organization and buidings db

This commit is contained in:
2024-06-04 09:18:31 -04:00
parent ee0b17f4b6
commit c31c2fb908
21 changed files with 453 additions and 348 deletions

9
Cargo.lock generated
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@@ -1321,6 +1321,14 @@ dependencies = [
"tracing",
]
[[package]]
name = "buildings"
version = "0.1.0"
dependencies = [
"bevy",
"world_generation",
]
[[package]]
name = "bumpalo"
version = "3.15.4"
@@ -3246,6 +3254,7 @@ dependencies = [
"bevy",
"bevy-inspector-egui 0.23.4",
"bevy_rapier3d",
"buildings",
"iyes_perf_ui",
"noise 0.8.2",
"rayon",

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@@ -2,8 +2,9 @@
resolver = "2"
members = [
"game/main",
"game/buildings",
"engine/world_generation",
"engine/asset_loader"]
"engine/asset_loader", "game/buildings"]
# Enable a small amount of optimization in debug mode
[profile.dev]

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@@ -0,0 +1,34 @@
use bevy::{
prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
Vec3::NEG_Z,
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

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@@ -0,0 +1,3 @@
pub mod chunk_colliders;
pub mod mesh_generator;
pub mod packed_mesh_generator;

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@@ -1,333 +1,9 @@
pub mod biome_painter;
pub mod chunk_colliders;
pub mod consts;
pub mod generators;
pub mod heightmap;
pub mod hex_utils;
pub mod mesh_generator;
pub mod packed_mesh_generator;
pub mod map;
pub mod prelude;
pub mod tile_manager;
pub mod tile_mapper;
pub mod prelude {
use crate::hex_utils::{get_tile_count, HexCoord, INNER_RADIUS, OUTER_RADIUS, SHORT_DIAGONAL};
use bevy::math::{IVec2, UVec2, Vec2, Vec3};
use bevy::prelude::Resource;
use bevy::prelude::*;
use bevy::render::mesh::MeshVertexAttribute;
use bevy::render::render_resource::VertexFormat;
use bevy_inspector_egui::InspectorOptions;
use rayon::iter::{IntoParallelIterator, IntoParallelRefIterator, ParallelIterator};
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
Vec3::NEG_Z,
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
];
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub noise_scale: f64,
pub sea_level: f64,
pub border_size: f32,
pub size: UVec2,
pub layers: Vec<GeneratorLayer>,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Reflect, InspectorOptions)]
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,
pub roughness: f64,
pub persistence: f64,
pub is_rigid: bool,
pub weight: f64,
pub weight_multi: f64,
pub layers: usize,
pub first_layer_mask: bool,
}
#[derive(Clone)]
pub struct Chunk {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub moisture: [f32; Chunk::AREA],
pub temperature: [f32; Chunk::AREA],
pub chunk_offset: IVec2,
}
impl Default for Chunk {
fn default() -> Self {
Self {
heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA],
moisture: [0.; Chunk::AREA],
temperature: [0.; Chunk::AREA],
chunk_offset: Default::default(),
}
}
}
impl Chunk {
pub const SIZE: usize = 64;
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
data[x] = self.heights[idx];
}
return data;
}
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
data[x] = self.heights[x];
}
return data;
}
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
}
pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
}
impl MeshChunkData {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
let mut data = [0.; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
}
return data;
}
}
#[derive(Resource, Clone)]
pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
}
impl Map {
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered();
let chunk = &self.chunks[chunk_index];
return MeshChunkData {
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
};
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
let chunk = &self.chunks[c_idx];
let local = n_tile.to_chunk_local_index();
results[i] = Some(chunk.heights[local]);
}
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
let chunk = &mut self.chunks[pos.to_chunk_index(self.width)];
return &mut chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.moisture[pos.to_chunk_local_index()];
}
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.temperature[pos.to_chunk_local_index()];
}
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<usize> {
assert!(radius != 0, "Radius cannot be zero");
let width = self.width;
let mut chunks = self.hex_select_mut(pos, radius, true, |p, h, r| {
let d = (r as f32) / (radius as f32);
let cur = *h;
let h2 = cur - depth;
*h = h2.lerp(cur, d * d);
return p.to_chunk_index(width);
});
chunks.dedup();
return chunks;
}
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
where
OP: Fn(&HexCoord, f32, usize) -> Ret + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height(&center);
(op)(&center, h, 0);
}
let mut result = Vec::with_capacity(get_tile_count(radius));
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
let h = self.sample_height(&p);
result.push((op)(&p, h, k));
}
}
}
return result;
}
pub fn hex_select_mut<OP, Ret>(
&mut self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Vec<Ret>
where
OP: Fn(&HexCoord, &mut f32, usize) -> Ret + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height_mut(&center);
(op)(&center, h, 0);
}
let mut result = Vec::with_capacity(get_tile_count(radius));
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
let h = self.sample_height_mut(&p);
result.push((op)(&p, h, k));
}
}
}
return result;
}
}
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
}

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@@ -0,0 +1,74 @@
use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*;
#[derive(Clone)]
pub struct Chunk {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub moisture: [f32; Chunk::AREA],
pub temperature: [f32; Chunk::AREA],
pub chunk_offset: IVec2,
}
impl Default for Chunk {
fn default() -> Self {
Self {
heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA],
moisture: [0.; Chunk::AREA],
temperature: [0.; Chunk::AREA],
chunk_offset: Default::default(),
}
}
}
impl Chunk {
pub const SIZE: usize = 64;
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
data[x] = self.heights[idx];
}
return data;
}
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
data[x] = self.heights[x];
}
return data;
}
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
}

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@@ -0,0 +1,37 @@
use bevy::prelude::*;
use bevy_inspector_egui::InspectorOptions;
use super::chunk::Chunk;
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub noise_scale: f64,
pub sea_level: f64,
pub border_size: f32,
pub size: UVec2,
pub layers: Vec<GeneratorLayer>,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Reflect, InspectorOptions)]
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,
pub roughness: f64,
pub persistence: f64,
pub is_rigid: bool,
pub weight: f64,
pub weight_multi: f64,
pub layers: usize,
pub first_layer_mask: bool,
}

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@@ -0,0 +1,167 @@
use bevy::prelude::*;
use crate::hex_utils::*;
use super::{chunk::Chunk, mesh_chunk::MeshChunkData};
#[derive(Resource, Clone)]
pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
}
impl Map {
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered();
let chunk = &self.chunks[chunk_index];
return MeshChunkData {
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
};
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
let chunk = &self.chunks[c_idx];
let local = n_tile.to_chunk_local_index();
results[i] = Some(chunk.heights[local]);
}
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
let chunk = &mut self.chunks[pos.to_chunk_index(self.width)];
return &mut chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.moisture[pos.to_chunk_local_index()];
}
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.temperature[pos.to_chunk_local_index()];
}
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<usize> {
assert!(radius != 0, "Radius cannot be zero");
let width = self.width;
let mut chunks = self.hex_select_mut(pos, radius, true, |p, h, r| {
let d = (r as f32) / (radius as f32);
let cur = *h;
let h2 = cur - depth;
*h = h2.lerp(cur, d * d);
return p.to_chunk_index(width);
});
chunks.dedup();
return chunks;
}
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
where
OP: Fn(&HexCoord, f32, usize) -> Ret + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height(&center);
(op)(&center, h, 0);
}
let mut result = Vec::with_capacity(get_tile_count(radius));
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
let h = self.sample_height(&p);
result.push((op)(&p, h, k));
}
}
}
return result;
}
pub fn hex_select_mut<OP, Ret>(
&mut self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Vec<Ret>
where
OP: Fn(&HexCoord, &mut f32, usize) -> Ret + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height_mut(&center);
(op)(&center, h, 0);
}
let mut result = Vec::with_capacity(get_tile_count(radius));
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
let h = self.sample_height_mut(&p);
result.push((op)(&p, h, k));
}
}
}
return result;
}
}

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@@ -0,0 +1,24 @@
use crate::hex_utils::HexCoord;
use super::chunk::Chunk;
pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
}
impl MeshChunkData {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
let mut data = [0.; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
}
return data;
}
}

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@@ -0,0 +1,4 @@
pub mod chunk;
pub mod mesh_chunk;
pub mod config;
pub mod map;

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@@ -0,0 +1,5 @@
pub use crate::consts::*;
pub use crate::map::chunk::*;
pub use crate::map::config::*;
pub use crate::map::map::*;
pub use crate::map::mesh_chunk::*;

13
game/buildings/Cargo.toml Normal file
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@@ -0,0 +1,13 @@
[package]
name = "buildings"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.13.2"
world_generation = {path = "../../engine/world_generation"}
[features]
tracing = []

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@@ -0,0 +1,65 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
#[derive(Resource)]
pub struct BuildingDatabase {
pub chunks: Vec<BuildingChunk>,
}
impl BuildingDatabase {
pub fn new(size: UVec2) -> Self {
let mut db = BuildingDatabase {
chunks: Vec::with_capacity(size.length_squared() as usize),
};
for y in 0..size.y as i32 {
for x in 0..size.x as i32 {
let offset = IVec2::new(x, y);
let index = (x + y * size.x as i32) as usize;
db.chunks.push(BuildingChunk::new(offset, index));
}
}
return db;
}
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Option<Vec<&BuildingEntry>> {
assert!(radius != 0, "Radius cannot be zero");
todo!();
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
}
}
pub struct BuildingChunk {
pub entries: Vec<BuildingChunk>,
pub index: usize,
pub offset: IVec2,
}
impl BuildingChunk {
pub fn new(offset: IVec2, index: usize) -> Self {
return BuildingChunk {
entries: Vec::new(),
index,
offset,
};
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
}
}
pub struct BuildingEntry {
pub coord: HexCoord,
pub entity: Entity,
}
impl BuildingEntry {
pub fn new(coord: HexCoord, entity: Entity) -> Self {
return BuildingEntry { coord, entity };
}
}

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@@ -0,0 +1 @@
pub mod buildings_database;

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@@ -14,7 +14,7 @@ noise = "0.8.2"
world_generation ={path="../../engine/world_generation"}
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable","parallel" ] }
rayon = "1.10.0"
buildings = {path="../buildings"}
[features]
tracing = ["bevy/trace_tracy", "world_generation/tracing"]
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]

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@@ -10,9 +10,8 @@ use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainterAsset,
chunk_colliders::generate_chunk_collider,
hex_utils::{offset_to_index, offset_to_world},
mesh_generator::generate_chunk_mesh,
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
tile_manager::TileAsset,
tile_mapper::TileMapperAsset,

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@@ -34,7 +34,6 @@ impl Default for RenderDistanceSettings {
#[derive(Component)]
pub struct RenderDistanceVisibility {
pub distance_multiplier: f32,
pub offset: Vec3,
}
@@ -43,19 +42,11 @@ impl RenderDistanceVisibility {
self.offset = offset;
return self;
}
pub fn with_multiplier(mut self, distance_multiplier: f32) -> Self {
self.distance_multiplier = distance_multiplier;
return self;
}
}
impl Default for RenderDistanceVisibility {
fn default() -> Self {
Self {
distance_multiplier: 1.,
offset: Vec3::ZERO,
}
Self { offset: Vec3::ZERO }
}
}
@@ -66,7 +57,7 @@ fn render_distance_system(
) {
let camera = camera_query.single();
for (t, mut vis, r) in objects.iter_mut() {
let dist = (camera.translation - (t.translation + r.offset)).length() * r.distance_multiplier;
let dist = (camera.translation - (t.translation + r.offset)).length();
if settings.render_distance < dist {
*vis = Visibility::Hidden;
} else {

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@@ -1,2 +1,4 @@
hard_tabs = true
max_width = 120
brace_style = "AlwaysNextLine"
control_brace_style = "AlwaysNextLine"