resource asset
This commit is contained in:
20
game/resources/Cargo.toml
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20
game/resources/Cargo.toml
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[package]
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name = "resources"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = "0.14.2"
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world_generation = { path = "../../engine/world_generation" }
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shared = { path = "../shared" }
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serde = { version = "1.0.204", features = ["derive"] }
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asset_loader = { path = "../../engine/asset_loader" }
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serde_json = "1.0.120"
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ron = "0.8.1"
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bevy_asset_loader = { version = "0.21.0", features = [
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"standard_dynamic_assets",
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"3d",
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] }
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[features]
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tracing = []
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16
game/resources/src/lib.rs
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16
game/resources/src/lib.rs
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pub mod resource_asset;
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pub fn add(left: usize, right: usize) -> usize {
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left + right
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn it_works() {
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let result = add(2, 2);
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assert_eq!(result, 4);
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}
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}
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49
game/resources/src/resource_asset.rs
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49
game/resources/src/resource_asset.rs
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@@ -0,0 +1,49 @@
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use asset_loader::create_asset_loader;
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use bevy::prelude::*;
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use bevy_asset_loader::asset_collection::AssetCollection;
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use serde::{Deserialize, Serialize};
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use shared::Tier;
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#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
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pub struct ResourceAsset {
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pub identifier: String,
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pub name: String,
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pub description: String,
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pub sprite_id: usize,
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pub tier: Tier,
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}
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create_asset_loader!(
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ResourceAssetPlugin,
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ResourceAssetLoader,
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ResourceAsset,
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&["res", "res.ron"],
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;?
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);
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#[derive(Resource, AssetCollection)]
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pub struct ResourceDatabase {
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#[asset(key = "resources", collection(typed))]
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pub units: Vec<Handle<ResourceAsset>>,
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}
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impl ResourceDatabase {
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pub fn create_lookup(&self, assets: &Assets<ResourceAsset>) -> ResourceLookup {
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let mut identifiers = Vec::with_capacity(self.units.len());
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for handle in &self.units {
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if let Some(asset) = assets.get(handle.id()) {
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identifiers.push(asset.identifier.clone());
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}
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}
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return ResourceLookup {
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handles: self.units.clone(),
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identifiers,
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};
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}
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}
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#[derive(Resource)]
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pub struct ResourceLookup {
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pub handles: Vec<Handle<ResourceAsset>>,
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pub identifiers: Vec<String>,
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}
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