experimenting with water surface mesh
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@@ -39,7 +39,7 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
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chunks,
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height: cfg.size.y as usize,
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width: cfg.size.x as usize,
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sea_level: cfg.sea_level as f32,
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sealevel: cfg.sea_level as f32,
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min_level: min,
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max_level: max,
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biome_count: painter.biomes.len(),
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