Buildings Processing

Tile/Chunk updates events
This commit is contained in:
2024-08-03 18:48:47 -04:00
parent 59090fd3fb
commit bde25435ec
18 changed files with 318 additions and 52 deletions

View File

@@ -1,4 +1,6 @@
use bevy::{prelude::*, window::PrimaryWindow};
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
@@ -6,10 +8,13 @@ use bevy_asset_loader::loading_state::{
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{
despawn::Despawn,
events::TileModifiedEvent,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{heightmap, hex_utils::HexCoord, map::map::Map};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
};
use crate::{
assets::{
@@ -17,7 +22,8 @@ use crate::{
building_database::BuildingDatabase,
},
build_queue::{BuildQueue, QueueEntry},
buildings_map::BuildingMap,
buildings_map::{BuildingEntry, BuildingMap},
prelude::Building,
};
pub struct BuildingPugin;
@@ -25,7 +31,6 @@ pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
app.insert_resource(BuildQueue::default());
app.init_resource::<BuildingMap>();
app.add_plugins(BuildingAssetPlugin);
app.configure_loading_state(
@@ -34,11 +39,31 @@ impl Plugin for BuildingPugin {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
app.add_systems(
PreUpdate,
prepare_building_map.run_if(in_state(GeneratorState::SpawnMap)),
);
app.add_systems(Update, regernerate.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
PostUpdate,
update_building_heights.run_if(in_state(GeneratorState::Idle)),
);
app.add_systems(PreUpdate, process_build_queue.run_if(in_state(GameplayState::Playing)));
}
}
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
commands.insert_resource(BuildingMap::new(cfg.size));
}
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
for e in buildings.iter() {
commands.entity(e).despawn();
}
commands.insert_resource(BuildingMap::new(cfg.size));
}
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
@@ -114,6 +139,7 @@ fn process_build_queue(
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
for item in &queue.queue {
@@ -121,12 +147,44 @@ fn process_build_queue(
if let Some(building) = building_assets.get(handle.id()) {
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
commands.spawn(SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
});
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
}
}
queue.queue.clear();
}
fn update_building_heights(
mut tile_updates: EventReader<TileModifiedEvent>,
building_map: Res<BuildingMap>,
mut commands: Commands,
) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
if let Some(building) = building_map.get_building(coord) {
let mut queue = CommandQueue::default();
let e = building.entity.clone();
let h = *new_height;
queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() {
transform.translation.y = h;
}
});
commands.append(&mut queue);
}
}
_ => (),
}
}
}

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@@ -1,14 +1,16 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
use world_generation::{hex_utils::HexCoord, prelude::Chunk};
#[derive(Resource, Default)]
#[derive(Resource)]
pub struct BuildingMap {
pub chunks: Vec<BuildingChunk>,
pub size: UVec2,
}
impl BuildingMap {
pub fn new(size: UVec2) -> Self {
let mut db = BuildingMap {
size,
chunks: Vec::with_capacity(size.length_squared() as usize),
};
@@ -23,19 +25,39 @@ impl BuildingMap {
return db;
}
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Option<Vec<&BuildingEntry>> {
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
assert!(radius != 0, "Radius cannot be zero");
todo!();
let w = self.size.x as usize * Chunk::SIZE;
let h = self.size.y as usize * Chunk::SIZE;
let coords = coord.hex_select_bounded(radius, true, h, w);
return self.get_buildings_in_coords(coords);
}
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
let mut result = Vec::new();
for coord in &coords {
if let Some(buidling) = self.get_building(coord) {
result.push(buidling);
}
}
return result;
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
return chunk.get_building(coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
chunk.add_building(entry);
}
}
pub struct BuildingChunk {
pub entries: Vec<BuildingChunk>,
pub entries: Vec<BuildingEntry>,
pub index: usize,
pub offset: IVec2,
}
@@ -50,7 +72,11 @@ impl BuildingChunk {
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
return self.entries.iter().find(|b| &b.coord == coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
self.entries.push(entry);
}
}

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@@ -3,4 +3,5 @@ pub mod build_queue;
pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
pub use building_plugin::*;

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@@ -0,0 +1,3 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct Building;

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@@ -4,6 +4,8 @@ use bevy::tasks::*;
use bevy::utils::futures;
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent;
use shared::events::TileModifiedEvent;
use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
@@ -17,18 +19,14 @@ pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ChunkRebuildQueue::default());
app.init_resource::<PhosChunkRegistry>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::SpawnMap)));
app.add_event::<ChunkModifiedEvent>();
app.add_event::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver);
}
}
#[derive(Resource, Default)]
pub struct ChunkRebuildQueue {
pub queue: Vec<usize>,
}
fn chunk_rebuilder(
mut commands: Commands,
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
@@ -39,7 +37,7 @@ fn chunk_rebuilder(
for (chunk_entity, idx) in &chunk_query {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered();
println!("Rebuilding Chunk");
let chunk_index = idx.index;
let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;

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@@ -1,5 +1,9 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent},
states::GameplayState,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use crate::{
@@ -11,7 +15,12 @@ pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, deform.run_if(in_state(GeneratorState::Idle)));
app.add_systems(
Update,
deform
.run_if(in_state(GeneratorState::Idle))
.run_if(in_state(GameplayState::Playing)),
);
}
}
@@ -23,6 +32,8 @@ fn deform(
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>,
) {
let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) {
@@ -53,15 +64,22 @@ fn deform(
QueryFilter::only_fixed(),
);
if let Some((e, dist)) = collision {
if let Some((_, dist)) = collision {
#[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered();
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
for c in modified_chunks {
commands.entity(chunks.chunks[c]).insert(RebuildChunk);
let modified_tiles = heightmap.create_crater(&contact_coord, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles {
let chunk = tile.to_chunk_index(heightmap.width);
if !chunk_set.contains(&chunk) {
chunk_modified.send(ChunkModifiedEvent { index: chunk });
chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
}
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
}
commands.entity(e).insert(RebuildChunk);
// commands.entity(e).insert(RebuildChunk);
}
}

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@@ -1,7 +1,7 @@
use crate::camera_system::camera_plugin::PhosCameraPlugin;
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
@@ -33,6 +33,8 @@ impl Plugin for PhosGamePlugin {
RenderDistancePlugin,
BuildingPugin,
DespawnPuglin,
#[cfg(debug_assertions)]
DebugPlugin,
));
//Systems - Startup

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@@ -0,0 +1,97 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*;
use shared::tags::MainCamera;
use world_generation::{
consts::HEX_CORNERS,
hex_utils::{HexCoord, INNER_RADIUS},
prelude::Map,
states::GeneratorState,
};
pub struct DebugPlugin;
impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) {
app.insert_state(DebugState::Base);
app.add_systems(
Update,
show_tile_heights
.run_if(in_state(GeneratorState::Idle))
.run_if(not(in_state(DebugState::None))),
);
app.add_systems(
Update,
verbose_data
.run_if(in_state(GeneratorState::Idle))
.run_if(in_state(DebugState::Verbose)),
);
app.insert_resource(Shape(Polyline3d::new([
HEX_CORNERS[0],
HEX_CORNERS[1],
HEX_CORNERS[2],
HEX_CORNERS[3],
HEX_CORNERS[4],
HEX_CORNERS[5],
HEX_CORNERS[0],
])));
}
}
#[derive(Resource)]
struct Shape(pub Polyline3d<7>);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState {
Base,
None,
Verbose,
}
fn show_tile_heights(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut gizmos: Gizmos,
shape: Res<Shape>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
if map.is_in_bounds(&contact_coord) {
let height = map.sample_height(&contact_coord);
gizmos.primitive_3d(
&shape.0,
contact_coord.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
}
gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, Srgba::rgb(1., 0., 0.5));
}
}
fn verbose_data() {}

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@@ -1,2 +1,3 @@
pub mod chunk_utils;
pub mod render_distance_system;
pub mod debug_plugin;

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@@ -8,6 +8,7 @@ edition = "2021"
[dependencies]
bevy = "0.14.0"
serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }
[features]

13
game/shared/src/events.rs Normal file
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@@ -0,0 +1,13 @@
use bevy::prelude::*;
use world_generation::hex_utils::*;
#[derive(Event)]
pub enum TileModifiedEvent {
HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize),
}
#[derive(Event)]
pub struct ChunkModifiedEvent {
pub index: usize,
}

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@@ -3,3 +3,4 @@ pub mod despawn;
pub mod resource;
pub mod states;
pub mod tags;
pub mod events;