units testing
This commit is contained in:
@@ -1,7 +1,7 @@
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use asset_loader::create_asset_loader;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use shared::resource::ResourceIdentifier;
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use shared::identifiers::ResourceIdentifier;
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use crate::footprint::BuildingFootprint;
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@@ -9,6 +9,7 @@ use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilt
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use shared::{
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despawn::Despawn,
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events::TileModifiedEvent,
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resources::TileUnderCursor,
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states::{AssetLoadState, GameplayState},
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tags::MainCamera,
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};
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@@ -78,47 +79,23 @@ fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials:
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}
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fn hq_placement(
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cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
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mut commands: Commands,
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window: Query<&Window, With<PrimaryWindow>>,
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mouse: Res<ButtonInput<MouseButton>>,
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rapier_context: Res<RapierContext>,
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tile_under_cursor: Res<TileUnderCursor>,
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map: Res<Map>,
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indicator: Res<IndicatorCube>,
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mut build_queue: ResMut<BuildQueue>,
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mut next_state: ResMut<NextState<GameplayState>>,
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) {
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let win = window.single();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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return;
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};
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let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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let collision = rapier_context.cast_ray(
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cam_ray.origin,
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cam_ray.direction.into(),
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500.,
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true,
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QueryFilter::only_fixed(),
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);
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if let Some((_e, dist)) = collision {
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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if !map.is_in_bounds(&contact_coord) {
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return;
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}
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let positions = map.hex_select(&contact_coord, 3, true, |pos, h, _| pos.to_world(h));
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if let Some(contact) = tile_under_cursor.0 {
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let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
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show_indicators(positions, &mut commands, &indicator);
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if mouse.just_pressed(MouseButton::Left) {
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build_queue.queue.push(QueueEntry {
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building: 0.into(),
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pos: contact_coord,
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pos: contact.tile,
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});
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next_state.set(GameplayState::Playing);
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@@ -107,6 +107,7 @@ fn setup_materials(
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base: StandardMaterial {
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base_color: Color::srgb(0., 0.878, 1.),
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alpha_mode: AlphaMode::Blend,
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metallic: 1.0,
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..Default::default()
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},
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extension: WaterMaterial {
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@@ -2,6 +2,7 @@ use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
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use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
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use shared::{
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events::{ChunkModifiedEvent, TileModifiedEvent},
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resources::TileUnderCursor,
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states::GameplayState,
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};
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use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
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@@ -25,13 +26,11 @@ impl Plugin for TerraFormingTestPlugin {
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}
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fn deform(
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cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
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mut commands: Commands,
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window: Query<&Window, With<PrimaryWindow>>,
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mouse: Res<ButtonInput<MouseButton>>,
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rapier_context: Res<RapierContext>,
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mut heightmap: ResMut<Map>,
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chunks: Res<PhosChunkRegistry>,
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tile_under_cursor: Res<TileUnderCursor>,
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mut chunk_modified: EventWriter<ChunkModifiedEvent>,
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mut tile_modified: EventWriter<TileModifiedEvent>,
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) {
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@@ -46,33 +45,10 @@ fn deform(
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return;
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}
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let win = window.single();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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return;
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};
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let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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let collision = rapier_context.cast_ray(
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cam_ray.origin,
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cam_ray.direction.into(),
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500.,
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true,
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QueryFilter::only_fixed(),
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);
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if let Some((_, dist)) = collision {
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if let Some(contact) = tile_under_cursor.0 {
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#[cfg(feature = "tracing")]
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let span = info_span!("Deform Mesh").entered();
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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if !heightmap.is_in_bounds(&contact_coord) {
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return;
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}
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let modified_tiles = heightmap.create_crater(&contact_coord, 5, 5. * multi);
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let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
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let mut chunk_set: HashSet<usize> = HashSet::new();
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for (tile, height) in modified_tiles {
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let chunk = tile.to_chunk_index(heightmap.width);
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@@ -2,6 +2,7 @@ use crate::camera_system::components::PhosCamera;
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use crate::map_rendering::map_init::MapInitPlugin;
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use crate::utlis::editor_plugin::EditorPlugin;
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use crate::utlis::render_distance_system::RenderDistancePlugin;
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use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
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use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
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use bevy::{
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pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
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@@ -13,8 +14,11 @@ use bevy_rapier3d::geometry::Collider;
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use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
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use buildings::BuildingPugin;
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use iyes_perf_ui::prelude::*;
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use shared::sets::GameplaySet;
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use shared::states::{GameplayState, MenuState};
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use shared::{despawn::DespawnPuglin, states::AssetLoadState};
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use units::units_plugin::UnitsPlugin;
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use world_generation::states::GeneratorState;
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pub struct PhosGamePlugin;
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@@ -33,13 +37,17 @@ impl Plugin for PhosGamePlugin {
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MapInitPlugin,
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RenderDistancePlugin,
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BuildingPugin,
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UnitsPlugin,
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DespawnPuglin,
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TileSelectionPlugin,
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#[cfg(debug_assertions)]
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EditorPlugin,
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#[cfg(debug_assertions)]
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DebugPlugin,
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));
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configure_gameplay_set(app);
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//Systems - Startup
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app.add_systems(Startup, init_game);
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@@ -63,6 +71,34 @@ impl Plugin for PhosGamePlugin {
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}
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}
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fn configure_gameplay_set(app: &mut App) {
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app.configure_sets(
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Update,
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GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
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);
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app.configure_sets(
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PreUpdate,
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GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
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);
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app.configure_sets(
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PostUpdate,
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GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
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);
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app.configure_sets(
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FixedUpdate,
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GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
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);
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app.configure_sets(
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FixedPreUpdate,
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GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
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);
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app.configure_sets(
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FixedPostUpdate,
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GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
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);
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}
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fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
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commands.spawn((
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PerfUiRoot::default(),
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@@ -2,6 +2,7 @@ use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
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use bevy_inspector_egui::egui;
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use bevy_rapier3d::prelude::*;
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use shared::resources::TileUnderCursor;
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use shared::states::GameplayState;
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use shared::tags::MainCamera;
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use world_generation::{
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@@ -66,62 +67,32 @@ fn regenerate_map(
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}
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}
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fn show_tile_heights(
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cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
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window: Query<&Window, With<PrimaryWindow>>,
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rapier_context: Res<RapierContext>,
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map: Res<Map>,
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mut gizmos: Gizmos,
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shape: Res<Shape>,
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) {
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let win = window.single();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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return;
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};
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let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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let collision = rapier_context.cast_ray(
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cam_ray.origin,
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cam_ray.direction.into(),
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500.,
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true,
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QueryFilter::only_fixed(),
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);
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if let Some((_e, dist)) = collision {
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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if !map.is_in_bounds(&contact_coord) {
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return;
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}
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let height = map.sample_height(&contact_coord);
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fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
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if let Some(contact) = tile_under_cursor.0 {
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let height = map.sample_height(&contact.tile);
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gizmos.primitive_3d(
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&shape.0,
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contact_coord.to_world(height + 0.01),
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contact.tile.to_world(height + 0.01),
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Quat::IDENTITY,
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Color::WHITE,
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);
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let nbors = map.get_neighbors(&contact_coord);
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let contact_tile_pos = contact_coord.to_world(map.sample_height(&contact_coord));
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let nbors = map.get_neighbors(&contact.tile);
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let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
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for i in 0..6 {
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if let Some(s) = nbors[i] {
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let coord = contact_coord.get_neighbor(i);
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let p = coord.to_world(s);
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gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
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}
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// for i in 0..6 {
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// if let Some(s) = nbors[i] {
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// let coord = contact.tile.get_neighbor(i);
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// let p = coord.to_world(s);
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// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
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// }
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let p = HEX_CORNERS[i] + contact_tile_pos;
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gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
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}
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// let p = HEX_CORNERS[i] + contact_tile_pos;
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// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
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// }
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gizmos.line(contact_point, contact_point + Vec3::X, LinearRgba::RED);
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gizmos.line(contact_point, contact_point + Vec3::Y, LinearRgba::GREEN);
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gizmos.line(contact_point, contact_point + Vec3::Z, LinearRgba::BLUE);
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gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
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gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
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gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
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//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
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}
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}
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@@ -2,3 +2,4 @@ pub mod chunk_utils;
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pub mod render_distance_system;
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pub mod debug_plugin;
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pub mod editor_plugin;
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pub mod tile_selection_plugin;
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62
game/main/src/utlis/tile_selection_plugin.rs
Normal file
62
game/main/src/utlis/tile_selection_plugin.rs
Normal file
@@ -0,0 +1,62 @@
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
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use shared::{
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resources::{TileContact, TileUnderCursor},
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tags::MainCamera,
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};
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use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
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pub struct TileSelectionPlugin;
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impl Plugin for TileSelectionPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<TileUnderCursor>();
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app.add_systems(
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PreUpdate,
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update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
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);
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}
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}
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fn update_tile_under_cursor(
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cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
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window: Query<&Window, With<PrimaryWindow>>,
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rapier_context: Res<RapierContext>,
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map: Res<Map>,
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mut tile_under_cursor: ResMut<TileUnderCursor>,
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) {
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let win = window.single();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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return;
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};
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let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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let collision = rapier_context.cast_ray(
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cam_ray.origin,
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cam_ray.direction.into(),
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500.,
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true,
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QueryFilter::only_fixed(),
|
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);
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if let Some((_e, dist)) = collision {
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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//todo: handle correct tile detection when contacting a tile from the side
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if !map.is_in_bounds(&contact_coord) {
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tile_under_cursor.0 = None;
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return;
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}
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let surface = map.sample_height(&contact_coord);
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tile_under_cursor.0 = Some(TileContact::new(
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contact_coord,
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contact_point,
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contact_coord.to_world(surface),
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));
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} else {
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tile_under_cursor.0 = None;
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}
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}
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@@ -1,4 +1,6 @@
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use bevy::prelude::Resource;
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use serde::{Deserialize, Serialize};
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use world_generation::hex_utils::HexCoord;
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|
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#[derive(Serialize, Deserialize, Debug)]
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pub struct ResourceIdentifier {
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@@ -1,7 +1,8 @@
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pub mod building;
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pub mod despawn;
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pub mod resource;
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pub mod identifiers;
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pub mod states;
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pub mod tags;
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pub mod events;
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pub mod sets;
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pub mod resources;
|
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|
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22
game/shared/src/resources.rs
Normal file
22
game/shared/src/resources.rs
Normal file
@@ -0,0 +1,22 @@
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use bevy::prelude::*;
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use world_generation::hex_utils::HexCoord;
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|
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#[derive(Resource, Default)]
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pub struct TileUnderCursor(pub Option<TileContact>);
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|
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#[derive(Clone, Copy)]
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pub struct TileContact {
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pub tile: HexCoord,
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pub point: Vec3,
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pub surface: Vec3,
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}
|
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|
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impl TileContact {
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pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
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return Self {
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tile,
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point: contact,
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surface,
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};
|
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}
|
||||
}
|
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@@ -2,7 +2,7 @@ use asset_loader::create_asset_loader;
|
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use bevy::{ecs::world::CommandQueue, prelude::*};
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use serde::{Deserialize, Serialize};
|
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|
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use crate::components::{Unit, UnitDomain};
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use crate::components::{AirUnit, LandUnit, NavalUnit, Unit, UnitDomain};
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|
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#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
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pub struct UnitAsset {
|
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@@ -26,10 +26,15 @@ impl UnitAsset {
|
||||
..default()
|
||||
},
|
||||
Unit,
|
||||
self.domain.clone(),
|
||||
);
|
||||
let domain = self.domain.clone();
|
||||
commands.push(move |world: &mut World| {
|
||||
world.spawn(bundle);
|
||||
let mut e = world.spawn(bundle);
|
||||
match domain {
|
||||
UnitDomain::Land => e.insert(LandUnit),
|
||||
UnitDomain::Air => e.insert(AirUnit),
|
||||
UnitDomain::Naval => e.insert(NavalUnit),
|
||||
};
|
||||
});
|
||||
|
||||
todo!();
|
||||
|
||||
@@ -4,9 +4,19 @@ use serde::{Deserialize, Serialize};
|
||||
#[derive(Component, Debug)]
|
||||
pub struct Unit;
|
||||
|
||||
#[derive(Component, Serialize, Deserialize, Debug, Clone, Copy)]
|
||||
#[derive(Component, Debug)]
|
||||
pub struct AirUnit;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct LandUnit;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct NavalUnit;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
|
||||
pub enum UnitDomain {
|
||||
Land,
|
||||
Air,
|
||||
Navy,
|
||||
Naval,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct Target(pub Vec3);
|
||||
|
||||
@@ -1,18 +1,66 @@
|
||||
use std::f32::consts::E;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use shared::states::GameplayState;
|
||||
use world_generation::states::GeneratorState;
|
||||
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
|
||||
use world_generation::{heightmap, prelude::Map};
|
||||
|
||||
use crate::components::{LandUnit, Target, Unit};
|
||||
|
||||
pub struct UnitsDebugPlugin;
|
||||
|
||||
impl Plugin for UnitsDebugPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
spawn_test_unit.run_if(in_state(GeneratorState::Idle).and_then(in_state(GameplayState::Playing))),
|
||||
);
|
||||
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
|
||||
|
||||
app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_test_unit(mut commands: Commands, input: Res<ButtonInput<KeyCode>>) {
|
||||
|
||||
#[derive(Resource)]
|
||||
struct TestUnit(pub Handle<Mesh>);
|
||||
|
||||
fn init(mut meshes: ResMut<Assets<Mesh>>, mut commands: Commands) {
|
||||
let mesh_handle = meshes.add(Cuboid::from_length(1.0));
|
||||
commands.insert_resource(TestUnit(mesh_handle));
|
||||
}
|
||||
|
||||
fn spawn_test_unit(
|
||||
mut commands: Commands,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
tile_under_cursor: Res<TileUnderCursor>,
|
||||
unit: Res<TestUnit>,
|
||||
) {
|
||||
if !input.just_pressed(KeyCode::KeyT) {
|
||||
return;
|
||||
}
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
info!("Spawning Test Unit");
|
||||
commands.spawn((
|
||||
PbrBundle {
|
||||
transform: Transform::from_translation(contact.surface),
|
||||
mesh: unit.0.clone(),
|
||||
..default()
|
||||
},
|
||||
Unit,
|
||||
LandUnit,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn set_unit_target(
|
||||
mut commands: Commands,
|
||||
units: Query<Entity, With<Unit>>,
|
||||
input: Res<ButtonInput<MouseButton>>,
|
||||
tile_under_cursor: Res<TileUnderCursor>,
|
||||
) {
|
||||
if !input.just_pressed(MouseButton::Right) {
|
||||
return;
|
||||
}
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
for e in units.iter() {
|
||||
info!("Setting Target");
|
||||
let mut e = commands.entity(e);
|
||||
e.insert(Target(contact.surface));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,10 +3,14 @@ use bevy_asset_loader::loading_state::{
|
||||
config::{ConfigureLoadingState, LoadingStateConfig},
|
||||
LoadingStateAppExt,
|
||||
};
|
||||
use shared::states::{AssetLoadState, GameplayState};
|
||||
use world_generation::states::GeneratorState;
|
||||
use shared::{sets::GameplaySet, states::AssetLoadState};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map};
|
||||
|
||||
use crate::assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase};
|
||||
use crate::{
|
||||
assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase},
|
||||
components::{Target, Unit},
|
||||
units_debug_plugin::UnitsDebugPlugin,
|
||||
};
|
||||
|
||||
pub struct UnitsPlugin;
|
||||
|
||||
@@ -14,20 +18,16 @@ impl Plugin for UnitsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(UnitAssetPlugin);
|
||||
|
||||
app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
|
||||
#[cfg(debug_assertions)]
|
||||
app.add_plugins(UnitsDebugPlugin);
|
||||
|
||||
app.add_systems(Update, units_control.in_set(UnitUpdateSet));
|
||||
// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
|
||||
|
||||
app.configure_sets(
|
||||
Update,
|
||||
UnitUpdateSet.run_if(in_state(GameplayState::Playing).and_then(in_state(GeneratorState::Idle))),
|
||||
);
|
||||
app.add_systems(Update, units_control.in_set(GameplaySet));
|
||||
app.add_systems(Update, move_unit.in_set(GameplaySet));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
struct UnitUpdateSet;
|
||||
|
||||
fn units_control(input: Res<ButtonInput<KeyCode>>, window: Query<&Window, With<PrimaryWindow>>) {
|
||||
let win = window.single();
|
||||
|
||||
@@ -35,3 +35,14 @@ fn units_control(input: Res<ButtonInput<KeyCode>>, window: Query<&Window, With<P
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
fn move_unit(mut units: Query<(&mut Transform, &Target), With<Unit>>, time: Res<Time>, map: Res<Map>) {
|
||||
for (mut t, target) in units.iter_mut() {
|
||||
let vel = (target.0 - t.translation).normalize() * 10.0 * time.delta_seconds();
|
||||
t.translation += vel;
|
||||
let coord = HexCoord::from_world_pos(t.translation);
|
||||
if map.is_in_bounds(&coord) {
|
||||
t.translation.y = map.sample_height(&coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user