attempt to generate collider on background thread
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@@ -1,8 +1,5 @@
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use bevy::prelude::*;
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use world_generation::{
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hex_utils::{tile_to_world_distance, SHORT_DIAGONAL},
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prelude::Chunk,
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};
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use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
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#[derive(Component, Reflect)]
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#[reflect(Component)]
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