hex coords
This commit is contained in:
@@ -19,7 +19,7 @@ pub struct PhosCameraPlugin;
|
||||
impl Plugin for PhosCameraPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Startup, setup)
|
||||
.add_systems(Update, (update_camera, grab_mouse));
|
||||
.add_systems(Update, (update_camera, grab_mouse, update_camera_mouse));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,14 +84,15 @@ fn update_camera_mouse(
|
||||
|
||||
let (mut pitch, mut yaw, _) = transform.rotation.to_euler(EulerRot::XYZ);
|
||||
|
||||
pitch -= cam_rot.y.to_radians() ;
|
||||
yaw -= cam_rot.x.to_radians() ;
|
||||
pitch -= cam_rot.y.to_radians();
|
||||
yaw -= cam_rot.x.to_radians();
|
||||
pitch = pitch.clamp(-1.54, 1.54);
|
||||
// if rot_x > PI && cam_rot.x < 2. * PI {
|
||||
// rot_x = PI;
|
||||
// }
|
||||
|
||||
transform.rotation = Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
|
||||
transform.rotation =
|
||||
Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
|
||||
}
|
||||
|
||||
fn grab_mouse(
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
use bevy::{pbr::CascadeShadowConfig, prelude::*};
|
||||
use camera_system::PhosCameraPlugin;
|
||||
use iyes_perf_ui::prelude::*;
|
||||
use world_generation::hex_utils::offset_to_world;
|
||||
use world_generation::{
|
||||
heightmap::generate_heightmap, hex_utils::to_hex_pos, mesh_generator::generate_chunk_mesh,
|
||||
prelude::*,
|
||||
heightmap::generate_heightmap, hex_utils::offset3d_to_world,
|
||||
mesh_generator::generate_chunk_mesh, prelude::*,
|
||||
};
|
||||
|
||||
pub struct PhosGamePlugin;
|
||||
|
||||
impl Plugin for PhosGamePlugin {
|
||||
@@ -74,10 +76,7 @@ fn create_map(
|
||||
|
||||
for chunk in heightmap.chunks {
|
||||
let mesh = generate_chunk_mesh(&chunk);
|
||||
let pos = to_hex_pos(
|
||||
Vec3::new(chunk.chunk_offset.x as f32, 0., chunk.chunk_offset.y as f32)
|
||||
* chunk.size as f32,
|
||||
);
|
||||
let pos = offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32);
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(mesh),
|
||||
material: debug_material.clone(),
|
||||
|
||||
Reference in New Issue
Block a user