everything is broken
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@@ -18,20 +18,22 @@ pub struct PhosCameraPlugin;
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impl Plugin for PhosCameraPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup)
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.add_systems(Update, (update_camera, grab_mouse, update_camera_mouse));
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app.add_systems(Startup, setup).add_systems(
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Update,
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(grab_mouse, (update_camera, update_camera_mouse).chain()),
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);
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}
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}
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fn setup(mut commands: Commands) {
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(-200., 300., -200.)
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transform: Transform::from_xyz(0., 30., 0.)
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.looking_at(Vec3::new(1000., 0., 1000.), Vec3::Y),
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..default()
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},
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PhosCamera {
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speed: 100.,
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speed: 50.,
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..default()
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},
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));
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@@ -56,17 +58,18 @@ fn update_camera(
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if keyboard_input.pressed(KeyCode::KeyS) {
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move_vec += Vec3::Z;
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}
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let rot = transform.rotation;
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move_vec = (rot * move_vec.normalize_or_zero()) * cam.speed * time.delta_seconds();
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if keyboard_input.pressed(KeyCode::ShiftLeft) {
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move_vec += Vec3::NEG_Y;
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move_vec += Vec3::from(transform.down());
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}
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if keyboard_input.pressed(KeyCode::Space) {
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move_vec += Vec3::Y;
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move_vec += Vec3::from(transform.up());
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}
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if move_vec.length_squared() == 0. {
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return;
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}
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let rot = transform.rotation;
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transform.translation += (rot * move_vec.normalize()) * cam.speed * time.delta_seconds();
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transform.translation += move_vec.normalize_or_zero() * cam.speed * time.delta_seconds();
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}
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fn update_camera_mouse(
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@@ -80,19 +83,25 @@ fn update_camera_mouse(
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return;
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}
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let mut transform = cam_query.single_mut();
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let cam_rot = mouse_move.read().map(|event| event.delta).sum::<Vec2>() * time.delta_seconds();
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let window_scale = window.height().min(window.width());
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let (mut pitch, mut yaw, _) = transform.rotation.to_euler(EulerRot::XYZ);
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for ev in mouse_move.read() {
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let (mut yaw, mut pitch, _) = transform.rotation.to_euler(EulerRot::YXZ);
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match window.cursor.grab_mode {
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CursorGrabMode::None => (),
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_ => {
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// Using smallest of height or width ensures equal vertical and horizontal sensitivity
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pitch -= (ev.delta.y * time.delta_seconds() * 5.).to_radians();
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yaw -= (ev.delta.x * time.delta_seconds() * 5.).to_radians();
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}
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}
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pitch -= cam_rot.y.to_radians();
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yaw -= cam_rot.x.to_radians();
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pitch = pitch.clamp(-1.54, 1.54);
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// if rot_x > PI && cam_rot.x < 2. * PI {
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// rot_x = PI;
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// }
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pitch = pitch.clamp(-1.54, 1.54);
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transform.rotation =
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Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
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// Order is important to prevent unintended roll
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transform.rotation =
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Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
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}
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}
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fn grab_mouse(
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