organization and buidings db
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63
engine/world_generation/src/generators/chunk_colliders.rs
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63
engine/world_generation/src/generators/chunk_colliders.rs
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use crate::{hex_utils::*, prelude::*};
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#[cfg(feature = "tracing")]
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use bevy::log::*;
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use bevy::prelude::*;
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const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
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pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) {
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#[cfg(feature = "tracing")]
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let span = info_span!("generate_chunk_collider").entered();
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let vertex_count: usize = CHUNK_TOTAL * 6;
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let mut verts = Vec::with_capacity(vertex_count);
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let mut indices = Vec::with_capacity(vertex_count);
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let height = chunk.heights[x + z * Chunk::SIZE];
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let coord = HexCoord::from_grid_pos(x, z);
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let neighbors = chunk.get_neighbors(&coord);
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let off_pos = Vec3::new(x as f32, height, z as f32);
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let tile_pos = offset3d_to_world(off_pos);
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create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors);
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}
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}
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return (verts, indices);
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}
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fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) {
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let idx = verts.len() as u32;
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for i in 0..6 {
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let p = pos + HEX_CORNERS[i];
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verts.push(p);
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}
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//Top Surfave
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indices.push([idx, idx + 1, idx + 5]);
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indices.push([idx + 1, idx + 2, idx + 5]);
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indices.push([idx + 2, idx + 4, idx + 5]);
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indices.push([idx + 2, idx + 3, idx + 4]);
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for i in 0..neighbors.len() {
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let n_height = neighbors[i];
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if n_height < pos.y {
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create_tile_wall_collider(
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idx,
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Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
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i,
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verts,
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indices,
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);
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}
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}
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}
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fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
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let idx2 = verts.len() as u32;
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verts.push(pos + HEX_CORNERS[dir]);
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verts.push(pos + HEX_CORNERS[(dir + 1) % 6]);
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let off = dir as u32;
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indices.push([idx + off, idx + ((off + 1) % 6), idx2 + 1]);
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indices.push([idx + off, idx2 + 1, idx2]);
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}
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