Biome blending
Dithering to biome edges
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@@ -38,8 +38,8 @@ pub fn paint_chunk(
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for x in 0..Chunk::SIZE {
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let idx = x + z * Chunk::SIZE;
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let height = chunk.heights[idx];
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let biome_data = &chunk.biome_data[idx];
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let biome = painter.sample_biome(biome_data);
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let biome_id = chunk.biome_id[idx];
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let biome = &painter.biomes[biome_id];
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let mapper = mappers.get(biome.tile_mapper.clone());
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let tile_handle = mapper.unwrap().sample_tile(height);
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let tile = tiles.get(tile_handle).unwrap();
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