>,
map: Res<Map>, map: Res<Map>,
indicator: Res<IndicatorCube>, indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>, mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>, mut next_state: ResMut<NextState<GameplayState>>,
) { ) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else { if let Some(contact) = tile_under_cursor.0 {
return; let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
if !map.is_in_bounds(&contact_coord) {
return;
}
let positions = map.hex_select(&contact_coord, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator); show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) { if mouse.just_pressed(MouseButton::Left) {
build_queue.queue.push(QueueEntry { build_queue.queue.push(QueueEntry {
building: 0.into(), building: 0.into(),
pos: contact_coord, pos: contact.tile,
}); });
next_state.set(GameplayState::Playing); next_state.set(GameplayState::Playing);

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@@ -107,6 +107,7 @@ fn setup_materials(
base: StandardMaterial { base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.), base_color: Color::srgb(0., 0.878, 1.),
alpha_mode: AlphaMode::Blend, alpha_mode: AlphaMode::Blend,
metallic: 1.0,
..Default::default() ..Default::default()
}, },
extension: WaterMaterial { extension: WaterMaterial {

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@@ -2,6 +2,7 @@ use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext}; use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{ use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent}, events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor,
states::GameplayState, states::GameplayState,
}; };
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
@@ -25,13 +26,11 @@ impl Plugin for TerraFormingTestPlugin {
} }
fn deform( fn deform(
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
mut commands: Commands, mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>, chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>, mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>, mut tile_modified: EventWriter<TileModifiedEvent>,
) { ) {
@@ -46,33 +45,10 @@ fn deform(
return; return;
} }
let win = window.single(); if let Some(contact) = tile_under_cursor.0 {
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_, dist)) = collision {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered(); let span = info_span!("Deform Mesh").entered();
let contact_point = cam_ray.get_point(dist); let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let contact_coord = HexCoord::from_world_pos(contact_point);
if !heightmap.is_in_bounds(&contact_coord) {
return;
}
let modified_tiles = heightmap.create_crater(&contact_coord, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new(); let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles { for (tile, height) in modified_tiles {
let chunk = tile.to_chunk_index(heightmap.width); let chunk = tile.to_chunk_index(heightmap.width);

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@@ -2,6 +2,7 @@ use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin; use crate::map_rendering::map_init::MapInitPlugin;
use crate::utlis::editor_plugin::EditorPlugin; use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin; use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin}; use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{ use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig}, pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
@@ -13,8 +14,11 @@ use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin}; use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin; use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*; use iyes_perf_ui::prelude::*;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState}; use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState}; use shared::{despawn::DespawnPuglin, states::AssetLoadState};
use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState;
pub struct PhosGamePlugin; pub struct PhosGamePlugin;
@@ -33,13 +37,17 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin, MapInitPlugin,
RenderDistancePlugin, RenderDistancePlugin,
BuildingPugin, BuildingPugin,
UnitsPlugin,
DespawnPuglin, DespawnPuglin,
TileSelectionPlugin,
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
EditorPlugin, EditorPlugin,
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
DebugPlugin, DebugPlugin,
)); ));
configure_gameplay_set(app);
//Systems - Startup //Systems - Startup
app.add_systems(Startup, init_game); app.add_systems(Startup, init_game);
@@ -63,6 +71,34 @@ impl Plugin for PhosGamePlugin {
} }
} }
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) { fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn(( commands.spawn((
PerfUiRoot::default(), PerfUiRoot::default(),

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@@ -2,6 +2,7 @@ use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts}; use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
use bevy_inspector_egui::egui; use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*; use bevy_rapier3d::prelude::*;
use shared::resources::TileUnderCursor;
use shared::states::GameplayState; use shared::states::GameplayState;
use shared::tags::MainCamera; use shared::tags::MainCamera;
use world_generation::{ use world_generation::{
@@ -66,62 +67,32 @@ fn regenerate_map(
} }
} }
fn show_tile_heights( fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>, if let Some(contact) = tile_under_cursor.0 {
window: Query<&Window, With<PrimaryWindow>>, let height = map.sample_height(&contact.tile);
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut gizmos: Gizmos,
shape: Res<Shape>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
if !map.is_in_bounds(&contact_coord) {
return;
}
let height = map.sample_height(&contact_coord);
gizmos.primitive_3d( gizmos.primitive_3d(
&shape.0, &shape.0,
contact_coord.to_world(height + 0.01), contact.tile.to_world(height + 0.01),
Quat::IDENTITY, Quat::IDENTITY,
Color::WHITE, Color::WHITE,
); );
let nbors = map.get_neighbors(&contact_coord); let nbors = map.get_neighbors(&contact.tile);
let contact_tile_pos = contact_coord.to_world(map.sample_height(&contact_coord)); let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
for i in 0..6 { // for i in 0..6 {
if let Some(s) = nbors[i] { // if let Some(s) = nbors[i] {
let coord = contact_coord.get_neighbor(i); // let coord = contact.tile.get_neighbor(i);
let p = coord.to_world(s); // let p = coord.to_world(s);
gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE); // gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
} // }
let p = HEX_CORNERS[i] + contact_tile_pos; // let p = HEX_CORNERS[i] + contact_tile_pos;
gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5)); // gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
} // }
gizmos.line(contact_point, contact_point + Vec3::X, LinearRgba::RED); gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact_point, contact_point + Vec3::Y, LinearRgba::GREEN); gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact_point, contact_point + Vec3::Z, LinearRgba::BLUE); gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5)); //gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
} }
} }

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@@ -2,3 +2,4 @@ pub mod chunk_utils;
pub mod render_distance_system; pub mod render_distance_system;
pub mod debug_plugin; pub mod debug_plugin;
pub mod editor_plugin; pub mod editor_plugin;
pub mod tile_selection_plugin;

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@@ -0,0 +1,62 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<TileUnderCursor>();
app.add_systems(
PreUpdate,
update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
);
}
}
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) {
tile_under_cursor.0 = None;
return;
}
let surface = map.sample_height(&contact_coord);
tile_under_cursor.0 = Some(TileContact::new(
contact_coord,
contact_point,
contact_coord.to_world(surface),
));
} else {
tile_under_cursor.0 = None;
}
}

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@@ -1,4 +1,6 @@
use bevy::prelude::Resource;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier { pub struct ResourceIdentifier {

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@@ -1,7 +1,8 @@
pub mod building; pub mod building;
pub mod despawn; pub mod despawn;
pub mod resource; pub mod identifiers;
pub mod states; pub mod states;
pub mod tags; pub mod tags;
pub mod events; pub mod events;
pub mod sets; pub mod sets;
pub mod resources;

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@@ -0,0 +1,22 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
#[derive(Resource, Default)]
pub struct TileUnderCursor(pub Option<TileContact>);
#[derive(Clone, Copy)]
pub struct TileContact {
pub tile: HexCoord,
pub point: Vec3,
pub surface: Vec3,
}
impl TileContact {
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
return Self {
tile,
point: contact,
surface,
};
}
}

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@@ -2,7 +2,7 @@ use asset_loader::create_asset_loader;
use bevy::{ecs::world::CommandQueue, prelude::*}; use bevy::{ecs::world::CommandQueue, prelude::*};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::components::{Unit, UnitDomain}; use crate::components::{AirUnit, LandUnit, NavalUnit, Unit, UnitDomain};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)] #[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct UnitAsset { pub struct UnitAsset {
@@ -26,10 +26,15 @@ impl UnitAsset {
..default() ..default()
}, },
Unit, Unit,
self.domain.clone(),
); );
let domain = self.domain.clone();
commands.push(move |world: &mut World| { commands.push(move |world: &mut World| {
world.spawn(bundle); let mut e = world.spawn(bundle);
match domain {
UnitDomain::Land => e.insert(LandUnit),
UnitDomain::Air => e.insert(AirUnit),
UnitDomain::Naval => e.insert(NavalUnit),
};
}); });
todo!(); todo!();

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@@ -4,9 +4,19 @@ use serde::{Deserialize, Serialize};
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct Unit; pub struct Unit;
#[derive(Component, Serialize, Deserialize, Debug, Clone, Copy)] #[derive(Component, Debug)]
pub struct AirUnit;
#[derive(Component, Debug)]
pub struct LandUnit;
#[derive(Component, Debug)]
pub struct NavalUnit;
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum UnitDomain { pub enum UnitDomain {
Land, Land,
Air, Air,
Navy, Naval,
} }
#[derive(Component, Debug)]
pub struct Target(pub Vec3);

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@@ -1,18 +1,66 @@
use std::f32::consts::E;
use bevy::prelude::*; use bevy::prelude::*;
use shared::states::GameplayState; use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::states::GeneratorState; use world_generation::{heightmap, prelude::Map};
use crate::components::{LandUnit, Target, Unit};
pub struct UnitsDebugPlugin; pub struct UnitsDebugPlugin;
impl Plugin for UnitsDebugPlugin { impl Plugin for UnitsDebugPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
Update,
spawn_test_unit.run_if(in_state(GeneratorState::Idle).and_then(in_state(GameplayState::Playing))), app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
);
} }
} }
fn spawn_test_unit(mut commands: Commands, input: Res<ButtonInput<KeyCode>>) { #[derive(Resource)]
struct TestUnit(pub Handle<Mesh>);
fn init(mut meshes: ResMut<Assets<Mesh>>, mut commands: Commands) {
let mesh_handle = meshes.add(Cuboid::from_length(1.0));
commands.insert_resource(TestUnit(mesh_handle));
}
fn spawn_test_unit(
mut commands: Commands,
input: Res<ButtonInput<KeyCode>>,
tile_under_cursor: Res<TileUnderCursor>,
unit: Res<TestUnit>,
) {
if !input.just_pressed(KeyCode::KeyT) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
Unit,
LandUnit,
));
}
}
fn set_unit_target(
mut commands: Commands,
units: Query<Entity, With<Unit>>,
input: Res<ButtonInput<MouseButton>>,
tile_under_cursor: Res<TileUnderCursor>,
) {
if !input.just_pressed(MouseButton::Right) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
for e in units.iter() {
info!("Setting Target");
let mut e = commands.entity(e);
e.insert(Target(contact.surface));
}
}
} }

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@@ -3,10 +3,14 @@ use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig}, config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt, LoadingStateAppExt,
}; };
use shared::states::{AssetLoadState, GameplayState}; use shared::{sets::GameplaySet, states::AssetLoadState};
use world_generation::states::GeneratorState; use world_generation::{hex_utils::HexCoord, prelude::Map};
use crate::assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase}; use crate::{
assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase},
components::{Target, Unit},
units_debug_plugin::UnitsDebugPlugin,
};
pub struct UnitsPlugin; pub struct UnitsPlugin;
@@ -14,20 +18,16 @@ impl Plugin for UnitsPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_plugins(UnitAssetPlugin); app.add_plugins(UnitAssetPlugin);
app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>()); #[cfg(debug_assertions)]
app.add_plugins(UnitsDebugPlugin);
app.add_systems(Update, units_control.in_set(UnitUpdateSet)); // app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
app.configure_sets( app.add_systems(Update, units_control.in_set(GameplaySet));
Update, app.add_systems(Update, move_unit.in_set(GameplaySet));
UnitUpdateSet.run_if(in_state(GameplayState::Playing).and_then(in_state(GeneratorState::Idle))),
);
} }
} }
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
struct UnitUpdateSet;
fn units_control(input: Res<ButtonInput<KeyCode>>, window: Query<&Window, With<PrimaryWindow>>) { fn units_control(input: Res<ButtonInput<KeyCode>>, window: Query<&Window, With<PrimaryWindow>>) {
let win = window.single(); let win = window.single();
@@ -35,3 +35,14 @@ fn units_control(input: Res<ButtonInput<KeyCode>>, window: Query<&Window, With<P
return; return;
}; };
} }
fn move_unit(mut units: Query<(&mut Transform, &Target), With<Unit>>, time: Res<Time>, map: Res<Map>) {
for (mut t, target) in units.iter_mut() {
let vel = (target.0 - t.translation).normalize() * 10.0 * time.delta_seconds();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {
t.translation.y = map.sample_height(&coord);
}
}
}