@@ -12,11 +12,11 @@ use crate::{
|
||||
resource_gathering::ResourceGatheringBuildingInfo,
|
||||
},
|
||||
footprint::BuildingFootprint,
|
||||
prelude::Building,
|
||||
};
|
||||
|
||||
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||
pub struct BuildingAsset {
|
||||
pub struct BuildingAsset
|
||||
{
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
pub footprint: BuildingFootprint,
|
||||
@@ -35,7 +35,9 @@ pub struct BuildingAsset {
|
||||
// pub components: Option<Vec<ComponentDefination>>,
|
||||
}
|
||||
|
||||
impl BuildingAsset {
|
||||
impl BuildingAsset
|
||||
{
|
||||
#[allow(unused)]
|
||||
pub fn spawn(
|
||||
&self,
|
||||
pos: Vec3,
|
||||
@@ -44,7 +46,8 @@ impl BuildingAsset {
|
||||
commands: &mut Commands,
|
||||
meshes: &Assets<GltfMesh>,
|
||||
nodes: &Assets<GltfNode>,
|
||||
) -> Option<Entity> {
|
||||
) -> Option<Entity>
|
||||
{
|
||||
todo!("Update building spawning");
|
||||
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
|
||||
// if let Some(node) = nodes.get(base_node.id()) {
|
||||
@@ -120,7 +123,8 @@ impl BuildingAsset {
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, TypePath)]
|
||||
pub enum BuildingType {
|
||||
pub enum BuildingType
|
||||
{
|
||||
Basic,
|
||||
Gathering(ResourceGatheringBuildingInfo),
|
||||
FactoryBuildingInfo(FactoryBuildingInfo),
|
||||
|
||||
@@ -1,26 +1,19 @@
|
||||
use std::f32::consts::E;
|
||||
|
||||
use bevy::{
|
||||
ecs::world::CommandQueue,
|
||||
gltf::{GltfMesh, GltfNode},
|
||||
prelude::*,
|
||||
window::PrimaryWindow,
|
||||
};
|
||||
use bevy_asset_loader::loading_state::{
|
||||
config::{ConfigureLoadingState, LoadingStateConfig},
|
||||
LoadingStateAppExt,
|
||||
};
|
||||
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
|
||||
use shared::{
|
||||
despawn::Despawn,
|
||||
events::TileModifiedEvent,
|
||||
resources::TileUnderCursor,
|
||||
states::{AssetLoadState, GameplayState},
|
||||
tags::MainCamera,
|
||||
};
|
||||
use world_generation::{
|
||||
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
|
||||
};
|
||||
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
assets::{
|
||||
@@ -34,8 +27,10 @@ use crate::{
|
||||
|
||||
pub struct BuildingPugin;
|
||||
|
||||
impl Plugin for BuildingPugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for BuildingPugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_resource(BuildQueue::default());
|
||||
app.add_plugins(BuildingAssetPlugin);
|
||||
|
||||
@@ -62,12 +57,15 @@ impl Plugin for BuildingPugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
|
||||
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>)
|
||||
{
|
||||
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||
}
|
||||
|
||||
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
|
||||
for e in buildings.iter() {
|
||||
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>)
|
||||
{
|
||||
for e in buildings.iter()
|
||||
{
|
||||
commands.entity(e).despawn();
|
||||
}
|
||||
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||
@@ -76,7 +74,8 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
|
||||
#[derive(Resource)]
|
||||
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
|
||||
|
||||
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>)
|
||||
{
|
||||
let cube = Cuboid::from_size(Vec3::splat(1.));
|
||||
let mesh_handle = meshes.add(cube);
|
||||
let mat_handle = materials.add(Color::WHITE);
|
||||
@@ -91,12 +90,15 @@ fn hq_placement(
|
||||
indicator: Res<IndicatorCube>,
|
||||
mut build_queue: ResMut<BuildQueue>,
|
||||
mut next_state: ResMut<NextState<GameplayState>>,
|
||||
) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
|
||||
show_indicators(positions, &mut commands, &indicator);
|
||||
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
if mouse.just_pressed(MouseButton::Left)
|
||||
{
|
||||
build_queue.queue.push(QueueEntry {
|
||||
building: 0.into(),
|
||||
pos: contact.tile,
|
||||
@@ -107,8 +109,10 @@ fn hq_placement(
|
||||
}
|
||||
}
|
||||
|
||||
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
|
||||
for p in positions {
|
||||
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube)
|
||||
{
|
||||
for p in positions
|
||||
{
|
||||
commands.spawn((
|
||||
Mesh3d(indicator.0.clone()),
|
||||
MeshMaterial3d(indicator.1.clone()),
|
||||
@@ -128,13 +132,17 @@ fn process_build_queue(
|
||||
gltf_nodes: Res<Assets<GltfNode>>,
|
||||
mut building_map: ResMut<BuildingMap>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
for item in &queue.queue {
|
||||
)
|
||||
{
|
||||
for item in &queue.queue
|
||||
{
|
||||
let handle = &db.buildings[item.building.0];
|
||||
if let Some(building) = building_assets.get(handle.id()) {
|
||||
if let Some(building) = building_assets.get(handle.id())
|
||||
{
|
||||
let h = heightmap.sample_height(&item.pos);
|
||||
println!("Spawning {} at {}", building.name, item.pos);
|
||||
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
|
||||
if let Some(gltf) = gltf_assets.get(building.prefab.id())
|
||||
{
|
||||
let e = building.spawn(
|
||||
item.pos.to_world(h),
|
||||
Quat::IDENTITY,
|
||||
@@ -143,10 +151,13 @@ fn process_build_queue(
|
||||
&gltf_meshes,
|
||||
&gltf_nodes,
|
||||
);
|
||||
if let Some(b) = e {
|
||||
if let Some(b) = e
|
||||
{
|
||||
building_map.add_building(BuildingEntry::new(item.pos, b));
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
warn!("Failed to spawn building");
|
||||
}
|
||||
}
|
||||
@@ -158,17 +169,23 @@ fn update_building_heights(
|
||||
mut tile_updates: MessageReader<TileModifiedEvent>,
|
||||
building_map: Res<BuildingMap>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for event in tile_updates.read() {
|
||||
match event {
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) => {
|
||||
if let Some(building) = building_map.get_building(coord) {
|
||||
)
|
||||
{
|
||||
for event in tile_updates.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) =>
|
||||
{
|
||||
if let Some(building) = building_map.get_building(coord)
|
||||
{
|
||||
let mut queue = CommandQueue::default();
|
||||
let e = building.entity.clone();
|
||||
let h = *new_height;
|
||||
queue.push(move |world: &mut World| {
|
||||
let mut emut = world.entity_mut(e);
|
||||
if let Some(mut transform) = emut.get_mut::<Transform>() {
|
||||
if let Some(mut transform) = emut.get_mut::<Transform>()
|
||||
{
|
||||
transform.translation.y = h;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use bevy::anti_alias::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing};
|
||||
use bevy::anti_alias::taa::TemporalAntiAliasing;
|
||||
use bevy::core_pipeline::prepass::DepthPrepass;
|
||||
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
||||
use bevy::prelude::*;
|
||||
@@ -25,12 +25,10 @@ impl Plugin for PhosCameraPlugin
|
||||
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
|
||||
|
||||
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
|
||||
// app.add_plugins(TemporalAntiAliasPlugin);
|
||||
}
|
||||
}
|
||||
|
||||
fn init_bounds(mut commands: Commands, mut cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>)
|
||||
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>)
|
||||
{
|
||||
let (mut cam_t, cam_entity) = cam.into_inner();
|
||||
cam_t.translation = heightmap.get_center();
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
use bevy::prelude::*;
|
||||
use rayon::str;
|
||||
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
|
||||
use world_generation::prelude::Chunk;
|
||||
|
||||
#[derive(Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct PhosCamera {
|
||||
pub struct PhosCamera
|
||||
{
|
||||
pub min_height: f32,
|
||||
pub max_height: f32,
|
||||
pub speed: f32,
|
||||
@@ -14,8 +15,10 @@ pub struct PhosCamera {
|
||||
pub max_angle: f32,
|
||||
}
|
||||
|
||||
impl Default for PhosCamera {
|
||||
fn default() -> Self {
|
||||
impl Default for PhosCamera
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
min_height: 10.,
|
||||
max_height: 420.,
|
||||
@@ -28,14 +31,17 @@ impl Default for PhosCamera {
|
||||
}
|
||||
}
|
||||
#[derive(Component, Reflect)]
|
||||
pub struct PhosOrbitCamera {
|
||||
pub struct PhosOrbitCamera
|
||||
{
|
||||
pub target: Vec3,
|
||||
pub distance: f32,
|
||||
pub forward: Vec3,
|
||||
}
|
||||
|
||||
impl Default for PhosOrbitCamera {
|
||||
fn default() -> Self {
|
||||
impl Default for PhosOrbitCamera
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
target: Default::default(),
|
||||
distance: 40.0,
|
||||
@@ -45,13 +51,16 @@ impl Default for PhosOrbitCamera {
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct CameraBounds {
|
||||
pub struct CameraBounds
|
||||
{
|
||||
pub min: Vec2,
|
||||
pub max: Vec2,
|
||||
}
|
||||
|
||||
impl CameraBounds {
|
||||
pub fn from_size(world_size: Vec2) -> Self {
|
||||
impl CameraBounds
|
||||
{
|
||||
pub fn from_size(world_size: Vec2) -> Self
|
||||
{
|
||||
let padding = Chunk::WORLD_SIZE;
|
||||
return Self {
|
||||
min: Vec2::ZERO - padding,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
use std::env;
|
||||
|
||||
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
||||
use bevy::pbr::wireframe::WireframePlugin;
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -9,6 +9,7 @@ use world_generation::prelude::Map;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
use crate::prelude::RebuildChunk;
|
||||
use crate::prelude::WaterMesh;
|
||||
use crate::{
|
||||
prelude::{PhosChunk, PhosChunkRegistry},
|
||||
utlis::chunk_utils::prepare_chunk_mesh,
|
||||
@@ -16,8 +17,10 @@ use crate::{
|
||||
|
||||
pub struct ChunkRebuildPlugin;
|
||||
|
||||
impl Plugin for ChunkRebuildPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for ChunkRebuildPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<PhosChunkRegistry>();
|
||||
app.add_message::<ChunkModifiedEvent>();
|
||||
app.add_message::<TileModifiedEvent>();
|
||||
@@ -30,11 +33,13 @@ fn chunk_rebuilder(
|
||||
mut commands: Commands,
|
||||
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let pool = AsyncComputeTaskPool::get();
|
||||
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||
|
||||
for (chunk_entity, idx) in &chunk_query {
|
||||
for (chunk_entity, idx) in &chunk_query
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Rebuild Chunk").entered();
|
||||
info!("Rebuilding Chunk");
|
||||
@@ -62,7 +67,7 @@ fn chunk_rebuilder(
|
||||
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
|
||||
});
|
||||
|
||||
return (queue, mesh);
|
||||
return (queue, mesh, water_mesh);
|
||||
});
|
||||
|
||||
commands
|
||||
@@ -73,19 +78,28 @@ fn chunk_rebuilder(
|
||||
}
|
||||
|
||||
fn collider_task_resolver(
|
||||
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
|
||||
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>,
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
) {
|
||||
for (mut task, mesh_handle) in &mut chunks {
|
||||
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
|
||||
)
|
||||
{
|
||||
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks
|
||||
{
|
||||
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
|
||||
{
|
||||
commands.append(&mut c);
|
||||
meshes.insert(mesh_handle.id(), mesh);
|
||||
meshes
|
||||
.insert(mesh_handle.id(), chunk_mesh)
|
||||
.expect("Failed to update chunk mesh");
|
||||
meshes
|
||||
.insert(water_mesh_handle.0, water_mesh)
|
||||
.expect("Failed to update chink water mesh");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct ChunkRebuildTask {
|
||||
pub task: Task<(CommandQueue, Mesh)>,
|
||||
struct ChunkRebuildTask
|
||||
{
|
||||
pub task: Task<(CommandQueue, Mesh, Mesh)>,
|
||||
}
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
#[cfg(feature = "tracing")]
|
||||
use bevy::log::*;
|
||||
use bevy::{
|
||||
light::NotShadowCaster,
|
||||
pbr::ExtendedMaterial,
|
||||
prelude::*,
|
||||
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
|
||||
};
|
||||
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
|
||||
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||
@@ -23,7 +18,7 @@ use world_generation::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
|
||||
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh},
|
||||
shader_extensions::{
|
||||
chunk_material::ChunkMaterial,
|
||||
water_material::{WaterMaterial, WaterSettings},
|
||||
@@ -258,19 +253,21 @@ fn spawn_map(
|
||||
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes
|
||||
{
|
||||
// let mesh_handle = meshes.a
|
||||
let water_mesh_handle = meshes.add(water_mesh);
|
||||
let chunk = commands
|
||||
.spawn((
|
||||
Mesh3d(meshes.add(chunk_mesh)),
|
||||
MeshMaterial3d(atlas.chunk_material_handle.clone()),
|
||||
Transform::from_translation(pos),
|
||||
PhosChunk::new(index),
|
||||
WaterMesh(water_mesh_handle.id()),
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
collider,
|
||||
))
|
||||
.id();
|
||||
let water = commands
|
||||
.spawn((
|
||||
Mesh3d(meshes.add(water_mesh)),
|
||||
Mesh3d(water_mesh_handle),
|
||||
MeshMaterial3d(atlas.water_material.clone()),
|
||||
Transform::from_translation(pos),
|
||||
PhosChunk::new(index),
|
||||
|
||||
@@ -1,2 +1 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
use shared::tags::MainCamera;
|
||||
|
||||
use crate::camera_system::components::PhosCamera;
|
||||
|
||||
pub struct RenderDistancePlugin;
|
||||
|
||||
impl Plugin for RenderDistancePlugin {
|
||||
fn build(&self, app: &mut bevy::prelude::App) {
|
||||
impl Plugin for RenderDistancePlugin
|
||||
{
|
||||
fn build(&self, app: &mut bevy::prelude::App)
|
||||
{
|
||||
app.register_type::<RenderDistanceSettings>();
|
||||
app.add_systems(PostUpdate, render_distance_system)
|
||||
.insert_resource(RenderDistanceSettings::default());
|
||||
@@ -15,38 +15,48 @@ impl Plugin for RenderDistancePlugin {
|
||||
|
||||
#[derive(Resource, Reflect)]
|
||||
#[reflect(Resource)]
|
||||
pub struct RenderDistanceSettings {
|
||||
pub struct RenderDistanceSettings
|
||||
{
|
||||
pub render_distance: f32,
|
||||
}
|
||||
|
||||
impl RenderDistanceSettings {
|
||||
pub fn new(distance: f32) -> Self {
|
||||
impl RenderDistanceSettings
|
||||
{
|
||||
pub fn new(distance: f32) -> Self
|
||||
{
|
||||
return Self {
|
||||
render_distance: distance,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderDistanceSettings {
|
||||
fn default() -> Self {
|
||||
impl Default for RenderDistanceSettings
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self::new(500.)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct RenderDistanceVisibility {
|
||||
pub struct RenderDistanceVisibility
|
||||
{
|
||||
pub offset: Vec3,
|
||||
}
|
||||
|
||||
impl RenderDistanceVisibility {
|
||||
pub fn with_offset(mut self, offset: Vec3) -> Self {
|
||||
impl RenderDistanceVisibility
|
||||
{
|
||||
pub fn with_offset(mut self, offset: Vec3) -> Self
|
||||
{
|
||||
self.offset = offset;
|
||||
return self;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderDistanceVisibility {
|
||||
fn default() -> Self {
|
||||
impl Default for RenderDistanceVisibility
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self { offset: Vec3::ZERO }
|
||||
}
|
||||
}
|
||||
@@ -55,13 +65,18 @@ fn render_distance_system(
|
||||
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
||||
camera: Single<&Transform, With<MainCamera>>,
|
||||
settings: Res<RenderDistanceSettings>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
|
||||
for (t, mut vis, r) in objects.iter_mut() {
|
||||
for (t, mut vis, r) in objects.iter_mut()
|
||||
{
|
||||
let dist = (cam_pos - (t.translation + r.offset)).length();
|
||||
if settings.render_distance < dist {
|
||||
if settings.render_distance < dist
|
||||
{
|
||||
*vis = Visibility::Hidden;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
*vis = Visibility::Visible;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
use bevy::{platform::collections::HashSet, prelude::*, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
||||
use bevy::{platform::collections::HashSet, prelude::*};
|
||||
use shared::{
|
||||
events::{ChunkModifiedEvent, TileModifiedEvent},
|
||||
resources::TileUnderCursor,
|
||||
states::GameplayState,
|
||||
};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
use world_generation::{prelude::Map, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
camera_system::components::PhosCamera,
|
||||
prelude::{PhosChunkRegistry, RebuildChunk},
|
||||
};
|
||||
use crate::prelude::{PhosChunkRegistry, RebuildChunk};
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct TerraFormingTestPlugin;
|
||||
|
||||
impl Plugin for TerraFormingTestPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TerraFormingTestPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.add_systems(
|
||||
Update,
|
||||
deform
|
||||
@@ -25,6 +24,7 @@ impl Plugin for TerraFormingTestPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn deform(
|
||||
mut commands: Commands,
|
||||
mouse: Res<ButtonInput<MouseButton>>,
|
||||
@@ -33,26 +33,34 @@ fn deform(
|
||||
tile_under_cursor: Res<TileUnderCursor>,
|
||||
mut chunk_modified: MessageWriter<ChunkModifiedEvent>,
|
||||
mut tile_modified: MessageWriter<TileModifiedEvent>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let mut multi = 0.;
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
if mouse.just_pressed(MouseButton::Left)
|
||||
{
|
||||
multi = 1.;
|
||||
} else if mouse.just_pressed(MouseButton::Right) {
|
||||
}
|
||||
else if mouse.just_pressed(MouseButton::Right)
|
||||
{
|
||||
multi = -1.;
|
||||
}
|
||||
|
||||
if multi == 0. {
|
||||
if multi == 0.
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let span = info_span!("Deform Mesh").entered();
|
||||
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
|
||||
let mut chunk_set: HashSet<usize> = HashSet::new();
|
||||
for (tile, height) in modified_tiles {
|
||||
for (tile, height) in modified_tiles
|
||||
{
|
||||
let chunk = tile.to_chunk_index(heightmap.width);
|
||||
if !chunk_set.contains(&chunk) {
|
||||
if !chunk_set.contains(&chunk)
|
||||
{
|
||||
chunk_modified.write(ChunkModifiedEvent { index: chunk });
|
||||
chunk_set.insert(chunk);
|
||||
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::camera_system::components::PhosCamera;
|
||||
use crate::map_rendering::map_init::MapInitPlugin;
|
||||
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
|
||||
// use crate::ui::build_ui::BuildUIPlugin;
|
||||
use crate::ui::build_ui::BuildUIPlugin;
|
||||
use crate::utlis::editor_plugin::EditorPlugin;
|
||||
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
||||
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
||||
@@ -40,7 +40,7 @@ impl Plugin for PhosGamePlugin
|
||||
MapInitPlugin,
|
||||
RenderDistancePlugin,
|
||||
// BuildingPugin,
|
||||
// BuildUIPlugin,
|
||||
BuildUIPlugin,
|
||||
// SimpleAnimationPlugin,
|
||||
// UnitsPlugin,
|
||||
DespawnPuglin,
|
||||
|
||||
@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
|
||||
use bevy::prelude::*;
|
||||
use bevy::prelude::{Component, Image, Resource};
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
|
||||
use crate::shader_extensions::chunk_material::ChunkMaterial;
|
||||
use crate::shader_extensions::water_material::WaterMaterial;
|
||||
|
||||
#[derive(AssetCollection, Resource, Default)]
|
||||
pub struct PhosAssets {
|
||||
pub struct PhosAssets
|
||||
{
|
||||
#[asset(key = "chunk_atlas")]
|
||||
pub handle: Handle<Image>,
|
||||
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
|
||||
@@ -17,24 +17,33 @@ pub struct PhosAssets {
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct PhosChunk {
|
||||
pub struct PhosChunk
|
||||
{
|
||||
pub index: usize,
|
||||
}
|
||||
|
||||
impl PhosChunk {
|
||||
pub fn new(index: usize) -> Self {
|
||||
impl PhosChunk
|
||||
{
|
||||
pub fn new(index: usize) -> Self
|
||||
{
|
||||
return Self { index };
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct WaterMesh(pub AssetId<Mesh>);
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct PhosChunkRegistry {
|
||||
pub struct PhosChunkRegistry
|
||||
{
|
||||
pub chunks: Vec<Entity>,
|
||||
pub waters: Vec<Entity>,
|
||||
}
|
||||
|
||||
impl PhosChunkRegistry {
|
||||
pub fn new(size: usize) -> Self {
|
||||
impl PhosChunkRegistry
|
||||
{
|
||||
pub fn new(size: usize) -> Self
|
||||
{
|
||||
return Self {
|
||||
chunks: Vec::with_capacity(size),
|
||||
waters: Vec::with_capacity(size),
|
||||
|
||||
@@ -22,6 +22,7 @@ impl MaterialExtension for ChunkMaterial
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||
pub struct PackedChunkMaterial
|
||||
{
|
||||
@@ -56,10 +57,10 @@ impl Material for PackedChunkMaterial
|
||||
// }
|
||||
|
||||
fn specialize(
|
||||
pipeline: &bevy::pbr::MaterialPipeline,
|
||||
_pipeline: &bevy::pbr::MaterialPipeline,
|
||||
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
|
||||
key: bevy::pbr::MaterialPipelineKey<Self>,
|
||||
_key: bevy::pbr::MaterialPipelineKey<Self>,
|
||||
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
|
||||
{
|
||||
let vertex_layout = layout.0.get_layout(&[
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
use bevy::asset::Asset;
|
||||
use bevy::math::VectorSpace;
|
||||
use bevy::pbr::MaterialExtension;
|
||||
use bevy::prelude::*;
|
||||
use bevy::reflect::Reflect;
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderType};
|
||||
use bevy::shader::ShaderRef;
|
||||
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
|
||||
|
||||
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
|
||||
pub struct WaterMaterial
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
use bevy::prelude::*;
|
||||
use shared::{states::AssetLoadState, tags::MainCamera};
|
||||
use bevy::{camera::visibility::RenderLayers, prelude::*};
|
||||
use shared::states::AssetLoadState;
|
||||
pub struct BuildUIPlugin;
|
||||
|
||||
impl Plugin for BuildUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for BuildUIPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.add_systems(Startup, setup_cameras);
|
||||
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_cameras(mut commands: Commands) {
|
||||
commands.spawn((Camera2d, IsDefaultUiCamera));
|
||||
fn setup_cameras(mut commands: Commands)
|
||||
{
|
||||
commands.spawn((Camera2d, IsDefaultUiCamera, RenderLayers::layer(2)));
|
||||
}
|
||||
|
||||
fn spawn_ui(mut commands: Commands) {
|
||||
fn spawn_ui(mut commands: Commands)
|
||||
{
|
||||
commands
|
||||
.spawn((Node {
|
||||
width: Val::Percent(100.),
|
||||
|
||||
@@ -13,7 +13,6 @@ use world_generation::{
|
||||
generators::{
|
||||
chunk_colliders::generate_chunk_collider,
|
||||
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||
packed_mesh_generator::generate_packed_chunk_mesh,
|
||||
},
|
||||
hex_utils::offset_to_world,
|
||||
prelude::{Chunk, Map, MeshChunkData},
|
||||
@@ -26,7 +25,8 @@ pub fn paint_map(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
|
||||
paint_chunk(chunk, painter, tiles, mappers);
|
||||
});
|
||||
@@ -37,9 +37,12 @@ pub fn paint_chunk(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
)
|
||||
{
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let biome_id = chunk.biome_id[idx];
|
||||
@@ -58,7 +61,8 @@ pub fn prepare_chunk_mesh(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _gen_mesh = info_span!("Generate Chunk").entered();
|
||||
let chunk_mesh = generate_chunk_mesh(chunk);
|
||||
@@ -80,7 +84,8 @@ pub fn prepare_chunk_mesh_with_collider(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize) {
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize)
|
||||
{
|
||||
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
|
||||
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
|
||||
let collider: Collider;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use bevy::{gizmos::gizmos, prelude::*};
|
||||
use bevy::prelude::*;
|
||||
use shared::states::GameplayState;
|
||||
use shared::{resources::TileUnderCursor, sets::GameplaySet};
|
||||
use world_generation::{
|
||||
@@ -11,8 +11,10 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
|
||||
|
||||
pub struct DebugPlugin;
|
||||
|
||||
impl Plugin for DebugPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for DebugPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(DebugState::Base);
|
||||
|
||||
app.add_systems(
|
||||
@@ -29,7 +31,7 @@ impl Plugin for DebugPlugin {
|
||||
.run_if(in_state(DebugState::Verbose)),
|
||||
);
|
||||
|
||||
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||
app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
|
||||
|
||||
app.insert_resource(Shape(Polyline3d::new([
|
||||
@@ -48,7 +50,8 @@ impl Plugin for DebugPlugin {
|
||||
struct Shape(pub Polyline3d);
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum DebugState {
|
||||
pub enum DebugState
|
||||
{
|
||||
Base,
|
||||
None,
|
||||
Verbose,
|
||||
@@ -58,15 +61,19 @@ fn regenerate_map(
|
||||
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if input.just_pressed(KeyCode::KeyR) {
|
||||
)
|
||||
{
|
||||
if input.just_pressed(KeyCode::KeyR)
|
||||
{
|
||||
generator_state.set(GeneratorState::Regenerate);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
}
|
||||
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let height = map.sample_height(&contact.tile);
|
||||
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
|
||||
|
||||
@@ -78,8 +85,11 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
|
||||
}
|
||||
}
|
||||
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
for i in 0..WATER_HEX_CORNERS.len() {
|
||||
#[allow(dead_code)]
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
|
||||
{
|
||||
for i in 0..WATER_HEX_CORNERS.len()
|
||||
{
|
||||
let p = pos + WATER_HEX_CORNERS[i];
|
||||
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
|
||||
|
||||
@@ -87,8 +97,9 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
}
|
||||
}
|
||||
|
||||
fn camera_debug(mut cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
|
||||
let (config, orbit) = cam_query.into_inner();
|
||||
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
|
||||
{
|
||||
let (_config, orbit) = cam_query.into_inner();
|
||||
|
||||
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
|
||||
let cam_proxy = orbit.target - (orbit.forward * 10.0);
|
||||
|
||||
@@ -11,22 +11,25 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
|
||||
|
||||
pub struct EditorPlugin;
|
||||
|
||||
impl Plugin for EditorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for EditorPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<UIState>();
|
||||
|
||||
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
// app.add_systems(
|
||||
// Update,
|
||||
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
// );
|
||||
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct MapImage(pub Handle<Image>);
|
||||
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands)
|
||||
{
|
||||
let image = render_map(&heightmap, 0.1);
|
||||
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
|
||||
|
||||
@@ -34,14 +37,17 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct UIState {
|
||||
struct UIState
|
||||
{
|
||||
pub is_open: bool,
|
||||
pub target_map_type: MapDisplayType,
|
||||
pub cur_map_type: MapDisplayType,
|
||||
}
|
||||
|
||||
impl Default for UIState {
|
||||
fn default() -> Self {
|
||||
impl Default for UIState
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
is_open: true,
|
||||
target_map_type: default(),
|
||||
@@ -51,7 +57,8 @@ impl Default for UIState {
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
|
||||
enum MapDisplayType {
|
||||
enum MapDisplayType
|
||||
{
|
||||
#[default]
|
||||
HeightMap,
|
||||
Biomes,
|
||||
@@ -63,72 +70,77 @@ enum MapDisplayType {
|
||||
|
||||
fn asset_reloaded(
|
||||
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>,
|
||||
mut biomes: ResMut<Assets<BiomeAsset>>,
|
||||
biomes: Res<Assets<BiomeAsset>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let mut rebuild = false;
|
||||
for event in asset_events.read() {
|
||||
match event {
|
||||
for event in asset_events.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
AssetEvent::Modified { .. } => rebuild = true,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
if rebuild {
|
||||
if rebuild
|
||||
{
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
}
|
||||
}
|
||||
|
||||
// fn render_map_ui(
|
||||
// image: Res<MapImage>,
|
||||
// heightmap: Res<Map>,
|
||||
// biome_map: Res<BiomeMap>,
|
||||
// mut contexts: EguiContexts,
|
||||
// mut state: ResMut<UIState>,
|
||||
// ) {
|
||||
// let id = contexts.add_image(image.0.clone());
|
||||
fn render_map_ui(
|
||||
// image: Res<MapImage>,
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
mut contexts: EguiContexts,
|
||||
mut state: ResMut<UIState>,
|
||||
)
|
||||
{
|
||||
// let id = contexts.add_image(image.0.);
|
||||
let mut map_type = state.target_map_type;
|
||||
let ctx = contexts.ctx_mut().expect("Failed to get egui context");
|
||||
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
ui.label("Map Test");
|
||||
egui::ComboBox::from_label("Display Type")
|
||||
.selected_text(format!("{:?}", map_type))
|
||||
.show_ui(ui, |ui| {
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseTemp,
|
||||
"Biome Noise: Tempurature",
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseContinent,
|
||||
"Biome Noise: Continent",
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseMoisture,
|
||||
"Biome Noise: Moisture",
|
||||
);
|
||||
});
|
||||
|
||||
// let mut map_type = state.target_map_type;
|
||||
// let ctx = contexts.ctx_mut();
|
||||
// egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
// ui.label("Map Test");
|
||||
// egui::ComboBox::from_label("Display Type")
|
||||
// .selected_text(format!("{:?}", map_type))
|
||||
// .show_ui(ui, |ui| {
|
||||
// ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
|
||||
// ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
|
||||
// ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
|
||||
// ui.selectable_value(
|
||||
// &mut map_type,
|
||||
// MapDisplayType::BiomeNoiseTemp,
|
||||
// "Biome Noise: Tempurature",
|
||||
// );
|
||||
// ui.selectable_value(
|
||||
// &mut map_type,
|
||||
// MapDisplayType::BiomeNoiseContinent,
|
||||
// "Biome Noise: Continent",
|
||||
// );
|
||||
// ui.selectable_value(
|
||||
// &mut map_type,
|
||||
// MapDisplayType::BiomeNoiseMoisture,
|
||||
// "Biome Noise: Moisture",
|
||||
// );
|
||||
// });
|
||||
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
// id,
|
||||
// [512.0, 512.0],
|
||||
// )));
|
||||
|
||||
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
// id,
|
||||
// [512.0, 512.0],
|
||||
// )));
|
||||
if ui.button("Save Image").clicked()
|
||||
{
|
||||
let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
_ = img.save(format!("{:?}.png", map_type));
|
||||
}
|
||||
});
|
||||
|
||||
// if ui.button("Save Image").clicked() {
|
||||
// let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
// _ = img.save(format!("{:?}.png", map_type));
|
||||
// }
|
||||
// });
|
||||
|
||||
// state.target_map_type = map_type;
|
||||
// }
|
||||
state.target_map_type = map_type;
|
||||
}
|
||||
|
||||
fn update_map_render(
|
||||
mut state: ResMut<UIState>,
|
||||
@@ -136,22 +148,28 @@ fn update_map_render(
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
image: Res<MapImage>,
|
||||
) {
|
||||
if state.cur_map_type == state.target_map_type {
|
||||
)
|
||||
{
|
||||
if state.cur_map_type == state.target_map_type
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
|
||||
images.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
);
|
||||
images
|
||||
.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
)
|
||||
.expect("Failed to update map image");
|
||||
|
||||
state.cur_map_type = state.target_map_type;
|
||||
}
|
||||
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
|
||||
return match map_type {
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
return match map_type
|
||||
{
|
||||
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
|
||||
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
|
||||
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
|
||||
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
|
||||
use shared::{
|
||||
resources::{TileContact, TileUnderCursor},
|
||||
tags::MainCamera,
|
||||
@@ -7,8 +7,10 @@ use shared::{
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
pub struct TileSelectionPlugin;
|
||||
|
||||
impl Plugin for TileSelectionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TileSelectionPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<TileUnderCursor>();
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
@@ -20,42 +22,53 @@ impl Plugin for TileSelectionPlugin {
|
||||
fn update_tile_under_cursor(
|
||||
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Single<&Window, With<PrimaryWindow>>,
|
||||
// rapier_context: RapierContext,
|
||||
rapier: ReadRapierContext,
|
||||
map: Res<Map>,
|
||||
mut tile_under_cursor: ResMut<TileUnderCursor>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let (cam_transform, camera) = cam_query.into_inner();
|
||||
let Some(cursor_pos) = window.cursor_position() else {
|
||||
let Some(cursor_pos) = window.cursor_position()
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos)
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
// let collision = rapier_context.cast_ray(
|
||||
// cam_ray.origin,
|
||||
// cam_ray.direction.into(),
|
||||
// 500.,
|
||||
// true,
|
||||
// QueryFilter::only_fixed(),
|
||||
// );
|
||||
let ctx = rapier.single().expect("Failed to get rapier read context");
|
||||
|
||||
// if let Some((_e, dist)) = collision {
|
||||
// let contact_point = cam_ray.get_point(dist);
|
||||
// let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
// //todo: handle correct tile detection when contacting a tile from the side
|
||||
// if !map.is_in_bounds(&contact_coord) {
|
||||
// tile_under_cursor.0 = None;
|
||||
// return;
|
||||
// }
|
||||
// let surface = map.sample_height(&contact_coord);
|
||||
// tile_under_cursor.0 = Some(TileContact::new(
|
||||
// contact_coord,
|
||||
// contact_point,
|
||||
// contact_coord.to_world(surface),
|
||||
// ));
|
||||
// } else {
|
||||
// tile_under_cursor.0 = None;
|
||||
// }
|
||||
let collision = ctx.cast_ray(
|
||||
cam_ray.origin,
|
||||
cam_ray.direction.into(),
|
||||
500.,
|
||||
true,
|
||||
QueryFilter::only_fixed(),
|
||||
);
|
||||
|
||||
if let Some((_e, dist)) = collision
|
||||
{
|
||||
let contact_point = cam_ray.get_point(dist);
|
||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
//todo: handle correct tile detection when contacting a tile from the side
|
||||
if !map.is_in_bounds(&contact_coord)
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
return;
|
||||
}
|
||||
let surface = map.sample_height(&contact_coord);
|
||||
tile_under_cursor.0 = Some(TileContact::new(
|
||||
contact_coord,
|
||||
contact_point,
|
||||
contact_coord.to_world(surface),
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||
pub struct ResourceIdentifier {
|
||||
pub struct ResourceIdentifier
|
||||
{
|
||||
pub id: u32,
|
||||
pub qty: u32,
|
||||
}
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod assets;
|
||||
pub mod components;
|
||||
pub mod nav_data;
|
||||
@@ -11,6 +8,7 @@ pub mod units_plugin;
|
||||
pub mod units_spacial_set;
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum UnitType {
|
||||
pub enum UnitType
|
||||
{
|
||||
Basic,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user