attempt to generate collider on background thread
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@@ -8,7 +8,7 @@ pub mod tile_manager;
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pub mod tile_mapper;
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pub mod prelude {
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use crate::hex_utils::{tile_to_world_distance, HexCoord, INNER_RADIUS, OUTER_RADIUS, SHORT_DIAGONAL};
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use crate::hex_utils::{HexCoord, INNER_RADIUS, OUTER_RADIUS, SHORT_DIAGONAL};
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use bevy::math::{IVec2, UVec2, Vec2, Vec3};
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use bevy::prelude::Resource;
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use bevy::prelude::*;
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