Biome blending
Dithering to biome edges
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@@ -207,8 +207,9 @@ fn create_heightmap(
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) {
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let config = GenerationConfig {
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biome_blend: 16,
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continent_layer: NoiseConfig {
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scale: 450.,
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biome_dither: 16.,
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continent_noise: NoiseConfig {
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scale: 500.,
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layers: vec![GeneratorLayer {
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base_roughness: 2.14,
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roughness: 0.87,
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@@ -222,8 +223,8 @@ fn create_heightmap(
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first_layer_mask: false,
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}],
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},
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moisture_layer: NoiseConfig {
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scale: 450.,
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moisture_noise: NoiseConfig {
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scale: 500.,
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layers: vec![GeneratorLayer {
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base_roughness: 2.14,
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roughness: 0.87,
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@@ -237,8 +238,8 @@ fn create_heightmap(
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first_layer_mask: false,
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}],
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},
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temperature_layer: NoiseConfig {
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scale: 450.,
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temperature_noise: NoiseConfig {
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scale: 500.,
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layers: vec![GeneratorLayer {
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base_roughness: 2.14,
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roughness: 0.87,
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