@@ -13,7 +13,6 @@ use world_generation::{
|
||||
generators::{
|
||||
chunk_colliders::generate_chunk_collider,
|
||||
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||
packed_mesh_generator::generate_packed_chunk_mesh,
|
||||
},
|
||||
hex_utils::offset_to_world,
|
||||
prelude::{Chunk, Map, MeshChunkData},
|
||||
@@ -26,7 +25,8 @@ pub fn paint_map(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
|
||||
paint_chunk(chunk, painter, tiles, mappers);
|
||||
});
|
||||
@@ -37,9 +37,12 @@ pub fn paint_chunk(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
)
|
||||
{
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let biome_id = chunk.biome_id[idx];
|
||||
@@ -58,7 +61,8 @@ pub fn prepare_chunk_mesh(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _gen_mesh = info_span!("Generate Chunk").entered();
|
||||
let chunk_mesh = generate_chunk_mesh(chunk);
|
||||
@@ -80,7 +84,8 @@ pub fn prepare_chunk_mesh_with_collider(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize) {
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize)
|
||||
{
|
||||
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
|
||||
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
|
||||
let collider: Collider;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use bevy::{gizmos::gizmos, prelude::*};
|
||||
use bevy::prelude::*;
|
||||
use shared::states::GameplayState;
|
||||
use shared::{resources::TileUnderCursor, sets::GameplaySet};
|
||||
use world_generation::{
|
||||
@@ -11,8 +11,10 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
|
||||
|
||||
pub struct DebugPlugin;
|
||||
|
||||
impl Plugin for DebugPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for DebugPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(DebugState::Base);
|
||||
|
||||
app.add_systems(
|
||||
@@ -29,7 +31,7 @@ impl Plugin for DebugPlugin {
|
||||
.run_if(in_state(DebugState::Verbose)),
|
||||
);
|
||||
|
||||
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||
app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
|
||||
|
||||
app.insert_resource(Shape(Polyline3d::new([
|
||||
@@ -48,7 +50,8 @@ impl Plugin for DebugPlugin {
|
||||
struct Shape(pub Polyline3d);
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum DebugState {
|
||||
pub enum DebugState
|
||||
{
|
||||
Base,
|
||||
None,
|
||||
Verbose,
|
||||
@@ -58,15 +61,19 @@ fn regenerate_map(
|
||||
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if input.just_pressed(KeyCode::KeyR) {
|
||||
)
|
||||
{
|
||||
if input.just_pressed(KeyCode::KeyR)
|
||||
{
|
||||
generator_state.set(GeneratorState::Regenerate);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
}
|
||||
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let height = map.sample_height(&contact.tile);
|
||||
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
|
||||
|
||||
@@ -78,8 +85,11 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
|
||||
}
|
||||
}
|
||||
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
for i in 0..WATER_HEX_CORNERS.len() {
|
||||
#[allow(dead_code)]
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
|
||||
{
|
||||
for i in 0..WATER_HEX_CORNERS.len()
|
||||
{
|
||||
let p = pos + WATER_HEX_CORNERS[i];
|
||||
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
|
||||
|
||||
@@ -87,8 +97,9 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
}
|
||||
}
|
||||
|
||||
fn camera_debug(mut cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
|
||||
let (config, orbit) = cam_query.into_inner();
|
||||
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
|
||||
{
|
||||
let (_config, orbit) = cam_query.into_inner();
|
||||
|
||||
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
|
||||
let cam_proxy = orbit.target - (orbit.forward * 10.0);
|
||||
|
||||
@@ -11,22 +11,25 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
|
||||
|
||||
pub struct EditorPlugin;
|
||||
|
||||
impl Plugin for EditorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for EditorPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<UIState>();
|
||||
|
||||
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
// app.add_systems(
|
||||
// Update,
|
||||
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
// );
|
||||
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct MapImage(pub Handle<Image>);
|
||||
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands)
|
||||
{
|
||||
let image = render_map(&heightmap, 0.1);
|
||||
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
|
||||
|
||||
@@ -34,14 +37,17 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct UIState {
|
||||
struct UIState
|
||||
{
|
||||
pub is_open: bool,
|
||||
pub target_map_type: MapDisplayType,
|
||||
pub cur_map_type: MapDisplayType,
|
||||
}
|
||||
|
||||
impl Default for UIState {
|
||||
fn default() -> Self {
|
||||
impl Default for UIState
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
is_open: true,
|
||||
target_map_type: default(),
|
||||
@@ -51,7 +57,8 @@ impl Default for UIState {
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
|
||||
enum MapDisplayType {
|
||||
enum MapDisplayType
|
||||
{
|
||||
#[default]
|
||||
HeightMap,
|
||||
Biomes,
|
||||
@@ -63,72 +70,77 @@ enum MapDisplayType {
|
||||
|
||||
fn asset_reloaded(
|
||||
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>,
|
||||
mut biomes: ResMut<Assets<BiomeAsset>>,
|
||||
biomes: Res<Assets<BiomeAsset>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let mut rebuild = false;
|
||||
for event in asset_events.read() {
|
||||
match event {
|
||||
for event in asset_events.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
AssetEvent::Modified { .. } => rebuild = true,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
if rebuild {
|
||||
if rebuild
|
||||
{
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
}
|
||||
}
|
||||
|
||||
// fn render_map_ui(
|
||||
// image: Res<MapImage>,
|
||||
// heightmap: Res<Map>,
|
||||
// biome_map: Res<BiomeMap>,
|
||||
// mut contexts: EguiContexts,
|
||||
// mut state: ResMut<UIState>,
|
||||
// ) {
|
||||
// let id = contexts.add_image(image.0.clone());
|
||||
fn render_map_ui(
|
||||
// image: Res<MapImage>,
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
mut contexts: EguiContexts,
|
||||
mut state: ResMut<UIState>,
|
||||
)
|
||||
{
|
||||
// let id = contexts.add_image(image.0.);
|
||||
let mut map_type = state.target_map_type;
|
||||
let ctx = contexts.ctx_mut().expect("Failed to get egui context");
|
||||
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
ui.label("Map Test");
|
||||
egui::ComboBox::from_label("Display Type")
|
||||
.selected_text(format!("{:?}", map_type))
|
||||
.show_ui(ui, |ui| {
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
|
||||
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseTemp,
|
||||
"Biome Noise: Tempurature",
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseContinent,
|
||||
"Biome Noise: Continent",
|
||||
);
|
||||
ui.selectable_value(
|
||||
&mut map_type,
|
||||
MapDisplayType::BiomeNoiseMoisture,
|
||||
"Biome Noise: Moisture",
|
||||
);
|
||||
});
|
||||
|
||||
// let mut map_type = state.target_map_type;
|
||||
// let ctx = contexts.ctx_mut();
|
||||
// egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
// ui.label("Map Test");
|
||||
// egui::ComboBox::from_label("Display Type")
|
||||
// .selected_text(format!("{:?}", map_type))
|
||||
// .show_ui(ui, |ui| {
|
||||
// ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
|
||||
// ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
|
||||
// ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
|
||||
// ui.selectable_value(
|
||||
// &mut map_type,
|
||||
// MapDisplayType::BiomeNoiseTemp,
|
||||
// "Biome Noise: Tempurature",
|
||||
// );
|
||||
// ui.selectable_value(
|
||||
// &mut map_type,
|
||||
// MapDisplayType::BiomeNoiseContinent,
|
||||
// "Biome Noise: Continent",
|
||||
// );
|
||||
// ui.selectable_value(
|
||||
// &mut map_type,
|
||||
// MapDisplayType::BiomeNoiseMoisture,
|
||||
// "Biome Noise: Moisture",
|
||||
// );
|
||||
// });
|
||||
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
// id,
|
||||
// [512.0, 512.0],
|
||||
// )));
|
||||
|
||||
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
// id,
|
||||
// [512.0, 512.0],
|
||||
// )));
|
||||
if ui.button("Save Image").clicked()
|
||||
{
|
||||
let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
_ = img.save(format!("{:?}.png", map_type));
|
||||
}
|
||||
});
|
||||
|
||||
// if ui.button("Save Image").clicked() {
|
||||
// let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
// _ = img.save(format!("{:?}.png", map_type));
|
||||
// }
|
||||
// });
|
||||
|
||||
// state.target_map_type = map_type;
|
||||
// }
|
||||
state.target_map_type = map_type;
|
||||
}
|
||||
|
||||
fn update_map_render(
|
||||
mut state: ResMut<UIState>,
|
||||
@@ -136,22 +148,28 @@ fn update_map_render(
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
image: Res<MapImage>,
|
||||
) {
|
||||
if state.cur_map_type == state.target_map_type {
|
||||
)
|
||||
{
|
||||
if state.cur_map_type == state.target_map_type
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
|
||||
images.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
);
|
||||
images
|
||||
.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
)
|
||||
.expect("Failed to update map image");
|
||||
|
||||
state.cur_map_type = state.target_map_type;
|
||||
}
|
||||
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
|
||||
return match map_type {
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
return match map_type
|
||||
{
|
||||
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
|
||||
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
|
||||
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
|
||||
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
|
||||
use shared::{
|
||||
resources::{TileContact, TileUnderCursor},
|
||||
tags::MainCamera,
|
||||
@@ -7,8 +7,10 @@ use shared::{
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
pub struct TileSelectionPlugin;
|
||||
|
||||
impl Plugin for TileSelectionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TileSelectionPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<TileUnderCursor>();
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
@@ -20,42 +22,53 @@ impl Plugin for TileSelectionPlugin {
|
||||
fn update_tile_under_cursor(
|
||||
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Single<&Window, With<PrimaryWindow>>,
|
||||
// rapier_context: RapierContext,
|
||||
rapier: ReadRapierContext,
|
||||
map: Res<Map>,
|
||||
mut tile_under_cursor: ResMut<TileUnderCursor>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let (cam_transform, camera) = cam_query.into_inner();
|
||||
let Some(cursor_pos) = window.cursor_position() else {
|
||||
let Some(cursor_pos) = window.cursor_position()
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos)
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
// let collision = rapier_context.cast_ray(
|
||||
// cam_ray.origin,
|
||||
// cam_ray.direction.into(),
|
||||
// 500.,
|
||||
// true,
|
||||
// QueryFilter::only_fixed(),
|
||||
// );
|
||||
let ctx = rapier.single().expect("Failed to get rapier read context");
|
||||
|
||||
// if let Some((_e, dist)) = collision {
|
||||
// let contact_point = cam_ray.get_point(dist);
|
||||
// let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
// //todo: handle correct tile detection when contacting a tile from the side
|
||||
// if !map.is_in_bounds(&contact_coord) {
|
||||
// tile_under_cursor.0 = None;
|
||||
// return;
|
||||
// }
|
||||
// let surface = map.sample_height(&contact_coord);
|
||||
// tile_under_cursor.0 = Some(TileContact::new(
|
||||
// contact_coord,
|
||||
// contact_point,
|
||||
// contact_coord.to_world(surface),
|
||||
// ));
|
||||
// } else {
|
||||
// tile_under_cursor.0 = None;
|
||||
// }
|
||||
let collision = ctx.cast_ray(
|
||||
cam_ray.origin,
|
||||
cam_ray.direction.into(),
|
||||
500.,
|
||||
true,
|
||||
QueryFilter::only_fixed(),
|
||||
);
|
||||
|
||||
if let Some((_e, dist)) = collision
|
||||
{
|
||||
let contact_point = cam_ray.get_point(dist);
|
||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
//todo: handle correct tile detection when contacting a tile from the side
|
||||
if !map.is_in_bounds(&contact_coord)
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
return;
|
||||
}
|
||||
let surface = map.sample_height(&contact_coord);
|
||||
tile_under_cursor.0 = Some(TileContact::new(
|
||||
contact_coord,
|
||||
contact_point,
|
||||
contact_coord.to_world(surface),
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user