attempt to generate collider on background thread
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@@ -1,9 +1,7 @@
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use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
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use bevy::prelude::*;
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use bevy::window::CursorGrabMode;
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use bevy_rapier3d::plugin::RapierContext;
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use world_generation::hex_utils::HexCoord;
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use world_generation::prelude::Map;
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@@ -1,8 +1,5 @@
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use bevy::prelude::*;
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use world_generation::{
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hex_utils::{tile_to_world_distance, SHORT_DIAGONAL},
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prelude::Chunk,
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};
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use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
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#[derive(Component, Reflect)]
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#[reflect(Component)]
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